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fast-ripper bugfixes (#2563)
1 parent 4a7dd25 commit 7b3cc26

1 file changed

Lines changed: 16 additions & 13 deletions

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region/lowernorfair/west/Fast Ripper Room.json

Lines changed: 16 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -998,9 +998,9 @@
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{
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"id": 50,
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"link": [2, 1],
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"name": "Leave Spinning (Short Runway, Space Jump)",
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"name": "Leave Spinning (Full Runway, Space Jump)",
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"requires": [
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{"obstaclesCleared": ["B", "C"]},
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{"obstaclesCleared": ["A", "B", "C"]},
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"h_heatedRemoteRunwaySpaceJump",
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{"heatFrames": 200}
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],
@@ -1019,9 +1019,9 @@
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{
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"id": 51,
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"link": [2, 1],
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"name": "Leave With Mockball (Short Runway, Space Jump)",
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"name": "Leave With Mockball (Full Runway, Space Jump)",
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"requires": [
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{"obstaclesCleared": ["B"]},
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{"obstaclesCleared": ["A", "B"]},
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"h_heatedRemoteRunwaySpaceJump",
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{"heatFrames": 200}
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],
@@ -1051,9 +1051,9 @@
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{
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"id": 52,
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"link": [2, 1],
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"name": "Leave With Spring Ball Bounce (Short Runway, Space Jump)",
1054+
"name": "Leave With Spring Ball Bounce (Full Runway, Space Jump)",
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"requires": [
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{"obstaclesCleared": ["B"]},
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{"obstaclesCleared": ["A", "B"]},
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"h_heatedRemoteRunwaySpaceJump",
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{"heatFrames": 200}
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],
@@ -1084,9 +1084,9 @@
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{
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"id": 53,
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"link": [2, 1],
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"name": "Leave With Controlled Spring Ball Bounce (Short Runway)",
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"name": "Leave With Controlled Spring Ball Bounce (Full Runway)",
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"requires": [
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{"obstaclesCleared": ["B", "C"]},
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{"obstaclesCleared": ["A", "B", "C"]},
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"h_heatedRemoteRunwayTrickySpringBall",
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{"heatFrames": 205}
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],
@@ -1110,9 +1110,9 @@
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{
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"id": 54,
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"link": [2, 1],
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"name": "Leave Space Jumping (Short Runway)",
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"name": "Leave Space Jumping (Full Runway)",
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"requires": [
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{"obstaclesCleared": ["B", "C"]},
1115+
{"obstaclesCleared": ["A", "B", "C"]},
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"h_heatedRemoteRunwayPreciseSpaceJump",
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{"heatFrames": 200}
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],
@@ -1540,7 +1540,7 @@
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{"ammo": {"type": "Super", "count": 1}},
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{"heatFrames": 20}
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],
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"clearsObstacles": ["B"],
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"clearsObstacles": ["A", "B"],
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"flashSuitChecked": true,
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"note": [
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"Enter the room with between about 75 and 110 energy.",
@@ -1571,7 +1571,7 @@
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{"ammo": {"type": "Super", "count": 1}},
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{"heatFrames": 40}
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],
1574-
"clearsObstacles": ["B"],
1574+
"clearsObstacles": ["A", "B"],
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"flashSuitChecked": true,
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"note": [
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"Enter the room with full Supers.",
@@ -1632,7 +1632,10 @@
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"canHorizontalDamageBoost",
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{"heatFrames": 280}
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],
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"flashSuitChecked": true
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"flashSuitChecked": true,
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"devNote": [
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"The First-Try Gate Glitch is to ensure that the Rippers are in a consistent state."
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]
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},
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{
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"id": 17,

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