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Commit 837969b

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osse101blkerby
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Apply suggestions from code review
Co-authored-by: Brent Kerby <blkerby@gmail.com>
1 parent 4394ae9 commit 837969b

2 files changed

Lines changed: 5 additions & 5 deletions

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region/maridia/inner-pink/Aqueduct.json

Lines changed: 2 additions & 2 deletions
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@@ -1288,7 +1288,7 @@
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{"shinespark": {"frames": 37, "excessFrames": 3}}
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],
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"note": [
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"Enter this room while holding dash in the previous room, before the door transition.",
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"Enter this room while holding dash in the previous room, before the door transition, using a 1-tap or a stutter.",
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"Do not release dash in the water or Samus will not be able to get blue speed."
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]
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},
@@ -1314,7 +1314,7 @@
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"note": [
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"Enter this room while holding dash in the previous room, before the door transition.",
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"Do not release dash in the water or Samus will not be able to get blue speed.",
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"This is easiest by starting next to the transition (But at least 1 pixel away) so that Samus has very low run speed."
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"This is easiest by starting close to the transition (but at least 2 pixels away) so that Samus has very low run speed."
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],
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"devNote": "In order for Samus to shinecharge without going too far to the right and without utilizing the low run speed, a one-tap or long adjacent runway is required."
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},

region/maridia/outer/Fish Tank.json

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@@ -937,7 +937,7 @@
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],
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"note": [
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"Start the dash as close to the door transition as possible in order to store the shinespark in time.",
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"Stand 2 to 5 pixels from the door for run speed to be low enough going into the next room."
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"Stand 2 or 3 pixels from the door for run speed to be low enough going into the next room."
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]
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},
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{
@@ -1185,7 +1185,7 @@
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],
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"note": [
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"Start the dash as close to the door transition as possible in order to store the shinespark in time.",
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"Stand 2 to 5 pixels from the door for run speed to be low enough going into the next room.",
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"Stand 2 or 3 pixels from the door for run speed to be low enough going into the next room.",
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"Spark up and fall onto the platform left of the fish."
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]
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},
@@ -1242,7 +1242,7 @@
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],
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"note": [
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"Start the dash as close to the door transition as possible in order to store the shinespark in time.",
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"Stand 2 to 5 pixels from the door for run speed to be low enough going into the next room.",
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"Stand 2 or 3 pixels from the door for run speed to be low enough going into the next room.",
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"With low energy, shinespark diagonally to the middle ledge on the left."
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]
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},

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