Skip to content

Commit 97758c8

Browse files
committed
Removing and refining "Expert" difficulty notables
1 parent 1b1c3e7 commit 97758c8

11 files changed

Lines changed: 33 additions & 139 deletions

File tree

region/brinstar/kraid/Warehouse Kihunter Room.json

Lines changed: 0 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -719,7 +719,6 @@
719719
"link": [5, 2],
720720
"name": "Bottom Leave Shinecharged",
721721
"requires": [
722-
{"notable": "Bottom Leave Shinecharged"},
723722
"canShinechargeMovementTricky",
724723
{"obstaclesCleared": ["C"]},
725724
{"obstaclesNotCleared": ["D"]},
@@ -792,7 +791,6 @@
792791
"link": [5, 3],
793792
"name": "Tunnel Charge (Shot Block Intact)",
794793
"requires": [
795-
{"notable": "Tunnel Charge"},
796794
{"obstaclesCleared": ["B", "C"]},
797795
{"obstaclesNotCleared": ["D"]},
798796
{"canShineCharge": {"usedTiles": 31, "openEnd": 1}},
@@ -814,7 +812,6 @@
814812
"link": [5, 3],
815813
"name": "Tunnel Charge (Shot Block Broken)",
816814
"requires": [
817-
{"notable": "Tunnel Charge"},
818815
{"obstaclesCleared": ["B", "C", "D"]},
819816
{"canShineCharge": {"usedTiles": 13, "openEnd": 2}},
820817
"canShinechargeMovementTricky",
@@ -859,21 +856,11 @@
859856
}
860857
],
861858
"notables": [
862-
{
863-
"id": 1,
864-
"name": "Tunnel Charge",
865-
"note": "Generate a charge on the left side and carry it through the morph tunnel and out the right door."
866-
},
867859
{
868860
"id": 2,
869861
"name": "Bottom Spark Out",
870862
"note": "Charge a spark, then break the shot blocks, drop through, and spark out the bottom right door."
871863
},
872-
{
873-
"id": 3,
874-
"name": "Bottom Leave Shinecharged",
875-
"note": "Break the shot block, then gain a shinecharge while sliding off the ledge, down toward the bottom right door."
876-
},
877864
{
878865
"id": 4,
879866
"name": "Speedball",

region/brinstar/pink/Big Pink.json

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2781,7 +2781,7 @@
27812781
"name": "Speedball Jump into Raised Bomb Blocks",
27822782
"requires": [
27832783
{"notable": "Off Screen Super Block"},
2784-
{"notable": "Speedball into Raised Bomb Blocks"},
2784+
{"notable": "Break Raised Bomb Blocks with Blue Speed"},
27852785
"canSlowShortCharge",
27862786
{"getBlueSpeed": {"usedTiles": 20, "openEnd": 2}},
27872787
"canSpeedball",
@@ -2798,7 +2798,7 @@
27982798
"name": "Temporary Blue Bounce into Raised Bomb Blocks",
27992799
"requires": [
28002800
{"notable": "Off Screen Super Block"},
2801-
{"notable": "Speedball into Raised Bomb Blocks"},
2801+
{"notable": "Break Raised Bomb Blocks with Blue Speed"},
28022802
{"canShineCharge": {"usedTiles": 22, "openEnd": 2}},
28032803
"canTemporaryBlue",
28042804
"canTrickyJump",
@@ -3179,7 +3179,7 @@
31793179
"notables": [
31803180
{
31813181
"id": 1,
3182-
"name": "Speedball into Raised Bomb Blocks",
3182+
"name": "Break Raised Bomb Blocks with Blue Speed",
31833183
"note": [
31843184
"Break the \"Spore Spawn Skip\" bomb blocks (from the left) using only speed.",
31853185
"Either by jump morphing into them, or by falling and bouncing through them with Temporary Blue."

region/brinstar/red/Red Brinstar Fireflea Room.json

Lines changed: 1 addition & 33 deletions
Original file line numberDiff line numberDiff line change
@@ -522,9 +522,8 @@
522522
"link": [2, 1],
523523
"name": "X-Ray Access Ice Bridge",
524524
"requires": [
525-
{"notable": "X-Ray Access Ice Bridge"},
526525
"canTrickyUseFrozenEnemies",
527-
"canCarefulJump",
526+
"canTrickyDodgeEnemies",
528527
{"spikeHits": 3},
529528
{"or": [
530529
"canUseIFrames",
@@ -1030,7 +1029,6 @@
10301029
"link": [4, 1],
10311030
"name": "X-Ray Access Tricky SpringBall Jump",
10321031
"requires": [
1033-
{"notable": "X-Ray Access Tricky SpringBall Jump"},
10341032
"canTrickySpringBallJump",
10351033
"canSpringFling"
10361034
],
@@ -1091,7 +1089,6 @@
10911089
"link": [4, 1],
10921090
"name": "X-Ray Access SpikeJumps with HiJump",
10931091
"requires": [
1094-
{"notable": "X-Ray Access SpikeJumps with HiJump"},
10951092
"HiJump",
10961093
"canTrickyJump",
10971094
{"or": [
@@ -1133,42 +1130,13 @@
11331130
"The amount of Waver hits can be reduced by running ahead on the spikes and taking damage from a second Waver instead of following the first Waver."
11341131
]
11351132
},
1136-
{
1137-
"id": 3,
1138-
"name": "X-Ray Access Ice Bridge",
1139-
"note": [
1140-
"Cross the gaps by freezing multiple enemies or by refreezing a Waver while standing on it.",
1141-
"Be careful running on frozen enemies.",
1142-
"Freeze the final Waver high and walljump up, or wait for the second Waver to come back."
1143-
]
1144-
},
11451133
{
11461134
"id": 4,
11471135
"name": "X-Ray Access Damage Boost",
11481136
"note": [
11491137
"A precise strat that involves crossing both gaps by dboosting off Wavers.",
11501138
"The Wavers are also used for iframes to avoid taking damage from any spikes."
11511139
]
1152-
},
1153-
{
1154-
"id": 5,
1155-
"name": "X-Ray Access Tricky SpringBall Jump",
1156-
"note": [
1157-
"Jump from the safe spot on the spikey stairs and use the momentum change from equipping SpringBall to move closer to the door's platform.",
1158-
"Then SpringBall jump to reach the door."
1159-
]
1160-
},
1161-
{
1162-
"id": 6,
1163-
"name": "X-Ray Access SpikeJumps with HiJump",
1164-
"note": [
1165-
"Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.",
1166-
"Cross the room by Jumping atop the spikes.",
1167-
"Taking enemy damage can be used to reduce some spike damage.",
1168-
"The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.",
1169-
"Setup run speed atop the spike stair by holding forward to be pushed backward.",
1170-
"The safe stair jump is much harder, but can be made without every pixel of runway."
1171-
]
11721140
}
11731141
],
11741142
"nextStratId": 63,

region/crateria/central/Landing Site.json

Lines changed: 10 additions & 31 deletions
Original file line numberDiff line numberDiff line change
@@ -825,25 +825,6 @@
825825
"Note that it is possible to jump all the way to the ledge above the bomb blocks, place a Power Bomb, then drop down, but it isn't typically easier."
826826
]
827827
},
828-
{
829-
"id": 28,
830-
"link": [3, 1],
831-
"name": "Blue Space Jump (Top)",
832-
"requires": [
833-
{"notable": "Blue Space Jump (Top)"},
834-
"canBlueSpaceJump",
835-
"canTrickyDashJump",
836-
{"getBlueSpeed": {"usedTiles": 30, "openEnd": 2}}
837-
],
838-
"clearsObstacles": ["A"],
839-
"note": [
840-
"This strat is fairly precise. All jumps should be as small as possible.",
841-
"Using at least one-tap short charge, jump off the ledge and descend as much as possible while keeping space jump active.",
842-
"Once approaching the wall, be sure to jump again to continue through all of the bomb blocks.",
843-
"If HiJump is available, it is much easier to use the blue space jump strat from the ground."
844-
],
845-
"devNote": "Although there is a larger runway available, minimizing the speed is important."
846-
},
847828
{
848829
"id": 29,
849830
"link": [3, 1],
@@ -1156,7 +1137,7 @@
11561137
{
11571138
"id": 45,
11581139
"link": [4, 1],
1159-
"name": "Blue Space Jump (Mid)",
1140+
"name": "Blue Space Jump",
11601141
"requires": [
11611142
"canBlueSpaceJump",
11621143
{"getBlueSpeed": {
@@ -1167,7 +1148,15 @@
11671148
}}
11681149
],
11691150
"clearsObstacles": ["A"],
1170-
"note": "Use the lines in the background to determine the height of the breakable blocks."
1151+
"note": "Use the lines in the background to determine the height of the breakable blocks.",
1152+
"detailNote": [
1153+
"It is also possible to do this from the top right door's runway.",
1154+
"Although there is a larger runway available above, minimizing the speed is important,",
1155+
"so the runway is only slightly longer than the plateau, but the Space Jump is significantly more precie.",
1156+
"With at least a one-tap short charge, jump off the ledge and descend as much as possible while keeping space jump active,",
1157+
"by using well timed, short hops. Once approaching the wall, jump again to continue through all of the bomb blocks.",
1158+
"If HiJump is available, it is much easier to use the blue space jump strat from the ground than from above."
1159+
]
11711160
},
11721161
{
11731162
"id": 46,
@@ -1840,16 +1829,6 @@
18401829
"Aiming down or morphing before hitting the wall can help make the jump slightly less precise."
18411830
]
18421831
},
1843-
{
1844-
"id": 2,
1845-
"name": "Blue Space Jump (Top)",
1846-
"note": [
1847-
"This strat is fairly precise. All jumps should be as small as possible.",
1848-
"Using at least one-tap short charge, jump off the ledge and descend as much as possible while keeping space jump active.",
1849-
"Once approaching the wall, be sure to jump again to continue through all of the bomb blocks.",
1850-
"If HiJump is available, it is much easier to use the blue space jump strat from the ground."
1851-
]
1852-
},
18531832
{
18541833
"id": 3,
18551834
"name": "Big Jump Leave With Temporary Blue",

region/crateria/central/Parlor and Alcatraz.json

Lines changed: 1 addition & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -2144,8 +2144,7 @@
21442144
},
21452145
"requires": [
21462146
{"shineChargeFrames": 121},
2147-
{"notable": "Carry Shinecharge From Right to Bottom"},
2148-
"canShinechargeMovementComplex"
2147+
"canShinechargeMovementTricky"
21492148
],
21502149
"exitCondition": {
21512150
"leaveShinecharged": {}
@@ -2936,15 +2935,6 @@
29362935
"The screen will be black, which can be fixed by pausing and unpausing again."
29372936
]
29382937
},
2939-
{
2940-
"id": 6,
2941-
"name": "Carry Shinecharge From Right to Bottom",
2942-
"note": [
2943-
"Walk off the ledge (rather than running off), aim down, and shoot.",
2944-
"Depending on your momentum coming in, if Zebes is awake you may need to shoot down twice, once to kill the Geemer and once to open the door.",
2945-
"Press forward against the floating platform to make it through the door."
2946-
]
2947-
},
29482938
{
29492939
"id": 7,
29502940
"name": "Ice Moonfall Door Lock Skip Without Supers",

region/crateria/east/West Ocean.json

Lines changed: 2 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -2601,8 +2601,7 @@
26012601
"link": [13, 4],
26022602
"name": "Ocean Floor Shinecharge, Fast Wallclimb to Gravity Door",
26032603
"requires": [
2604-
{"notable": "Ocean Floor Shinecharge, Fast Wallclimb to Gravity Door"},
2605-
"canShinechargeMovementComplex",
2604+
"canShinechargeMovementTricky",
26062605
"canFastWalljumpClimb",
26072606
"HiJump",
26082607
"Gravity",
@@ -2621,8 +2620,7 @@
26212620
"link": [13, 4],
26222621
"name": "Ocean Floor Shinecharge, Fast Spacejump Wallclimb to Gravity Door",
26232622
"requires": [
2624-
{"notable": "Ocean Floor Shinecharge, Fast Spacejump Wallclimb to Gravity Door"},
2625-
"canShinechargeMovementComplex",
2623+
"canShinechargeMovementTricky",
26262624
"canFastWalljumpClimb",
26272625
"HiJump",
26282626
"Gravity",
@@ -3082,16 +3080,6 @@
30823080
"Move off after building enough fall speed and aim down to clip through the Super block."
30833081
]
30843082
},
3085-
{
3086-
"id": 10,
3087-
"name": "Ocean Floor Shinecharge, Fast Wallclimb to Gravity Door",
3088-
"note": "Use walljumps to climb from the ocean floor up to the gravity suit room door."
3089-
},
3090-
{
3091-
"id": 11,
3092-
"name": "Ocean Floor Shinecharge, Fast Spacejump Wallclimb to Gravity Door",
3093-
"note": "Spacejump out of the water then use walljumps up to the gravity suit room door."
3094-
},
30953083
{
30963084
"id": 12,
30973085
"name": "G-mode Overload PLMs by Power Bombing Morph Maze Item",

region/maridia/inner-pink/East Cactus Alley Room.json

Lines changed: 8 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -811,16 +811,22 @@
811811
"comeInWithBombBoost": {}
812812
},
813813
"requires": [
814-
{"notable": "Cross Room Jump with Spring Ball, Bomb Boost"},
815814
"canSpringBallBombJump",
816815
"canCrossRoomJumpIntoWater",
816+
"canInsaneJump",
817817
{"or": [
818818
"canJumpIntoIBJ",
819819
"canUnmorphBombBoost"
820820
]}
821821
],
822822
"note": "Use the bomb boost as Samus is going through the doorway, then spring ball after breaking the water, then IBJ or use an unmorph bomb boost.",
823-
"devNote": "This strat requires a minimum of 2 bombs or Power Bombs."
823+
"devNote": [
824+
"This strat requires a minimum of 2 bombs or Power Bombs.",
825+
"This strat requires fairly high precision in order to jump out of the water, particularly if using a Power Bomb and down grab.",
826+
"It is also not particularly useful, as a normal Spring Ball jump is easier and can be done with a single tile runway.",
827+
"It seems like the only real uses of this strat would then be to prevent a pause (maintain a blue suit without speedbooster),",
828+
"or a cross room artificial morph with no doorcap in the previous room (cross room + g-mode strats haven't been added to logic yet)."
829+
]
824830
},
825831
{
826832
"id": 31,

region/maridia/inner-pink/West Sand Hole.json

Lines changed: 4 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -704,12 +704,13 @@
704704
"link": [7, 5],
705705
"name": "Suitless Bootless IBJ",
706706
"requires": [
707-
{"notable": "Suitless Bootless IBJ"},
708707
"canJumpIntoIBJ",
709708
"canBombJumpWaterEscape",
710-
"canCrumbleJump"
709+
"canCrumbleJump",
710+
"canInsaneJump"
711711
],
712-
"note": "Jump off of the crumble blocks consecutively while placing a bomb on the water line and convert that into an IBJ to climb to the dry morph tunnel."
712+
"note": "Jump off of the crumble blocks consecutively while placing a bomb on the water line and convert that into an IBJ to climb to the dry morph tunnel.",
713+
"devNote": "This is only useful without other movement items, which means that falling through the crumble blocks would require Samus to restart the room from above (likely shinecharged or with a flash suit)."
713714
}
714715
],
715716
"notables": [
@@ -720,11 +721,6 @@
720721
"HiJump with a good jump from the sand can reach the Solid Rock Maze region. Use the sandfall if Samus gets stuck in the sand.",
721722
"Perform several wall jumps to climb up to the water level, then precise wall jumps to break free."
722723
]
723-
},
724-
{
725-
"id": 2,
726-
"name": "Suitless Bootless IBJ",
727-
"note": "Jump off of the crumble blocks consecutively while placing a bomb on the water line and convert that into an IBJ to climb to the dry morph tunnel."
728724
}
729725
],
730726
"nextStratId": 39,

region/norfair/crocomire/Post Crocomire Farming Room.json

Lines changed: 0 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -545,7 +545,6 @@
545545
"link": [3, 1],
546546
"name": "Speedy Jump",
547547
"requires": [
548-
{"notable": "Speedy Jump"},
549548
"h_runOverRespawningEnemies",
550549
"canTrickyDashJump",
551550
"canWalljump"
@@ -1578,14 +1577,6 @@
15781577
}
15791578
],
15801579
"notables": [
1581-
{
1582-
"id": 1,
1583-
"name": "Speedy Jump",
1584-
"note": [
1585-
"Doesn't require opening the bottom right door. Just using the available space and jumping late enough.",
1586-
"It does require killing the Gamets and leaving the drops there so they don't kill your momentum."
1587-
]
1588-
},
15891580
{
15901581
"id": 2,
15911582
"name": "Damage Boost",

region/norfair/east/Cathedral Entrance.json

Lines changed: 1 addition & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -855,9 +855,8 @@
855855
{
856856
"id": 33,
857857
"link": [4, 1],
858-
"name": "Speedjump (Right to Left)",
858+
"name": "Speedjump, Through the Shot Block",
859859
"requires": [
860-
{"notable": "Speedjump (Right to Left)"},
861860
"canTrickyDashJump",
862861
{"heatFrames": 150}
863862
],
@@ -1319,16 +1318,6 @@
13191318
"To try again, the Sova loops to the left side wall. Or a Super can knock it off the wall to climb the right side again."
13201319
]
13211320
},
1322-
{
1323-
"id": 5,
1324-
"name": "Speedjump (Right to Left)",
1325-
"note": [
1326-
"This is a precise strat which requires maximum run speed.",
1327-
"Perform a spin jump right next to the left wall.",
1328-
"Shoot the block as Samus is about to leap through it, and land next to the door.",
1329-
"A down grab makes this a little easier."
1330-
]
1331-
},
13321321
{
13331322
"id": 6,
13341323
"name": "Speedjump (Left to Right)",

0 commit comments

Comments
 (0)