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Maridia Elevator Room L->R side platform jumps
1 parent 1b1c3e7 commit 98354d7

2 files changed

Lines changed: 116 additions & 2 deletions

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region/brinstar/kraid/Baby Kraid Room.json

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@@ -634,8 +634,7 @@
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{"obstaclesCleared": ["A"]},
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"SpeedBooster",
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"canInsaneJump",
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"canMomentumConservingMorph",
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"canInsaneMidAirMorph"
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"canMomentumConservingMorph"
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],
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"exitCondition": {
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"leaveWithSidePlatform": {

region/maridia/inner-yellow/Maridia Elevator Room.json

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@@ -277,6 +277,121 @@
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"flashSuitChecked": true,
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"devNote": "This is mainly useful as an alternative to crouch-jump down-grab in order to preserve a flash suit."
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},
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{
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"link": [1, 2],
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"name": "Side Platform Cross Room Jump",
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"entranceCondition": {
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"comeInWithSidePlatform": {
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"platforms": [
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{
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"minHeight": 1,
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"maxHeight": 1,
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"minTiles": 7.4375,
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"speedBooster": true,
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"obstructions": [[1, 0]],
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"requires": [],
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"note": ["This applies to Warehouse Entrance."]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 8.4375,
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"speedBooster": true,
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"obstructions": [[1, 0]],
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"requires": [],
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"note": ["This applies to Ridley Tank Room, Halfie Climb Room, and Dust Torizo Room."]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 8.4375,
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"speedBooster": true,
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"obstructions": [[2, 0]],
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"requires": [
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"canMomentumConservingMorph"
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],
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"note": ["This applies to Early Supers Room and Waterway Energy Tank Room."]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 20.4375,
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"speedBooster": true,
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"obstructions": [[2, 0]],
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"requires": [
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"canMomentumConservingTurnaround"
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],
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"note": ["This applies to Waterway Energy Tank Room."]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 19.4375,
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"speedBooster": true,
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"obstructions": [[3, 0]],
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"requires": [
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"canMomentumConservingMorph"
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],
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"note": ["This applies to Noob Bridge, Metroid Room 1, and Statues Hallway."]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"minTiles": 39.4375,
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"speedBooster": true,
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"obstructions": [[3, 0]],
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"requires": [
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{"or": [
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"canMomentumConservingMorph",
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"canInsaneJump"
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]}
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],
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"note": ["This applies to Flyway."],
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"detailNote": [
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"This can be done most easily with a momentum-conserving morph:",
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"to reduce Samus' horizontal momentum, avoid holding either forward or backward through the transition.",
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"Otherwise, position the start of the run to gain an extra run speed of $5.2 and $5.3 with a last-frame jump and aim down,",
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"and buffer a turnaround through the transition.",
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"Using the full runway and doing a momentum-conserving turnaround before the transition is also possible but not recommended,",
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"as it requires a last-frame jump and frame-perfect turnaround."
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]
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},
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{
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"minHeight": 2,
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"maxHeight": 2,
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"minTiles": 23.4375,
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"speedBooster": true,
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"obstructions": [[4, 0]],
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"requires": [
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"canMomentumConservingMorph",
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"canInsaneJump"
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],
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"note": ["This applies to Kraid Room and Baby Kraid Room."],
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"detailNote": [
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"To reduce Samus' horizontal momentum, avoid holding either forward or backward through the transition.",
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"If coming from Baby Kraid Room, it is easiest to use only a small part of the available runway."
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]
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},
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{
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"minHeight": 3,
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"maxHeight": 3,
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"minTiles": 39.4375,
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"speedBooster": true,
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"obstructions": [[3, 2]],
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"requires": [
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"canTrickyJump"
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],
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"note": ["This applies to Metal Pirates Room."],
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"detailNote": ["Fire a shot to break spin soon after the transition, to stop Samus' rightward momentum."]
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}
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]
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}
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},
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"requires": [],
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"wallJumpAvoid": true,
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"flashSuitChecked": true,
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"devNote": "This is mainly useful as an alternative to crouch-jump down-grab in order to preserve a flash suit."
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},
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{
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"id": 9,
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"link": [1, 2],

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