|
713 | 713 | "canJumpIntoIBJ", |
714 | 714 | "canBombHorizontally" |
715 | 715 | ]}, |
716 | | - {"and": [ |
717 | | - "HiJump", |
718 | | - "canTrickyDashJump" |
719 | | - ]}, |
720 | | - {"and": [ |
721 | | - "canUseFrozenEnemies", |
722 | | - "HiJump", |
723 | | - "SpeedBooster" |
724 | | - ]}, |
725 | 716 | "h_maxHeightSpringBallJump", |
726 | 717 | {"and": [ |
727 | 718 | "HiJump", |
|
738 | 729 | "canGravityJump" |
739 | 730 | ] |
740 | 731 | }, |
| 732 | + { |
| 733 | + "link": [1, 5], |
| 734 | + "name": "Jump to the Frozen Fish", |
| 735 | + "requires": [ |
| 736 | + "Gravity", |
| 737 | + "canUseFrozenEnemies", |
| 738 | + "HiJump", |
| 739 | + "SpeedBooster" |
| 740 | + ] |
| 741 | + }, |
| 742 | + { |
| 743 | + "link": [1, 5], |
| 744 | + "name": "Tricky Dash Jump", |
| 745 | + "requires": [ |
| 746 | + "Gravity", |
| 747 | + "HiJump", |
| 748 | + "canTrickyDashJump", |
| 749 | + "canDownGrab" |
| 750 | + ], |
| 751 | + "note": [ |
| 752 | + "Get a tricky dash jump running up the hill, then precisely down grab at the top.", |
| 753 | + "It is best to start a few pixels away from the edge of the runway, so that Samus can jump at the correct frame and while being higher up the hill." |
| 754 | + ], |
| 755 | + "devNote": "A down grab is not strictly necessary, but it makes it much easier." |
| 756 | + }, |
741 | 757 | { |
742 | 758 | "id": 14, |
743 | 759 | "link": [1, 5], |
|
2304 | 2320 | "bypassesDoorShell": "free", |
2305 | 2321 | "flashSuitChecked": true |
2306 | 2322 | }, |
| 2323 | + { |
| 2324 | + "link": [3, 3], |
| 2325 | + "name": "Carry G-Mode Back Up, Bomb Into Spring Ball Jump", |
| 2326 | + "entranceCondition": { |
| 2327 | + "comeInWithGMode": { |
| 2328 | + "mode": "direct", |
| 2329 | + "morphed": true |
| 2330 | + }, |
| 2331 | + "comesThroughToilet": "any" |
| 2332 | + }, |
| 2333 | + "requires": [ |
| 2334 | + "h_artificialMorphUnderwaterBombIntoSpringBallJump" |
| 2335 | + ], |
| 2336 | + "exitCondition": { |
| 2337 | + "leaveWithGMode": { |
| 2338 | + "morphed": false |
| 2339 | + } |
| 2340 | + }, |
| 2341 | + "bypassesDoorShell": "free", |
| 2342 | + "flashSuitChecked": true, |
| 2343 | + "note": [ |
| 2344 | + "Pause and jump just before the fade out finishes. Turn off Spring Ball and place a Bomb just above where Samus' head would be if standing.", |
| 2345 | + "Pause again between 23-25 frames later and equip Spring Ball; Samus has a three frame window where she has upward momentum from the Bomb and can jump again.", |
| 2346 | + "The positioning of the Bomb is quite lenient, with an 11 frame window for where it can be placed.", |
| 2347 | + "Unmorph at the top of the jump to touch the transition blocks." |
| 2348 | + ] |
| 2349 | + }, |
2307 | 2350 | { |
2308 | 2351 | "id": 47, |
2309 | 2352 | "link": [3, 7], |
|
2374 | 2417 | ]}, |
2375 | 2418 | {"and": [ |
2376 | 2419 | "HiJump", |
2377 | | - "canTrickyDashJump" |
| 2420 | + "canTrickyDashJump", |
| 2421 | + "canDownGrab" |
2378 | 2422 | ]}, |
2379 | 2423 | "h_maxHeightSpringBallJump", |
2380 | 2424 | {"and": [ |
|
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