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add speedy jump version, model second fireflea hit
1 parent 777024d commit b377e4b

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Lines changed: 57 additions & 7 deletions

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region/brinstar/red/Red Brinstar Fireflea Room.json

Lines changed: 57 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -510,22 +510,66 @@
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"canHorizontalDamageBoost",
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"canTrickyJump",
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"canUseIFrames",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}},
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{"or": [
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}},
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}},
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{"and": [
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"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}
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]},
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"canInsaneJump"
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]}
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]},
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 6}}
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],
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"note": [
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"A precise strat that involves crossing both gaps by damage boosting off Wavers.",
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"The Wavers are also used for i-frames to avoid taking damage from any spikes.",
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"It generally best to use a Fireflea to quickly boost to the left,",
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"It generally best to use a Fireflea (or two) to quickly boost to the left,",
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"in order to boost off the Waver during its first cycle.",
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"Waiting for the Waver to return is possible and does not take long,",
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"but it gives a different pattern at the left side of the room,",
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"making the final damage boost significantly more difficult."
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]
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},
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{
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"link": [2, 1],
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"name": "X-Ray Access Damage Boost Speedy Jump",
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"requires": [
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"canHorizontalDamageBoost",
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"canTrickyJump",
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"canUseIFrames",
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"SpeedBooster",
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{"or": [
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"canInsaneJump",
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{"and": [
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"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}
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]},
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{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 2}}
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]},
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{"or": [
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{"and": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
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]},
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}}
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]}
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],
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"note": [
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"Use a Fireflea (or two) to quickly boost to the left,",
559+
"to be able to catch the Waver and boost off it on its first cycle, to cross the first gap.",
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"Take one or two more hits from the Wavers for i-frames;",
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"take the last hit close to the ground while holding forward.",
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"Then gain speed using Speed Booster to jump across the second gap."
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],
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"detailNote": [
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"Using the second Waver cycle leads to a bad pattern at the end,",
566+
"where the path of the speedy jump will be blocked by a Waver,",
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"which can still be avoided but only with great difficulty."
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],
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"devNote": [
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"FIXME: Patiently waiting for a different Waver cycle could be another way to avoid Fireflea damage."
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]
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},
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{
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"id": 26,
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"link": [2, 1],
@@ -944,10 +988,16 @@
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"canHorizontalDamageBoost",
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"canTrickyJump",
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"canUseIFrames",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}},
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{"or": [
949-
"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 5}},
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{"and": [
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"canTrickyDodgeEnemies",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 3}}
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]},
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{"and": [
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"canInsaneJump",
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{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 2}}
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]}
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]}
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],
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"note": [

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