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Tourian G-Mode: Second Pass
1 parent e6f089f commit b4f3816

3 files changed

Lines changed: 112 additions & 3 deletions

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region/tourian/main/Tourian Escape Room 1.json

Lines changed: 83 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,6 +18,8 @@
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"nodeAddress": "0x001aae0",
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"doorOrientation": "right",
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"doorEnvironments": [{"physics": "air"}],
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"useImplicitCarryGModeBackThrough": false,
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"useImplicitCarryGModeMorphBackThrough": false,
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"locks": [
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{
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"name": "Tourian Escape 1 Lock (to Mother Brain)",
@@ -89,6 +91,86 @@
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],
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"flashSuitChecked": true
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},
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{
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"link": [1, 1],
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"name": "Carry Direct G-Mode Back Through",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": false
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}
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},
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"requires": [
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"h_openTourianEscape1RightDoor"
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],
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"exitCondition": {
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"leaveWithGMode": {
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"morphed": false
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}
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},
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"bypassesDoorShell": "free",
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"flashSuitChecked": true,
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"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
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},
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{
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"link": [1, 1],
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"name": "Carry Direct G-Mode Morph Back Through",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "direct",
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"morphed": true
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}
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},
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"requires": [
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"h_openTourianEscape1RightDoor"
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],
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"exitCondition": {
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"leaveWithGMode": {
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"morphed": true
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}
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},
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"bypassesDoorShell": "free",
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"flashSuitChecked": true,
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"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
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},
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{
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"link": [1, 1],
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"name": "Carry Indirect G-Mode Back Through",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "indirect",
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"morphed": false
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}
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},
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"requires": [],
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"exitCondition": {
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"leaveWithGMode": {
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"morphed": false
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}
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},
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"bypassesDoorShell": "free",
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"flashSuitChecked": true,
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"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
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},
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{
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"link": [1, 1],
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"name": "Carry Indirect G-Mode Morph Back Through",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "indirect",
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"morphed": true
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}
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},
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"requires": [],
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"exitCondition": {
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"leaveWithGMode": {
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"morphed": true
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}
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},
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"bypassesDoorShell": "free",
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"flashSuitChecked": true,
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"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
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},
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{
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"id": 3,
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"link": [1, 2],
@@ -136,7 +218,7 @@
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"flashSuitChecked": true,
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"devNote": [
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"Direct G-mode will have an open door and Samus will fall. Indirect will require a doorlock bypass in the room below.",
139-
"If there is any type of door here, the strat won't work."
221+
"If there is any type of door on the right, the strat won't work. In vanilla, the right doorway remains open when coming from below."
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]
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},
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{

region/tourian/main/Tourian Escape Room 4.json

Lines changed: 28 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -416,10 +416,37 @@
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],
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"flashSuitChecked": true,
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"note": [
419-
"IBJ and use 10 PBs to kill the pirates and get to the top. Exit gmode and fall to the bottom.",
419+
"IBJ and use 10 PBs to kill the pirates and get to the top. Exit G-mode and fall to the bottom.",
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"Note that there is a path up to the right that doesn't need wall jumps, but a crouch jump down grab is needed to get to the final platform."
421421
]
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},
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{
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"link": [1, 4],
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"name": "G-Mode Morph Bomb Boost Spring Ball, Pirate Avoid",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
433+
"canCameraManip",
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"canInsaneJump",
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"h_artificialMorphSpringBallBombJump",
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"h_additionalBomb",
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"h_additionalBomb",
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"h_additionalBomb",
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"h_additionalBomb"
440+
],
441+
"flashSuitChecked": true,
442+
"note": [
443+
"Spring Ball bomb jump up to the top, then exit G-mode and fall to the bottom.",
444+
"It is recommended to stay near the right wall with the camera positioned so that the left wall pirates are off camera.",
445+
"Avoid touching any of the pirates' stationary, invisible lasers, which they place when they jump to the opposite wall.",
446+
"Note that there is a path up to the right that doesn't need wall jumps, but a crouch jump down grab is needed to get to the final platform."
447+
],
448+
"devNote": "FIXME: This is likely possible with just Bombs, but seems very difficult, a diagonal bomb jump around th overhangs might make it feasible."
449+
},
423450
{
424451
"id": 10,
425452
"link": [1, 4],

region/tourian/main/Tourian Hopper Room.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -175,7 +175,7 @@
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"bypassesDoorShell": "free",
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"flashSuitChecked": true,
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"note": "Immediately on entry Spring Ball Bomb Jump. Be sure not to land left of the pillar below the door or it is harder to get up in time.",
178-
"devNote": "FIXME: This could be possible with Bombs by luring the hoppers to the left."
178+
"devNote": "FIXME: This it possible with Bombs by luring the hoppers to the left, but it is dependent on hopper RNG."
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},
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{
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"id": 7,

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