|
1306 | 1306 | "SpaceJump", |
1307 | 1307 | {"and": [ |
1308 | 1308 | "h_artificialMorphLongIBJ", |
1309 | | - "canOffScreenMovement" |
| 1309 | + {"or": [ |
| 1310 | + "Morph", |
| 1311 | + "canOffScreenMovement" |
| 1312 | + ]} |
1310 | 1313 | ]} |
1311 | 1314 | ]} |
1312 | 1315 | ], |
1313 | 1316 | "flashSuitChecked": true, |
1314 | | - "note": "Overload PLMs by repeatidly bombing the Power Bomb blocks or the side of the crumble block, then enter through the crumble block.", |
1315 | | - "devNote": "The off screen movement is just during an IBJ, and only if wall jumps are disabled. But the IBJ is long and Samus is covered for most of it." |
1316 | | - }, |
1317 | | - { |
1318 | | - "id": 58, |
1319 | | - "link": [5, 4], |
1320 | | - "name": "G-Mode Morph", |
1321 | | - "requires": [ |
1322 | | - "canEnterGMode" |
| 1317 | + "note": [ |
| 1318 | + "Overload PLMs by repeatidly bombing the Power Bomb blocks or the side of the crumble block, then enter through the crumble block.", |
| 1319 | + "If Samus is then going to IBJ up the shaft, and she has Morph, it is worth exiting G-mode first to allow the camera to follow her." |
1323 | 1320 | ], |
1324 | | - "flashSuitChecked": true |
| 1321 | + "devNote": "The off screen movement is just during an artificial morphed IBJ - the IBJ is long and Samus is covered for most of it." |
1325 | 1322 | }, |
1326 | 1323 | { |
1327 | | - "id": 59, |
1328 | | - "link": [5, 4], |
1329 | | - "name": "G-Mode Morph with Power Bomb", |
| 1324 | + "link": [5, 2], |
| 1325 | + "name": "G-Mode Morph Shoot the Ceiling Block Item", |
1330 | 1326 | "requires": [ |
1331 | 1327 | "canEnterGMode", |
1332 | | - "h_artificialMorphPowerBomb" |
| 1328 | + "Morph", |
| 1329 | + {"or": [ |
| 1330 | + "canConsecutiveWalljump", |
| 1331 | + "SpaceJump" |
| 1332 | + ]} |
1333 | 1333 | ], |
1334 | | - "clearsObstacles": ["B", "C"], |
1335 | 1334 | "flashSuitChecked": true, |
1336 | | - "note": "The blocks will not break if PLMs are already overloaded. Exiting G-Mode before the Power Bomb explodes will ensure they break." |
| 1335 | + "note": [ |
| 1336 | + "Overload PLMs by shooing the ceiling block item many times.", |
| 1337 | + "Because the item is in a shot block, this does not require Direct G-mode, nor does it require the item to be uncollected." |
| 1338 | + ] |
1337 | 1339 | }, |
1338 | 1340 | { |
1339 | | - "id": 60, |
1340 | | - "link": [6, 2], |
1341 | | - "name": "G-Mode Morph Power Bomb the Item", |
| 1341 | + "link": [5, 2], |
| 1342 | + "name": "G-Mode Morph Power Bomb the Ceiling Block Item", |
1342 | 1343 | "requires": [ |
1343 | 1344 | "canEnterGMode", |
1344 | | - {"itemNotCollectedAtNode": 4}, |
1345 | | - "canRiskPermanentLossOfAccess", |
1346 | 1345 | "h_artificialMorphPowerBomb", |
1347 | 1346 | "h_artificialMorphMovement", |
1348 | 1347 | {"or": [ |
1349 | 1348 | "canConsecutiveWalljump", |
1350 | 1349 | "SpaceJump" |
1351 | 1350 | ]} |
1352 | 1351 | ], |
| 1352 | + "clearsObstacles": ["B", "C"], |
1353 | 1353 | "flashSuitChecked": true, |
1354 | 1354 | "note": [ |
1355 | | - "Overload PLMs with a single Power Bomb by hitting the item at the right end of the room.", |
1356 | | - "This can be done with a single precisely placed Power Bomb. There should be 4 empty tiles between Samus and the left of the blocks when the bomb is placed." |
| 1355 | + "Overload PLMs with a single Power Bomb by hitting the ceiling block item.", |
| 1356 | + "This can be done with a single precisely placed Power Bomb. There should be one empty tile between Samus and the right wall.", |
| 1357 | + "Because the item is in a shot block, this does not require Direct G-mode, nor does it require the item to be uncollected." |
1357 | 1358 | ] |
1358 | 1359 | }, |
| 1360 | + { |
| 1361 | + "id": 58, |
| 1362 | + "link": [5, 4], |
| 1363 | + "name": "G-Mode Morph", |
| 1364 | + "requires": [ |
| 1365 | + "canEnterGMode" |
| 1366 | + ], |
| 1367 | + "flashSuitChecked": true |
| 1368 | + }, |
| 1369 | + { |
| 1370 | + "id": 59, |
| 1371 | + "link": [5, 4], |
| 1372 | + "name": "G-Mode Morph with Power Bomb", |
| 1373 | + "requires": [ |
| 1374 | + "canEnterGMode", |
| 1375 | + "h_artificialMorphPowerBomb" |
| 1376 | + ], |
| 1377 | + "clearsObstacles": ["B", "C"], |
| 1378 | + "flashSuitChecked": true, |
| 1379 | + "note": "The blocks will not break if PLMs are already overloaded. Exiting G-Mode before the Power Bomb explodes will ensure they break." |
| 1380 | + }, |
1359 | 1381 | { |
1360 | 1382 | "id": 61, |
1361 | 1383 | "link": [6, 4], |
|
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