|
637 | 637 | ] |
638 | 638 | }, |
639 | 639 | { |
640 | | - "id": 47, |
641 | | - "name": "canQuickCrumbleEscape", |
| 640 | + "id": 180, |
| 641 | + "name": "canMomentumConservingTurnaround", |
642 | 642 | "techRequires": [], |
643 | 643 | "otherRequires": [], |
644 | | - "note": "The combination of a crumble quick drop, and landing on a lower surface and jumping back over the crumble block before it re-forms." |
| 644 | + "note": [ |
| 645 | + "Uses the uninteruptable frames of turning around in order to continue moving after hitting a solid object.", |
| 646 | + "Can be used to make it through an opening door, or barely just past a ledge.", |
| 647 | + "It is often beneficial to be in a downward pose when hitting the ceiling, in order to shrink Samus' hitbox to delay contact." |
| 648 | + ], |
| 649 | + "extensionTechs": [ |
| 650 | + { |
| 651 | + "id": 47, |
| 652 | + "name": "canQuickDrop", |
| 653 | + "techRequires": [ |
| 654 | + "canMomentumConservingTurnaround" |
| 655 | + ], |
| 656 | + "otherRequires": [], |
| 657 | + "note": [ |
| 658 | + "Using a momentum conserving turnaround on a crumble block, an opening doorshell, or any other breaking block, to preserve Samus' momentum.", |
| 659 | + "This is often used when traversing with a shinecharge, or to quickly fall through a crumble block and jump back through it before it re-forms." |
| 660 | + ] |
| 661 | + } |
| 662 | + ] |
| 663 | + }, |
| 664 | + { |
| 665 | + "id": 181, |
| 666 | + "name": "canMomentumConservingMorph", |
| 667 | + "techRequires": [], |
| 668 | + "otherRequires": [ |
| 669 | + "Morph" |
| 670 | + ], |
| 671 | + "note": [ |
| 672 | + "Uses the uninteruptable frames of morphing or unmorphing in order to continue moving up after hitting a solid object above.", |
| 673 | + "This can be used to make it barely just past a ledge.", |
| 674 | + "The same technique can also be used to temporarily glide along a ceiling to extend a jump horizontally." |
| 675 | + ] |
645 | 676 | }, |
646 | 677 | { |
647 | 678 | "id": 48, |
|
2541 | 2572 | "otherRequires": [], |
2542 | 2573 | "note": "Canceling an aim angle while crouching and turning around, to wiggle to the right." |
2543 | 2574 | }, |
2544 | | - { |
2545 | | - "id": 180, |
2546 | | - "name": "canMomentumConservingTurnaround", |
2547 | | - "techRequires": [], |
2548 | | - "otherRequires": [], |
2549 | | - "note": [ |
2550 | | - "Uses the uninteruptable frames of turning around in order to continue moving after hitting a solid object.", |
2551 | | - "Can be used to make it through an opening door, or barely just past a ledge.", |
2552 | | - "It is often beneficial to be in a downward pose when hitting the ceiling, in order to shrink Samus' hitbox to delay contact." |
2553 | | - ] |
2554 | | - }, |
2555 | | - { |
2556 | | - "id": 181, |
2557 | | - "name": "canMomentumConservingMorph", |
2558 | | - "techRequires": [], |
2559 | | - "otherRequires": [ |
2560 | | - "Morph" |
2561 | | - ], |
2562 | | - "note": [ |
2563 | | - "Uses the uninteruptable frames of morphing or unmorphing in order to continue moving up after hitting a solid object above.", |
2564 | | - "This can be used to make it barely just past a ledge.", |
2565 | | - "The same technique can also be used to temporarily glide along a ceiling to extend a jump horizontally." |
2566 | | - ] |
2567 | | - }, |
2568 | 2575 | { |
2569 | 2576 | "id": 182, |
2570 | 2577 | "name": "canCameraManip", |
|
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