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make quick drop an extension
1 parent 4de0cf9 commit e99e218

1 file changed

Lines changed: 32 additions & 28 deletions

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tech.json

Lines changed: 32 additions & 28 deletions
Original file line numberDiff line numberDiff line change
@@ -636,13 +636,41 @@
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]
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},
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{
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"id": 47,
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"name": "canQuickDrop",
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"id": 180,
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"name": "canMomentumConservingTurnaround",
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"techRequires": [],
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"otherRequires": [],
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"note": [
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"Using a momentum conserving turnaround on a crumble block, an opening doorshell, or any other breaking block, to preserve Samus' momentum.",
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"This is often used when traversing with a shinecharge, or to quickly fall through a crumble block and jump back through it before it re-forms."
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"Uses the uninteruptable frames of turning around in order to continue moving after hitting a solid object.",
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"Can be used to make it through an opening door, or barely just past a ledge.",
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"It is often beneficial to be in a downward pose when hitting the ceiling, in order to shrink Samus' hitbox to delay contact."
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],
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"extensionTechs": [
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{
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"id": 47,
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"name": "canQuickDrop",
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"techRequires": [
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"canMomentumConservingTurnaround"
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],
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"otherRequires": [],
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"note": [
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"Using a momentum conserving turnaround on a crumble block, an opening doorshell, or any other breaking block, to preserve Samus' momentum.",
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"This is often used when traversing with a shinecharge, or to quickly fall through a crumble block and jump back through it before it re-forms."
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]
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}
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]
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},
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{
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"id": 181,
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"name": "canMomentumConservingMorph",
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"techRequires": [],
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"otherRequires": [
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"Morph"
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],
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"note": [
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"Uses the uninteruptable frames of morphing or unmorphing in order to continue moving up after hitting a solid object above.",
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"This can be used to make it barely just past a ledge.",
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"The same technique can also be used to temporarily glide along a ceiling to extend a jump horizontally."
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]
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},
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{
@@ -2537,30 +2565,6 @@
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"otherRequires": [],
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"note": "Canceling an aim angle while crouching and turning around, to wiggle to the right."
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},
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{
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"id": 180,
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"name": "canMomentumConservingTurnaround",
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"techRequires": [],
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"otherRequires": [],
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"note": [
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"Uses the uninteruptable frames of turning around in order to continue moving after hitting a solid object.",
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"Can be used to make it through an opening door, or barely just past a ledge.",
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"It is often beneficial to be in a downward pose when hitting the ceiling, in order to shrink Samus' hitbox to delay contact."
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]
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},
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{
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"id": 181,
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"name": "canMomentumConservingMorph",
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"techRequires": [],
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"otherRequires": [
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"Morph"
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],
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"note": [
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"Uses the uninteruptable frames of morphing or unmorphing in order to continue moving up after hitting a solid object above.",
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"This can be used to make it barely just past a ledge.",
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"The same technique can also be used to temporarily glide along a ceiling to extend a jump horizontally."
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]
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},
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{
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"id": 182,
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"name": "canCameraManip",

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