|
4831 | 4831 | "flashSuitChecked": true, |
4832 | 4832 | "note": "With a runway of at least 12 tiles in the adjacent room, Samus should always be able to jump high enough if she jumps just before hitting the right wall." |
4833 | 4833 | }, |
| 4834 | + { |
| 4835 | + "link": [10, 14], |
| 4836 | + "name": "Cross-Room Spring Ball Bounce", |
| 4837 | + "entranceCondition": { |
| 4838 | + "comeInWithSpringBallBounce": { |
| 4839 | + "movementType": "any", |
| 4840 | + "speedBooster": true, |
| 4841 | + "remoteAndLandingMinTiles": [[42, 0]] |
| 4842 | + } |
| 4843 | + }, |
| 4844 | + "requires": [ |
| 4845 | + "canTrickyJump", |
| 4846 | + "canSpringBallBounce" |
| 4847 | + ], |
| 4848 | + "devNote": [ |
| 4849 | + "This needs a minimum extra run speed of $6.D.", |
| 4850 | + "Speeds of $6.0 or $6.1 can also work but wouldn't provide a benefit over the in-room 'canTrickyDashJump' spring ball jump strat." |
| 4851 | + ] |
| 4852 | + }, |
4834 | 4853 | { |
4835 | 4854 | "id": 252, |
4836 | 4855 | "link": [10, 14], |
4837 | 4856 | "name": "Side Platform Cross Room Jump", |
4838 | 4857 | "entranceCondition": { |
4839 | 4858 | "comeInWithSidePlatform": { |
4840 | 4859 | "platforms": [ |
| 4860 | + { |
| 4861 | + "minHeight": 2, |
| 4862 | + "maxHeight": 2, |
| 4863 | + "minTiles": 45, |
| 4864 | + "speedBooster": true, |
| 4865 | + "obstructions": [[1, 0]], |
| 4866 | + "requires": [], |
| 4867 | + "note": "Applies to Halfie Climb Room." |
| 4868 | + }, |
4841 | 4869 | { |
4842 | 4870 | "minHeight": 3, |
4843 | 4871 | "maxHeight": 3, |
4844 | 4872 | "minTiles": 39.4375, |
4845 | 4873 | "speedBooster": true, |
4846 | 4874 | "obstructions": [[3, 2]], |
4847 | 4875 | "requires": [], |
4848 | | - "note": "Applies to Metal Pirates Room." |
| 4876 | + "note": "Applies to Metal Pirates Room.", |
| 4877 | + "detailNote": [ |
| 4878 | + "This has a 2-frame window for the jump,", |
| 4879 | + "then a 1-frame or 2-frame window for the morph (after the transition), depending on the jump,", |
| 4880 | + "with a last-frame jump giving a 2-frame morph window." |
| 4881 | + ] |
4849 | 4882 | } |
4850 | 4883 | ] |
4851 | 4884 | } |
|
4856 | 4889 | "canTrickySpringBallJump" |
4857 | 4890 | ], |
4858 | 4891 | "wallJumpAvoid": true, |
4859 | | - "note": [ |
4860 | | - "This has a 2-frame window for the jump,", |
4861 | | - "then a 1-frame or 2-frame window for the morph (after the transition), depending on the jump,", |
4862 | | - "with a last-frame jump giving a 2-frame morph window." |
| 4892 | + "devNote": [ |
| 4893 | + "This strat is not very useful, since the in-room tricky dash jump into spring ball jump is easier." |
4863 | 4894 | ] |
4864 | 4895 | }, |
4865 | 4896 | { |
|
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