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Copy file name to clipboardExpand all lines: region/maridia/outer/Fish Tank.json
+98-1Lines changed: 98 additions & 1 deletion
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@@ -746,6 +746,48 @@
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],
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"devNote": "With a longer runway there are fewer tech requirements to the jump, but at this difficulty they shouldn't matter."
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},
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{
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"link": [1, 5],
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"name": "G-Mode Morph, Double Spring Ball Jump onto Frozen Fish",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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{"notable": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish"},
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"h_canArtificialMorphDoubleSpringBallJump",
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"canInsaneJump",
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"canTrickyUseFrozenEnemies",
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"canDownGrab",
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{"or": [
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{"and": [
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"Plasma",
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"Wave"
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]},
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{"and": [
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"h_canArtificialMorphPowerBomb",
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"Plasma"
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]},
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{"and": [
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"h_canArtificialMorphPowerBomb",
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"Wave",
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"Spazer"
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]}
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]}
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],
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"flashSuitChecked": true,
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"note": [
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"Double Spring Ball jump while artificially morphed and quickly unmorph and freeze the fish before landing on it.",
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"The required positioning of the fish is fairly precise; aim for it to be at the lowest point a few tiles from the right wall,",
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"or one tile from the right wall where Samus has more time to press against it.",
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"Down grabbing onto the fish makes this significantly easier.",
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"The fish should be frozen in one hit, this requires Plasma and Wave or a single Power Bomb hit and Plasma or Wave and Spazer.",
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"With Plasma, it is tricky to freeze the fish without killing it; avoid shooting it horizontally.",
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"The positioning of a Power Bomb, is fairly lenient, but will always hit the fish once if placed a couple tiles below the peak of a normal Spring Ball + HiJump."
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]
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},
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{
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"id": 28,
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"link": [2, 1],
@@ -1720,6 +1762,49 @@
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"flashSuitChecked": true,
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"note": "Kill or dodge the fish by the top left door."
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},
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{
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"link": [4, 5],
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"name": "G-Mode Morph, Double Spring Ball Jump onto Frozen Fish",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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},
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"comesThroughToilet": "any"
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},
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"requires": [
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{"notable": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish"},
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"h_canArtificialMorphDoubleSpringBallJump",
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"canInsaneJump",
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"canTrickyUseFrozenEnemies",
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"canDownGrab",
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{"or": [
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{"and": [
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"Plasma",
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"Wave"
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]},
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{"and": [
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"h_canArtificialMorphPowerBomb",
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"Plasma"
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]},
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{"and": [
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"h_canArtificialMorphPowerBomb",
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"Wave",
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"Spazer"
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]}
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]}
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],
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"flashSuitChecked": true,
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"note": [
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"Double Spring Ball jump while artificially morphed and quickly unmorph and freeze the fish before landing on it.",
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+
"The required positioning of the fish is fairly precise; aim for it to be at the lowest point a few tiles from the right wall,",
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"or one tile from the right wall where Samus has more time to press against it.",
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+
"Down grabbing onto the fish makes this significantly easier.",
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+
"The fish should be frozen in one hit, this requires Plasma and Wave or a single Power Bomb hit and Plasma or Wave and Spazer.",
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+
"With Plasma, it is tricky to freeze the fish without killing it; avoid shooting it horizontally.",
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+
"The positioning of a Power Bomb, is fairly lenient, but will always hit the fish once if placed a couple tiles below the peak of a normal Spring Ball + HiJump."
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]
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},
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{
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"id": 58,
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"link": [4, 7],
@@ -2196,8 +2281,20 @@
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"id": 7,
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"name": "Insane Naked Jump Over Pirate (Left to Right)",
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"note": "This is particularly precise, and requires subpixel precision."
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},
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{
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"id": 8,
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"name": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish",
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"note": [
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"Double Spring Ball jump while artificially morphed and quickly unmorph and freeze the fish before landing on it.",
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+
"The required positioning of the fish is fairly precise; aim for it to be at the lowest point a few tiles from the right wall,",
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+
"or one tile from the right wall where Samus has more time to press against it.",
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+
"Down grabbing onto the fish makes this significantly easier.",
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"The fish should be frozen in one hit, requiring a strong beam which can be supplemented by a single Power Bomb hit.",
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"With Plasma, it is tricky to freeze the fish without killing it - avoid shooting it horizontally."
Copy file name to clipboardExpand all lines: region/norfair/east/Lava Dive Room.json
+30-1Lines changed: 30 additions & 1 deletion
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@@ -343,6 +343,28 @@
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"Then X-ray climb to get up to the door transition, without needing to open the door."
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]
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},
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{
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"link": [2, 1],
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"name": "G-Mode Morph, Triple Spring Ball Jump",
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"entranceCondition": {
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"comeInWithGMode": {
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"mode": "any",
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"morphed": true
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}
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},
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"requires": [
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{"notable": "Artificial Morph, Triple Spring Ball Jump"},
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"h_canArtificialMorphDoubleSpringBallJump",
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"canInsaneJump",
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{"gravitylessLavaFrames": 640},
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{"heatFrames": 50}
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],
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"flashSuitChecked": true,
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"note": [
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"Triple Spring Ball jump through the Lava Dive. Delay the second jump as much as possible, and get all of the pauses close to as early as possible."
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],
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"devNote": "FIXME: The heat frames here are for opening the door and leaving the room. It might need to be reworked to match other heated g-mode strats."
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},
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{
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"id": 11,
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"link": [2, 2],
@@ -1100,8 +1122,15 @@
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"Use a turnaround animation as Samus is hit by the flame to cancel out knockback frames.",
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"While invulnerability frames are active, walljump up the spikes either 2 or 3 times and jump accross to catch the middle wall and climb from there."
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]
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},
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{
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"id": 9,
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"name": "Artificial Morph, Triple Spring Ball Jump",
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"note": [
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"Triple Spring Ball jump through the Lava Dive. Delay the second jump as much as possible, and get all of the pauses close to as early as possible."
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