|
251 | 251 | "flashSuitChecked": true, |
252 | 252 | "note": "It takes the Sova about 25 seconds to hit Samus." |
253 | 253 | }, |
| 254 | + { |
| 255 | + "link": [1, 1], |
| 256 | + "name": "G-Mode Morph Remote Acquire Left Item", |
| 257 | + "entranceCondition": { |
| 258 | + "comeInWithGMode": { |
| 259 | + "mode": "direct", |
| 260 | + "morphed": true |
| 261 | + } |
| 262 | + }, |
| 263 | + "requires": [ |
| 264 | + "h_artificialMorphSpringBallBombJump", |
| 265 | + "h_additionalBomb" |
| 266 | + ], |
| 267 | + "collectsItems": [4], |
| 268 | + "flashSuitChecked": true, |
| 269 | + "note": "Get to the item with two Spring Ball bomb jumps and remote acquire the item back by the left door.", |
| 270 | + "devNote": "The Power Bombs will solidify the bomb block, preventing remote acquiring on the right. The Power Bombs are not going to overload many PLMs." |
| 271 | + }, |
254 | 272 | { |
255 | 273 | "id": 5, |
256 | 274 | "link": [1, 3], |
|
418 | 436 | ], |
419 | 437 | "clearsObstacles": ["D"], |
420 | 438 | "flashSuitChecked": true, |
421 | | - "note": "Get to the item without overloading PLMs by avoiding entering the morph tunnel at the bottom of the room or using Power Bombs near the items." |
| 439 | + "note": "Get to the item without overloading PLMs by avoiding entering the morph tunnel at the bottom of the room." |
422 | 440 | }, |
423 | 441 | { |
424 | 442 | "id": 11, |
|
458 | 476 | } |
459 | 477 | }, |
460 | 478 | "requires": [ |
461 | | - "h_artificialMorphMovement", |
462 | | - "canOffScreenMovement" |
| 479 | + "h_artificialMorphMovement" |
463 | 480 | ], |
464 | 481 | "flashSuitChecked": true, |
465 | | - "note": "Overload PLMs using scroll blocks in the morph tunnel. The camera will not scroll to the left side of the room." |
| 482 | + "note": [ |
| 483 | + "Overload PLMs using the camera scroll blocks in the morph tunnel. Samus can fix the camera after exiting G-mode on the left.", |
| 484 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it." |
| 485 | + ] |
466 | 486 | }, |
467 | 487 | { |
468 | 488 | "id": 13, |
|
477 | 497 | "requires": [ |
478 | 498 | {"itemNotCollectedAtNode": 4}, |
479 | 499 | "canRiskPermanentLossOfAccess", |
480 | | - "h_artificialMorphPowerBomb", |
481 | | - "canOffScreenMovement" |
| 500 | + "h_artificialMorphPowerBomb" |
482 | 501 | ], |
483 | | - "collectsItems": [4], |
| 502 | + "collectsItems": [3], |
484 | 503 | "flashSuitChecked": true, |
485 | 504 | "note": [ |
486 | 505 | "Placing a Power Bomb a 0.5 to 1 tile away from the item plinth to bounce Samus onto it (where the right item usually is) while also overloading PLMs as the explosion hits the left item.", |
487 | 506 | "Wait for the explosion to completely finish before touching the crumble blocks or they will remain solid.", |
488 | | - "The camera will not scroll to the left side of the room." |
| 507 | + "The camera will not scroll to the left side of the room, but it is possible to kill the Sova with the Power Bomb boost." |
489 | 508 | ], |
490 | | - "devNote": "FIXME: This item will be remote acquired, but it is ignored here since the strat is canRiskPermanentLossOfAccess." |
| 509 | + "devNote": "FIXME: It is possible to avoid collecting 3 by using a second Power Bomb to boost through the item after PLMs are overloaded." |
491 | 510 | }, |
492 | 511 | { |
493 | 512 | "id": 14, |
494 | 513 | "link": [2, 1], |
495 | | - "name": "G-Mode Overload PLMs with the Right Item", |
| 514 | + "name": "G-Mode Remote Acquire the Right Item", |
496 | 515 | "entranceCondition": { |
497 | 516 | "comeInWithGMode": { |
498 | 517 | "mode": "direct", |
|
503 | 522 | {"itemNotCollectedAtNode": 3}, |
504 | 523 | "canRiskPermanentLossOfAccess", |
505 | 524 | {"or": [ |
506 | | - "h_artificialMorphBombThings", |
507 | | - "h_artificialMorphMovement" |
508 | | - ]}, |
509 | | - "canOffScreenMovement" |
| 525 | + "h_artificialMorphMovement", |
| 526 | + "h_artificialMorphPowerBomb" |
| 527 | + ]} |
510 | 528 | ], |
511 | 529 | "collectsItems": [3], |
512 | 530 | "flashSuitChecked": true, |
513 | | - "note": "Overload PLMs by rolling through the item then go through the crumble blocks. The camera will not scroll to the left side of the room.", |
514 | | - "devNote": "FIXME: This item will be remote acquired, but it is ignored here since will require an obstacle and the strat is canRiskPermanentLossOfAccess." |
| 531 | + "note": [ |
| 532 | + "Touch both the item and the camera scroll blocks in the morph tunnel before PLMs are overloaded, then use either to finish overloading them.", |
| 533 | + "This will make it so that Samus can fix the camera after exiting G-mode on the left.", |
| 534 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it.", |
| 535 | + "With only a Power Bomb boost to touch the item, it is not possible to fix the camera, but it is possible to kill the Sova." |
| 536 | + ], |
| 537 | + "devNote": "The only loss of access here is the camera fix, but there is another strat that can be used without." |
515 | 538 | }, |
516 | 539 | { |
517 | 540 | "id": 15, |
|
743 | 766 | } |
744 | 767 | }, |
745 | 768 | "requires": [ |
746 | | - "h_artificialMorphMovement", |
747 | | - "canOffScreenMovement" |
| 769 | + "h_artificialMorphMovement" |
748 | 770 | ], |
749 | 771 | "flashSuitChecked": true, |
750 | | - "note": "Overload PLMs using scroll blocks in the morph tunnel. The camera will not scroll to the left side of the room.", |
751 | | - "devNote": "This is only useful morphless if the item is Morph." |
| 772 | + "note": [ |
| 773 | + "Overload PLMs using the camera scroll blocks in the morph tunnel. Samus can fix the camera after exiting G-mode on the left.", |
| 774 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it." |
| 775 | + ], |
| 776 | + "devNote": "This is only useful if the item is Morph or if Samus has Morph but no way up to this item location." |
| 777 | + }, |
| 778 | + { |
| 779 | + "link": [2, 4], |
| 780 | + "name": "G-Mode through Bomb Blocks, Remote Acquire Right Item", |
| 781 | + "entranceCondition": { |
| 782 | + "comeInWithGMode": { |
| 783 | + "mode": "direct", |
| 784 | + "morphed": true |
| 785 | + } |
| 786 | + }, |
| 787 | + "requires": [ |
| 788 | + "h_artificialMorphMovement" |
| 789 | + ], |
| 790 | + "collectsItems": [3], |
| 791 | + "flashSuitChecked": true, |
| 792 | + "note": [ |
| 793 | + "Touch both the item and the camera scroll blocks in the morph tunnel before PLMs are overloaded, then use either to finish overloading them.", |
| 794 | + "This will make it so that Samus can fix the camera after exiting G-mode on the left.", |
| 795 | + "It is possible to wait for the Sova to appear on screen before going to the left, in order to ensure Samus won't touch it." |
| 796 | + ], |
| 797 | + "devNote": "This is only useful if the item is Morph or if Samus has Morph but no way up to this item location." |
752 | 798 | }, |
753 | 799 | { |
754 | 800 | "id": 25, |
|
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