|
1194 | 1194 | ], |
1195 | 1195 | "note": "Uses a runway of two tiles in the adjacent room." |
1196 | 1196 | }, |
| 1197 | + { |
| 1198 | + "link": [2, 3], |
| 1199 | + "name": "Side Platform Cross Room Jump", |
| 1200 | + "entranceCondition": { |
| 1201 | + "comeInWithSidePlatform": { |
| 1202 | + "platforms": [ |
| 1203 | + { |
| 1204 | + "minHeight": 2, |
| 1205 | + "maxHeight": 2, |
| 1206 | + "minTiles": 27.4375, |
| 1207 | + "speedBooster": true, |
| 1208 | + "obstructions": [[1, 0]], |
| 1209 | + "requires": [ |
| 1210 | + "canMomentumConservingTurnaround" |
| 1211 | + ], |
| 1212 | + "note": ["This applies to Dust Torizo Room and Noob Bridge."], |
| 1213 | + "devNote": [ |
| 1214 | + "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", |
| 1215 | + "But it wouldn't apply to any more rooms in the game." |
| 1216 | + ] |
| 1217 | + }, |
| 1218 | + { |
| 1219 | + "minHeight": 3, |
| 1220 | + "maxHeight": 3, |
| 1221 | + "minTiles": 28.2472, |
| 1222 | + "speedBooster": true, |
| 1223 | + "obstructions": [[1, 0]], |
| 1224 | + "requires": [ |
| 1225 | + "canMomentumConservingTurnaround" |
| 1226 | + ], |
| 1227 | + "note": ["This applies to Double Chamber."], |
| 1228 | + "devNote": [ |
| 1229 | + "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", |
| 1230 | + "But it wouldn't apply to any more rooms in the game." |
| 1231 | + ] |
| 1232 | + }, |
| 1233 | + { |
| 1234 | + "minHeight": 1, |
| 1235 | + "maxHeight": 1, |
| 1236 | + "minTiles": 23.8731, |
| 1237 | + "speedBooster": true, |
| 1238 | + "obstructions": [[3, 0]], |
| 1239 | + "environment": "water", |
| 1240 | + "requires": [ |
| 1241 | + "canTrickyDashJump", |
| 1242 | + "canGravityJump", |
| 1243 | + "canMomentumConservingTurnaround" |
| 1244 | + ], |
| 1245 | + "note": [ |
| 1246 | + "This applies to Below Botwoon Energy Tank and Botwoon Energy Tank Room", |
| 1247 | + "gain run speed, and time a pause to unequip Gravity after Samus jumps;", |
| 1248 | + "hold down and back through the unpause to buffer a turnaround." |
| 1249 | + ], |
| 1250 | + "detailNote": [ |
| 1251 | + "With a momentum conserving turnaround, this has a 3-frame window for the jump,", |
| 1252 | + "and between a 5-frame and 7-frame window for the pause, depending on the jump timing", |
| 1253 | + "(with later jumps corresponding to larger windows for the pause to hit).", |
| 1254 | + "A ceiling mockball is also possible but with greater difficulty." |
| 1255 | + ], |
| 1256 | + "devNote": [ |
| 1257 | + "FIXME: The `canTrickyDashJump` is for difficulty placement but could probably be replaced by a more fitting tech,", |
| 1258 | + "since this isn't actually relying on a spike in jump height based on gaining a specific speed." |
| 1259 | + ] |
| 1260 | + }, |
| 1261 | + { |
| 1262 | + "minHeight": 2, |
| 1263 | + "maxHeight": 2, |
| 1264 | + "minTiles": 45, |
| 1265 | + "speedBooster": true, |
| 1266 | + "obstructions": [[3, 0]], |
| 1267 | + "requires": [ |
| 1268 | + "canInsaneJump", |
| 1269 | + {"or": [ |
| 1270 | + "canMomentumConservingMorph", |
| 1271 | + "canMomentumConservingTurnaround" |
| 1272 | + ]} |
| 1273 | + ], |
| 1274 | + "note": ["This applies to Statues Hallway and Baby Kraid Room."], |
| 1275 | + "devNote": [ |
| 1276 | + "With a momentum conserving morph, this has a 2-frame window for the jump,", |
| 1277 | + "and a 1-frame or 2-frame window for the morph depending on the jump timing", |
| 1278 | + "(with a last-frame jump giving the larger window for the morph).", |
| 1279 | + "With a turnaround, this requires a last-frame jump, with a 2-frame window for the turnaround." |
| 1280 | + ] |
| 1281 | + }, |
| 1282 | + { |
| 1283 | + "minHeight": 3, |
| 1284 | + "maxHeight": 3, |
| 1285 | + "minTiles": 21.4375, |
| 1286 | + "speedBooster": true, |
| 1287 | + "obstructions": [[3, 0]], |
| 1288 | + "environment": "water", |
| 1289 | + "requires": [ |
| 1290 | + "canTrickyDashJump", |
| 1291 | + "canInsaneJump", |
| 1292 | + "canGravityJump", |
| 1293 | + "canMomentumConservingTurnaround" |
| 1294 | + ], |
| 1295 | + "note": [ |
| 1296 | + "This applies to Draygon's Room.", |
| 1297 | + "Start about a tile away from the wall, gain run speed, and time a pause to unequip Gravity after Samus jumps;", |
| 1298 | + "hold down and back through the unpause to buffer a turnaround." |
| 1299 | + ], |
| 1300 | + "detailNote": [ |
| 1301 | + "Gain extra run speed of $4.0 or $4.1.", |
| 1302 | + "A last-frame jump with a speed of $4.1 gives a 5-frame window for the pause/turnaround,", |
| 1303 | + "while a second-to-last-frame jump with a speed of $4.0 gives a 2-frame window." |
| 1304 | + ], |
| 1305 | + "devNote": [ |
| 1306 | + "If Spring Ball is available, the frame window for the turnaround with $4.0 speed can be larger,", |
| 1307 | + "but it doesn't seem like a big enough difference to justify separate logical requirements." |
| 1308 | + ] |
| 1309 | + }, |
| 1310 | + { |
| 1311 | + "minHeight": 3, |
| 1312 | + "maxHeight": 3, |
| 1313 | + "minTiles": 41.4375, |
| 1314 | + "speedBooster": true, |
| 1315 | + "obstructions": [[3, 0]], |
| 1316 | + "requires": [ |
| 1317 | + "canInsaneJump", |
| 1318 | + "canMomentumConservingTurnaround" |
| 1319 | + ], |
| 1320 | + "note": [ |
| 1321 | + "This applies to Blue Brinstar Energy Tank Room (Power Bomb blocks broken), Bowling Alley (middle), and Basement." |
| 1322 | + ], |
| 1323 | + "detailNote": [ |
| 1324 | + "With ideal starting position, this has a 2-frame window for the jump,", |
| 1325 | + "and a 1-frame or 3-frame window for the turnaround based on the jump timing", |
| 1326 | + "(with a last-frame jump giving the larger window for the turnaround).", |
| 1327 | + "A ceiling mockball is also possible but more difficult, requiring a last-frame jump and a 2-frame window for the morph." |
| 1328 | + ], |
| 1329 | + "devNote": [ |
| 1330 | + "The trick is more difficult if using the full runway in the long rooms Bowling Alley or Basement,", |
| 1331 | + "requiring a last-frame jump and a 2-frame window for the turnaround." |
| 1332 | + ] |
| 1333 | + }, |
| 1334 | + { |
| 1335 | + "minHeight": 3, |
| 1336 | + "maxHeight": 3, |
| 1337 | + "minTiles": 39.4375, |
| 1338 | + "speedBooster": true, |
| 1339 | + "obstructions": [[3, 2]], |
| 1340 | + "requires": [ |
| 1341 | + "canMomentumConservingTurnaround" |
| 1342 | + ], |
| 1343 | + "note": ["This applies to Metal Pirates Room."], |
| 1344 | + "detailNote": ["Starting the turnaround before the transition helps make this easier."] |
| 1345 | + }, |
| 1346 | + { |
| 1347 | + "minHeight": 3, |
| 1348 | + "maxHeight": 3, |
| 1349 | + "minTiles": 39.4375, |
| 1350 | + "speedBooster": true, |
| 1351 | + "obstructions": [[5, 2]], |
| 1352 | + "requires": [ |
| 1353 | + {"or": [ |
| 1354 | + "canMomentumConservingTurnaround", |
| 1355 | + "canMomentumConservingMorph" |
| 1356 | + ]} |
| 1357 | + ], |
| 1358 | + "note": ["This applies to Flyway"], |
| 1359 | + "devNote": [ |
| 1360 | + "This requires a last-frame jump, with a 3-frame window for the turnaround.", |
| 1361 | + "A ceiling mockball is also possible, with somewhat greater difficulty:", |
| 1362 | + "it needs a last-frame jump, with a 2-frame window for the morph." |
| 1363 | + ] |
| 1364 | + } |
| 1365 | + ] |
| 1366 | + } |
| 1367 | + }, |
| 1368 | + "requires": [ |
| 1369 | + "canCrossRoomJumpIntoWater", |
| 1370 | + "canTrickyJump" |
| 1371 | + ] |
| 1372 | + }, |
| 1373 | + { |
| 1374 | + "link": [2, 3], |
| 1375 | + "name": "Side Platform Cross Room Jump into Spring Ball Jump", |
| 1376 | + "entranceCondition": { |
| 1377 | + "comeInWithSidePlatform": { |
| 1378 | + "platforms": [ |
| 1379 | + { |
| 1380 | + "minHeight": 1, |
| 1381 | + "maxHeight": 1, |
| 1382 | + "minTiles": 4, |
| 1383 | + "speedBooster": false, |
| 1384 | + "obstructions": [[1, 0]], |
| 1385 | + "note": "Applies to Skree Boost Room, Screw Attack Room, and Lava Dive" |
| 1386 | + }, |
| 1387 | + { |
| 1388 | + "minHeight": 2, |
| 1389 | + "maxHeight": 2, |
| 1390 | + "minTiles": 5.4375, |
| 1391 | + "speedBooster": false, |
| 1392 | + "obstructions": [[1, 0]], |
| 1393 | + "requires": [ |
| 1394 | + "canTrickySpringBallJump", |
| 1395 | + "canTrickyJump" |
| 1396 | + ], |
| 1397 | + "note": "Applies to Early Supers Room, Blue Hopper Room, Bowling Alley (bottom), Dust Torizo Room, and Noob Bridge" |
| 1398 | + }, |
| 1399 | + { |
| 1400 | + "minHeight": 3, |
| 1401 | + "maxHeight": 3, |
| 1402 | + "minTiles": 9.4375, |
| 1403 | + "speedBooster": false, |
| 1404 | + "obstructions": [[1, 0]], |
| 1405 | + "requires": [ |
| 1406 | + "canTrickySpringBallJump", |
| 1407 | + "canTrickyJump" |
| 1408 | + ], |
| 1409 | + "note": "Applies to Bomb Torizo Room, Pink Brinstar Hopper Room, Phantoon's Room, Big Boy Room, and Double Chamber." |
| 1410 | + }, |
| 1411 | + { |
| 1412 | + "minHeight": 3, |
| 1413 | + "maxHeight": 3, |
| 1414 | + "minTiles": 9.4375, |
| 1415 | + "speedBooster": false, |
| 1416 | + "obstructions": [[3, 2]], |
| 1417 | + "requires": [ |
| 1418 | + "canTrickySpringBallJump", |
| 1419 | + "canTrickyJump", |
| 1420 | + "canJumpIntoIBJ", |
| 1421 | + {"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}} |
| 1422 | + ], |
| 1423 | + "note": "Applies to Metal Pirates Room." |
| 1424 | + }, |
| 1425 | + { |
| 1426 | + "minHeight": 2, |
| 1427 | + "maxHeight": 2, |
| 1428 | + "minTiles": 31, |
| 1429 | + "speedBooster": true, |
| 1430 | + "obstructions": [[3, 0]], |
| 1431 | + "requires": [ |
| 1432 | + "canInsaneJump", |
| 1433 | + {"or": [ |
| 1434 | + "canMomentumConservingTurnaround", |
| 1435 | + "canMomentumConservingMorph" |
| 1436 | + ]} |
| 1437 | + ], |
| 1438 | + "note": ["This applies to Metroid Room 1."], |
| 1439 | + "detailNote": [ |
| 1440 | + "With ideal positioning, starting 5 or 6 pixels from the end of the runway,", |
| 1441 | + "this has a 2-frame window for the jump, and a 1-frame or 3-frame window for the turnaround based on the jump timing", |
| 1442 | + "(with a last-frame jump giving the larger window for the turnaround).", |
| 1443 | + "This can also be done with a momentum conserving morph:", |
| 1444 | + "it has a 2-frame window for the jump, and a 1-frame or 2-frame window for the turnaround based on the jump timing." |
| 1445 | + ] |
| 1446 | + }, |
| 1447 | + { |
| 1448 | + "minHeight": 3, |
| 1449 | + "maxHeight": 3, |
| 1450 | + "minTiles": 30.4375, |
| 1451 | + "speedBooster": true, |
| 1452 | + "obstructions": [[3, 0]], |
| 1453 | + "requires": [ |
| 1454 | + "canInsaneJump", |
| 1455 | + "canMomentumConservingTurnaround" |
| 1456 | + ], |
| 1457 | + "note": [ |
| 1458 | + "This applies to Blue Brinstar Energy Tank Room (Power Bomb blocks intact)." |
| 1459 | + ], |
| 1460 | + "detailNote": [ |
| 1461 | + "With ideal starting position, this has a 2-frame window for the jump,", |
| 1462 | + "and a 1-frame or 3-frame window for the turnaround based on the jump timing", |
| 1463 | + "(with a last-frame jump giving the larger window for the turnaround)." |
| 1464 | + ] |
| 1465 | + } |
| 1466 | + ] |
| 1467 | + } |
| 1468 | + }, |
| 1469 | + "requires": [ |
| 1470 | + "canCrossRoomJumpIntoWater", |
| 1471 | + "canMomentumConservingTurnaround", |
| 1472 | + "canSpringBallJumpMidAir" |
| 1473 | + ], |
| 1474 | + "devNote": [ |
| 1475 | + "This strat is included for completeness even though it's not really useful;", |
| 1476 | + "it would be easier to use the runway attached to the door, even if it is only 1 tile long,", |
| 1477 | + "i.e. with the 'Cross Room Jump with Spring Ball' strat (id: 51)." |
| 1478 | + ] |
| 1479 | + }, |
1197 | 1480 | { |
1198 | 1481 | "id": 52, |
1199 | 1482 | "link": [2, 3], |
|
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