Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
39 changes: 39 additions & 0 deletions region/brinstar/kraid/Warehouse Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -267,6 +267,45 @@
}
}
},
{
"link": [1, 1],
"name": "Leave with Moondance",
"requires": [
"canMoondance",
"canTrickyUseFrozenEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}}
],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 1
}
},
"note": [
"Freeze the Beetom while Samus is as far left as possible on the door ledge.",
"Moonwalk carefully and start moondancing under the Beetom.",
"As long as Samus is near the door, the other Beetoms won't come near."
]
},
{
"link": [1, 1],
"name": "Leave with Extended Moondance",
"requires": [
"canExtendedMoondance",
"canTrickyUseFrozenEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}},
"h_ExtendedMoondanceBeetomLeniency"
],
"exitCondition": {
"leaveWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"note": [
"Freeze the Beetom while Samus is as far left as possible on the door ledge.",
"Moonwalk carefully and start moondancing under the Beetom.",
"As long as Samus is near the door, the other Beetoms won't come near."
]
},
{
"id": 9,
"link": [1, 1],
Expand Down
10 changes: 0 additions & 10 deletions region/brinstar/red/Red Tower.json
Original file line number Diff line number Diff line change
Expand Up @@ -418,7 +418,6 @@
"link": [1, 1],
"name": "Door Frame Extended Moondance",
"requires": [
{"notable": "Door Frame Extended Moondance"},
{"obstaclesNotCleared": ["A"]},
"canExtendedMoondance",
"canTrickyUseFrozenEnemies",
Expand Down Expand Up @@ -2690,15 +2689,6 @@
"name": "IBJ Between the Bottom Rippers",
"note": "Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable."
},
{
"id": 4,
"name": "Door Frame Extended Moondance",
"note": [
"Bring the Beetom close to the door and begin Moondancing.",
"Stop after exactly 175 moonfalls, so as not to fall through the floor.",
"Freeze the Beetom inside the door frame and Moondance such that Samus does not fall through the floor and does not touch the door transition."
]
},
{
"id": 5,
"name": "Frozen Beetom Ice Climb",
Expand Down
26 changes: 26 additions & 0 deletions region/maridia/outer/Mt. Everest.json
Original file line number Diff line number Diff line change
Expand Up @@ -3162,6 +3162,32 @@
"Then Gravity jump two or more times to chain it up to the door."
]
},
{
"link": [5, 5],
"name": "Sciser Ice Clip Door Lock Skip",
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is an insane trick to me. Until a setup is found. You may be able to feel out close to the right frame with practice, but retrying is so slow.

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Makes sense, added canBeVeryPatient to it now.

"requires": [
"Gravity",
"canBeVeryPatient",
{"or": [
"canGravityJump",
"SpaceJump"
]},
{"ammo": {"type": "Super", "count": 1}},
"h_canXRayMorphIceClip"
],
"bypassesDoorShell": true,
"flashSuitChecked": true,
"note": [
"Lure a crab to the top door.",
"Use a Super to knock it off and freeze it frame-perfectly below the door.",
"Use Morph and X-Ray to stand up, then jump to clip past the door shell."
],
"devNote": [
"It isn't possible to get the crab frozen at the high pixel position here,",
"nor is it possible to clip without Morph and X-Ray.",
"FIXME: suitless variations would be possible with HiJump in combination with Spring Ball or Grapple."
]
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Ive been testing ice clip doorlock skips and found that this is only possible with X-Ray+Morph (precise clip and high pixel clip are not possible). The freeze is frame perfect and requires Gravity or HiJump to clip through.

},
{
"id": 126,
"link": [5, 5],
Expand Down
23 changes: 23 additions & 0 deletions region/norfair/west/Crocomire Speedway.json
Original file line number Diff line number Diff line change
Expand Up @@ -206,6 +206,7 @@
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 4},
{"id": 5},
{"id": 6},
Expand Down Expand Up @@ -1816,6 +1817,28 @@
"Then X-ray climb to get up to the door transition, without needing to open the door."
]
},
{
"link": [5, 3],
"name": "Extended Stored Moonfall Door Lock Skip",
"entranceCondition": {
"comeInWithStoredFallSpeed": {
"fallSpeedInTiles": 2
}
},
"requires": [
{"heatFrames": 70},
"canFreeFallClip"
],
"note": [
"Setup a moondance such that Samus will fall through 2 tiles.",
"Perform a moonfall near the edge of the ledge, then quickly aim down and turn around to the right.",
"Use caution to avoid being hit by a Cacatac spike."
],
"detailNote": [
"The horizontal position for performing the moonfall is lenient:",
"it does not need to be done at the very edge, just far enough left to avoid the Cac below."
]
},
{
"id": 66,
"link": [5, 4],
Expand Down