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A few strats from Sam (moondances and door lock skips) #1976
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e2bf999
A few strats from Sam (moondances and door lock skips)
blkerby 0a4af0d
add missing link
blkerby 4c2c726
add heatFrames requirement
blkerby c7b3614
remove notable for Red Tower door frame extended moondance
blkerby 6469ab5
update notes for Everest ice clip
blkerby f851de9
add canBeVeryPatient to Mt. Everest top door skip
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -3162,6 +3162,32 @@ | |
| "Then Gravity jump two or more times to chain it up to the door." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [5, 5], | ||
| "name": "Sciser Ice Clip Door Lock Skip", | ||
| "requires": [ | ||
| "Gravity", | ||
| "canBeVeryPatient", | ||
| {"or": [ | ||
| "canGravityJump", | ||
| "SpaceJump" | ||
| ]}, | ||
| {"ammo": {"type": "Super", "count": 1}}, | ||
| "h_canXRayMorphIceClip" | ||
| ], | ||
| "bypassesDoorShell": true, | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Lure a crab to the top door.", | ||
| "Use a Super to knock it off and freeze it frame-perfectly below the door.", | ||
| "Use Morph and X-Ray to stand up, then jump to clip past the door shell." | ||
| ], | ||
| "devNote": [ | ||
| "It isn't possible to get the crab frozen at the high pixel position here,", | ||
| "nor is it possible to clip without Morph and X-Ray.", | ||
| "FIXME: suitless variations would be possible with HiJump in combination with Spring Ball or Grapple." | ||
| ] | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ive been testing ice clip doorlock skips and found that this is only possible with X-Ray+Morph (precise clip and high pixel clip are not possible). The freeze is frame perfect and requires Gravity or HiJump to clip through. |
||
| }, | ||
| { | ||
| "id": 126, | ||
| "link": [5, 5], | ||
|
|
||
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This is an insane trick to me. Until a setup is found. You may be able to feel out close to the right frame with practice, but retrying is so slow.
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Makes sense, added canBeVeryPatient to it now.