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308 changes: 211 additions & 97 deletions region/maridia/inner-pink/The Precious Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,18 @@
[1, 0],
[1, 0]
]
},
{
"id": 4,
"name": "Bottom Right Shinecharged",
"nodeType": "junction",
"nodeSubType": "junction",
"note": "Gaining a shinecharge at the bottom-right of the room.",
"mapTileMask": [
[1, 1],
[1, 0],
[2, 0]
]
}
],
"enemies": [],
Expand All @@ -72,14 +84,22 @@
"from": 2,
"to": [
{"id": 1},
{"id": 2}
{"id": 2},
{"id": 4}
]
},
{
"from": 3,
"to": [
{"id": 1}
]
},
{
"from": 4,
"to": [
{"id": 1},
{"id": 2}
]
}
],
"strats": [
Expand Down Expand Up @@ -183,49 +203,48 @@
"canDelayedWalljump"
]
},
{
"id": 9,
"link": [2, 1],
"name": "Shinespark",
"entranceCondition": {
"comeInShinecharging": {
"length": 12,
"openEnd": 0
}
},
"requires": [
"Gravity",
{"shinespark": {"frames": 40, "excessFrames": 8}}
]
},
{
"id": 10,
"link": [2, 1],
"name": "Shinespark, Come in Shinecharged",
"name": "Come in Shinecharged, Shinespark (Gravity)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 40},
"Gravity",
{"shinespark": {"frames": 40, "excessFrames": 8}}
{"or": [
{"and": [
{"shineChargeFrames": 20},
{"shinespark": {"frames": 40, "excessFrames": 8}}
]},
{"and": [
{"shineChargeFrames": 30},
"canMidairShinespark",
{"shinespark": {"frames": 33, "excessFrames": 8}}
]}
]}
],
"flashSuitChecked": true
},
{
"id": 11,
"link": [2, 1],
"name": "Suitless Shinespark",
"name": "Come In Shinecharged, Shinespark (Suitless)",
"entranceCondition": {
"comeInShinecharged": {}
},
"requires": [
{"shineChargeFrames": 60},
{"shineChargeFrames": 40},
"canSuitlessMaridia",
{"shinespark": {"frames": 40, "excessFrames": 8}}
{"or": [
{"shinespark": {"frames": 40, "excessFrames": 8}},
{"and": [
"canMidairShinespark",
{"shinespark": {"frames": 37, "excessFrames": 8}}
]}
]}
],
"flashSuitChecked": true,
"note": "It takes a bit more time to set up the spark when suitless."
"flashSuitChecked": true
},
{
"id": 12,
Expand Down Expand Up @@ -270,53 +289,6 @@
"canSpringBallJumpMidAir"
]
},
{
"id": 15,
"link": [2, 1],
"name": "Stutter Water Shinecharge",
"entranceCondition": {
"comeInRunning": {
"speedBooster": true,
"minTiles": 2.4375
}
},
"requires": [
"canStutterWaterShineCharge",
"h_canShineChargeMaxRunway",
{"shinespark": {"frames": 40, "excessFrames": 8}}
]
},
{
"id": 16,
"link": [2, 1],
"name": "Stutter Water Shinecharge, Leave With Temporary Blue",
"entranceCondition": {
"comeInRunning": {
"speedBooster": true,
"minTiles": 2.4375
}
},
"requires": [
"canStutterWaterShineCharge",
"h_canShineChargeMaxRunway",
"canXRayTurnaround",
"canLongChainTemporaryBlue",
{"or": [
"canGravityJump",
{"and": [
"HiJump",
"canTrickySpringBallJump"
]}
]}
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"note": [
"To get out of the water at the top, do another gravity jump or spring ball jump, preferably while the water is high."
]
},
{
"id": 17,
"link": [2, 1],
Expand Down Expand Up @@ -785,57 +757,199 @@
}
},
{
"id": 30,
"id": 31,
"link": [2, 2],
"name": "Stutter Water Shinecharge, Leave with Spark",
"name": "Crystal Flash",
"requires": [
"h_canCrystalFlash"
],
"flashSuitChecked": true
},
{
"link": [2, 4],
"name": "Come In Shinecharging (Gravity)",
"entranceCondition": {
"comeInRunning": {
"speedBooster": true,
"comeInShinecharging": {
"length": 12,
"openEnd": 0
}
},
"requires": [
"Gravity",
{"shineChargeFrames": 0}
],
"endsWithShineCharge": true
},
{
"link": [2, 4],
"name": "Water Shinecharge",
"entranceCondition": {
"comeInShinecharging": {
"length": 4,
"openEnd": 0
}
},
"requires": [
"canWaterShineCharge",
{"shineChargeFrames": 0}
],
"endsWithShineCharge": true
},
{
"id": 15,
"link": [2, 4],
"name": "Precise Stutter Water Shinecharge",
"entranceCondition": {
"comeInStutterShinecharging": {
"minTiles": 2.4375
}
},
"requires": [
"canStutterWaterShineCharge",
"canShinechargeMovementComplex",
"canPreciseStutterWaterShineCharge",
{"shineChargeFrames": 0}
],
"endsWithShineCharge": true,
"note": [
"With only a runway length of 3 tiles (closed end) in the other room, this requires a precise setup:",
"release forward for 3 or 4 frames, then repress forward on the last possible frame before the transition;",
"alternatively, release forward for 2 frames and repress forward on the second-to-last possible frame before the transition."
],
"detailNote": [
"If a longer runway is available (4 tiles), the timing windows are a bit more lenient:",
"1. Release forward for 3, 4, or 5 frames, repress forward on the last possible frame;",
"2. Release forward for 2 or 3 frames, repress forward on the 2nd-to-last possible frame;",
"3. Release forward for 1 or 2 frames, repress forward on the 3rd-to-last possible frame."
]
},
{
"link": [2, 4],
"name": "Very Precise Stutter Water Shinecharge",
"entranceCondition": {
"comeInStutterShinecharging": {
"minTiles": 2
}
},
"requires": [
"canPreciseStutterWaterShineCharge",
"canInsaneJump",
{"shineChargeFrames": 0}
],
"endsWithShineCharge": true,
"note": [
"With only a runway of 2 tiles (open end) in the other room, this requires a double-frame-perfect setup:",
"release forward for exactly 3 frames, and repress forward on the last possible frame before the transition."
Comment thread
osse101 marked this conversation as resolved.
],
"devNote": [
"FIXME: canInsaneJump is for difficulty placement; replace with a more appropriate tech since no jump is involved."
]
},
{
"id": 32,
"link": [3, 1],
"name": "Base",
"requires": [
{"or": [
"h_canNavigateUnderwater",
"Grapple",
"SpaceJump"
]}
]
},
{
"link": [4, 1],
"name": "Start Shinecharged, Shinespark",
"startsWithShineCharge": true,
"requires": [
{"shineChargeFrames": 60},
{"or": [
{"shinespark": {"frames": 40, "excessFrames": 8}},
{"and": [
"canMidairShinespark",
{"shinespark": {"frames": 37, "excessFrames": 8}}
]},
{"and": [
"Gravity",
"canMidairShinespark",
{"shinespark": {"frames": 33, "excessFrames": 8}}
]}
]}
]
},
{
"id": 16,
"link": [4, 1],
"name": "Start Shinecharged, Leave With Temporary Blue",
"startsWithShineCharge": true,
"requires": [
"h_canShineChargeMaxRunway",
{"shineChargeFrames": 0},
"canXRayTurnaround",
"canLongChainTemporaryBlue",
{"or": [
{"shinespark": {"frames": 12}},
"canGravityJump",
{"and": [
"canShinechargeMovementTricky",
{"shinespark": {"frames": 3}}
"HiJump",
"canTrickySpringBallJump"
]}
]}
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"note": [
"To get out of the water at the top, do another gravity jump or spring ball jump, preferably while the water is high."
]
},
{
"id": 30,
"link": [4, 2],
"name": "Start Shinecharged, Leave with Spark",
"startsWithShineCharge": true,
"requires": [
{"shineChargeFrames": 50},
"canShinechargeMovementComplex",
{"shinespark": {"frames": 12}}
],
"exitCondition": {
"leaveWithSpark": {}
},
"unlocksDoors": [
{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
],
"note": "Enter the room with a careful amount of momentum where Samus must spend extra time slowing down during the stutter, but must not have much run speed."
]
},
{
"id": 31,
"link": [2, 2],
"name": "Crystal Flash",
"link": [4, 2],
"name": "Start Shinecharged, Leave Shinecharged",
"startsWithShineCharge": true,
"requires": [
"h_canCrystalFlash"
{"shineChargeFrames": 155},
"canShinechargeMovementTricky"
],
"flashSuitChecked": true
"exitCondition": {
"leaveShinecharged": {}
},
"unlocksDoors": [
{"types": ["missiles", "super"], "requires": []},
{"types": ["powerbomb"], "requires": ["never"]}
]
},
{
"id": 32,
"link": [3, 1],
"name": "Base",
"link": [4, 2],
"name": "Start Shinecharged, Leave With Temporary Blue",
"startsWithShineCharge": true,
"requires": [
{"or": [
"h_canNavigateUnderwater",
"Grapple",
"SpaceJump"
]}
]
}
"h_canShineChargeMaxRunway",
{"shineChargeFrames": 0},
"canXRayTurnaround",
"canChainTemporaryBlue"
],
"exitCondition": {
"leaveWithTemporaryBlue": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
}
],
"notables": [],
"nextStratId": 39,
Expand Down
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