Add ripper farm while moving strat#1984
Conversation
blkerby
left a comment
There was a problem hiding this comment.
Looks good. By delaying the PB a bit, it's possible to kill the sixth Ripper, which looks like is already taken into account in your {"heatFrames": 170}. You can start getting drops a lot earlier than 280 frames, so it could maybe be beneficial to split it into two (or more) "heatFramesWithEnergyDrops", e.g. one for the first drop, and then one for the rest.
Made a video: https://videos.maprando.com/video/5719
For future work on the room, I wonder if it would help to define node 3 as being further to the left, maybe at the end of the full runway (29 tiles), to more easily allow representing strats that shoot the gate open from a distance. Could also be possible to then represent a hero shot "leaveWithRunway" strat from node 3 using that full runway length (29 tiles), to save heat frames compared to using the one at the door (it would still need a bit of backtracking to get to the end of the runway after shooting the gate, if the full runway is needed).
There is more than can be done with this room but I mostly wanted the easy ripper farm strat to be added.