-
Notifications
You must be signed in to change notification settings - Fork 19
Colosseum side platform applications #1989
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Changes from 1 commit
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -1194,6 +1194,283 @@ | |
| ], | ||
| "note": "Uses a runway of two tiles in the adjacent room." | ||
| }, | ||
| { | ||
| "link": [2, 3], | ||
| "name": "Side Platform Cross Room Jump", | ||
| "entranceCondition": { | ||
| "comeInWithSidePlatform": { | ||
| "platforms": [ | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 27.4375, | ||
| "speedBooster": true, | ||
| "obstructions": [[1, 0]], | ||
| "requires": [ | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "note": ["This applies to Dust Torizo Room and Noob Bridge."], | ||
| "devNote": [ | ||
| "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", | ||
| "But it wouldn't apply to any more rooms in the game." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 28.2472, | ||
| "speedBooster": true, | ||
| "obstructions": [[1, 0]], | ||
| "requires": [ | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "note": ["This applies to Double Chamber."], | ||
| "devNote": [ | ||
| "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", | ||
| "But it wouldn't apply to any more rooms in the game." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 1, | ||
| "maxHeight": 1, | ||
| "minTiles": 23.8731, | ||
| "speedBooster": true, | ||
| "obstructions": [[3, 0]], | ||
| "environment": "water", | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| "canGravityJump", | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "note": [ | ||
| "This applies to Below Botwoon Energy Tank and Botwoon Energy Tank Room", | ||
| "gain run speed, and time a pause to unequip Gravity after Samus jumps;", | ||
| "hold down and back through the unpause to buffer a turnaround." | ||
| ], | ||
| "detailNote": [ | ||
| "With a momentum conserving turnaround, this has a 3-frame window for the jump,", | ||
| "and between a 5-frame and 7-frame window for the pause, depending on the jump timing", | ||
| "(with later jumps corresponding to larger windows for the pause to hit).", | ||
| "A ceiling mockball is also possible but with greater difficulty." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 45, | ||
| "speedBooster": true, | ||
| "obstructions": [[3, 0]], | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| {"or": [ | ||
| "canMomentumConservingMorph", | ||
| "canMomentumConservingTurnaround" | ||
| ]} | ||
| ], | ||
| "note": ["This applies to Statues Hallway and Baby Kraid Room."], | ||
| "devNote": [ | ||
| "With a momentum conserving morph, this has a 2-frame window for the jump,", | ||
| "and a 1-frame or 2-frame window for the morph depending on the jump timing", | ||
| "(with a last-frame jump giving the larger window for the morph).", | ||
| "With a turnaround, this requires a last-frame jump, with a 2-frame window for the turnaround." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 21.4375, | ||
| "speedBooster": true, | ||
| "obstructions": [[3, 0]], | ||
| "environment": "water", | ||
| "requires": [ | ||
| "canTrickyDashJump", | ||
| "canInsaneJump", | ||
| "canGravityJump", | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "note": [ | ||
| "This applies to Draygon's Room.", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This took a lot of playing around with to see where the extra height comes from. moving forward and back, pausing later jumping earlier timing the turnaround. So its trickier to understand than others, but not particularly hard.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do you think the
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think it still fits. |
||
| "Start about a tile away from the wall, gain run speed, and time a pause to unequip Gravity after Samus jumps;", | ||
| "hold down and back through the unpause to buffer a turnaround." | ||
| ], | ||
| "detailNote": [ | ||
| "Gain extra run speed of $4.0 or $4.1.", | ||
| "A last-frame jump with a speed of $4.1 gives a 5-frame window for the pause/turnaround,", | ||
| "while a second-to-last-frame jump with a speed of $4.0 gives a 2-frame window." | ||
| ], | ||
| "devNote": [ | ||
| "If Spring Ball is available, the frame window for the turnaround with $4.0 speed can be larger,", | ||
| "but it doesn't seem like a big enough difference to justify separate logical requirements." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 41.4375, | ||
| "speedBooster": true, | ||
| "obstructions": [[3, 0]], | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "note": [ | ||
| "This applies to Blue Brinstar Energy Tank Room (Power Bomb blocks broken), Bowling Alley (middle), and Basement." | ||
| ], | ||
| "detailNote": [ | ||
| "With ideal starting position, this has a 2-frame window for the jump,", | ||
| "and a 1-frame or 3-frame window for the turnaround based on the jump timing", | ||
| "(with a last-frame jump giving the larger window for the turnaround).", | ||
| "A ceiling mockball is also possible but more difficult, requiring a last-frame jump and a 2-frame window for the morph." | ||
| ], | ||
| "devNote": [ | ||
| "The trick is more difficult if using the full runway in the long rooms Bowling Alley or Basement,", | ||
| "requiring a last-frame jump and a 2-frame window for the turnaround." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 39.4375, | ||
| "speedBooster": true, | ||
| "obstructions": [[3, 2]], | ||
| "requires": [ | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "note": ["This applies to Metal Pirates Room."] | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. A lot nicer if you turn around before the door.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Added a detailNote for this. |
||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 39.4375, | ||
| "speedBooster": true, | ||
| "obstructions": [[5, 2]], | ||
| "requires": [ | ||
| "canInsaneJump", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. They're both expert to me. The morph is kinda harder but is also more natural to do once I understood it.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Sounds good, removed the |
||
| {"or": [ | ||
| "canMomentumConservingTurnaround", | ||
| "canMomentumConservingMorph" | ||
| ]} | ||
| ], | ||
| "note": ["This applies to Flyway"], | ||
| "devNote": [ | ||
| "This requires a last-frame jump, with a 3-frame window for the turnaround.", | ||
| "A ceiling mockball is also possible, with somewhat greater difficulty:", | ||
| "it needs a last-frame jump, with a 2-frame window for the morph." | ||
| ] | ||
| } | ||
| ] | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "canCrossRoomJumpIntoWater", | ||
| "canTrickyJump" | ||
| ] | ||
| }, | ||
| { | ||
| "link": [2, 3], | ||
| "name": "Side Platform Cross Room Jump into Spring Ball Jump", | ||
| "entranceCondition": { | ||
| "comeInWithSidePlatform": { | ||
| "platforms": [ | ||
| { | ||
| "minHeight": 1, | ||
| "maxHeight": 1, | ||
| "minTiles": 4, | ||
| "speedBooster": false, | ||
| "obstructions": [[1, 0]], | ||
| "note": "Applies to Skree Boost Room, Screw Attack Room, and Lava Dive" | ||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 5.4375, | ||
| "speedBooster": false, | ||
| "obstructions": [[1, 0]], | ||
| "requires": [ | ||
| "canTrickySpringBallJump", | ||
| "canTrickyJump" | ||
| ], | ||
| "note": "Applies to Early Supers Room, Blue Hopper Room, Bowling Alley (bottom), Dust Torizo Room, and Noob Bridge" | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 9.4375, | ||
| "speedBooster": false, | ||
| "obstructions": [[1, 0]], | ||
| "requires": [ | ||
| "canTrickySpringBallJump", | ||
| "canTrickyJump" | ||
| ], | ||
| "note": "Applies to Bomb Torizo Room, Pink Brinstar Hopper Room, Phantoon's Room, Big Boy Room, and Double Chamber." | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 9.4375, | ||
| "speedBooster": false, | ||
| "obstructions": [[3, 2]], | ||
| "requires": [ | ||
| "canTrickySpringBallJump", | ||
| "canTrickyJump", | ||
| "canJumpIntoIBJ", | ||
| {"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}} | ||
| ], | ||
| "note": "Applies to Metal Pirates Room." | ||
| }, | ||
| { | ||
| "minHeight": 2, | ||
| "maxHeight": 2, | ||
| "minTiles": 31, | ||
| "speedBooster": true, | ||
| "obstructions": [[3, 0]], | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| {"or": [ | ||
| "canMomentumConservingTurnaround", | ||
| {"and": [ | ||
| "canMomentumConservingMorph", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I found the morph to be easier. But a LeaveWith springball bounce should be the way you traverse these nodes. Even better with a unmorph momentumConservingMorph.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ok, removed the You're right about the springball bounce alternative. Even easier (and even more broadly applicable) is jumping through the door using the connected runway, momentum-conserving turnaround, and then spring ball jumping ("Cross Room Jump with Spring Ball"). I forgot that this was possible with just a 1-tile runway; otherwise I probably wouldn't have bothered creating this strat ("Side Platform Cross Room Jump into Spring Ball Jump"). But now that it's written, I guess we could keep it just to show the alternative method? Or it could just be deleted, not sure which is better 🤷♂️ |
||
| "canBeVeryPatient" | ||
| ]} | ||
| ]} | ||
| ], | ||
| "note": ["This applies to Metroid Room 1."], | ||
| "devNote": [ | ||
| "With ideal positioning, starting 5 or 6 pixels from the end of the runway,", | ||
| "this has a 2-frame window for the jump, and a 1-frame or 3-frame window for the turnaround based on the jump timing", | ||
| "(with a last-frame jump giving the larger window for the turnaround).", | ||
| "This can also be done with a momentum conserving morph, but with somewhat greater difficulty:", | ||
| "it has a 2-frame window for the jump, and a 1-frame or 2-frame window for the turnaround based on the jump timing." | ||
| ] | ||
| }, | ||
| { | ||
| "minHeight": 3, | ||
| "maxHeight": 3, | ||
| "minTiles": 30.4375, | ||
| "speedBooster": true, | ||
| "obstructions": [[3, 0]], | ||
| "requires": [ | ||
| "canInsaneJump", | ||
| "canMomentumConservingTurnaround" | ||
| ], | ||
| "note": [ | ||
| "This applies to Blue Brinstar Energy Tank Room (Power Bomb blocks intact)." | ||
| ], | ||
| "detailNote": [ | ||
| "With ideal starting position, this has a 2-frame window for the jump,", | ||
| "and a 1-frame or 3-frame window for the turnaround based on the jump timing", | ||
| "(with a last-frame jump giving the larger window for the turnaround)." | ||
| ] | ||
| } | ||
| ] | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "canCrossRoomJumpIntoWater", | ||
| "canMomentumConservingTurnaround", | ||
| "canSpringBallJumpMidAir" | ||
| ] | ||
| }, | ||
| { | ||
| "id": 52, | ||
| "link": [2, 3], | ||
|
|
||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
below botwoon - expert
You can put cues together pretty fast for this to be consistent. The owtch may be the trickiest part.
botwoon etank has no ceiling above the door so its much harder to time
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Makes sense, swapped the "canInsaneJump" for "canTrickyDashJump" to move this down to Expert.
All the remote runway strats in Below Botwoon require the Owtch obstacle to already be cleared. That could probably be refined to include options for evading the Owtch (possibly with some energy capacity requirements to be able to tank a hit, and/or tech requirements for knowing how to manipulate it or get lucky); I haven't investigated the AI of the Owtch to see if there's a consistent way of manipulating it. Added a FIXME for now.