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26 changes: 5 additions & 21 deletions region/brinstar/green/Brinstar Reserve Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -362,24 +362,17 @@
{
"id": 16,
"link": [3, 4],
"name": "Hole-in-One",
"name": "Screw Attack, Tunnel Crawl",
"requires": [
{"notable": "Hole-in-One"},
"Morph",
"ScrewAttack",
{"or": [
"canTunnelCrawl",
{"and": [
"canTwoTileSqueeze",
"canTrickyJump"
]}
]}
"canTunnelCrawl"
],
"collectsItems": [3],
"flashSuitChecked": true,
"note": [
"A single very precise jump into the bomb blocks can break both sets of blocks with screw attack. Obtaining the item requires morph, so this strat has no soft lock risk.",
"Alternatively, tunnel crawl through to break both blocks with multiple, less precise jumps."
"Tunnel crawl with Screw Attack to break the bomb blocks.",
"With a very precise jump and aim down, it is possible to jump deep enough into where the first block was in order to only require a turnaround jump, but it's not easier."
]
},
{
Expand All @@ -392,16 +385,7 @@
"flashSuitChecked": true
}
],
"notables": [
{
"id": 1,
"name": "Hole-in-One",
"note": [
"A single very precise jump into the bomb blocks can break both sets of blocks with screw attack. Obtaining the item requires morph, so this strat has no soft lock risk.",
"Alternatively, tunnel crawl through to break both blocks with multiple, less precise jumps."
]
}
],
"notables": [],
"nextStratId": 19,
"nextNotableId": 2
}
4 changes: 2 additions & 2 deletions region/brinstar/green/Etecoon Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1363,7 +1363,7 @@
"name": "Beetom Tricky Dodge (Right to Left)",
"requires": [
{"notable": "Beetom Tricky Dodge"},
"canTrickyJump"
"canTrickyDodgeEnemies"
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
Expand Down Expand Up @@ -1555,7 +1555,7 @@
"name": "Beetom Tricky Dodge (Left to Right)",
"requires": [
{"notable": "Beetom Tricky Dodge"},
"canTrickyJump",
"canTrickyDodgeEnemies",
{"obstaclesNotCleared": ["B"]}
],
"clearsObstacles": ["A"],
Expand Down
6 changes: 0 additions & 6 deletions region/brinstar/kraid/Warehouse Kihunter Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -698,7 +698,6 @@
"link": [5, 2],
"name": "Bottom Spark Out",
"requires": [
{"notable": "Bottom Spark Out"},
"canShinechargeMovementComplex",
{"obstaclesCleared": ["C"]},
{"obstaclesNotCleared": ["D"]},
Expand Down Expand Up @@ -864,11 +863,6 @@
"name": "Tunnel Charge",
"note": "Generate a charge on the left side and carry it through the morph tunnel and out the right door."
},
{
"id": 2,
"name": "Bottom Spark Out",
"note": "Charge a spark, then break the shot blocks, drop through, and spark out the bottom right door."
},
{
"id": 3,
"name": "Bottom Leave Shinecharged",
Expand Down
6 changes: 0 additions & 6 deletions region/brinstar/pink/Big Pink.json
Original file line number Diff line number Diff line change
Expand Up @@ -2766,7 +2766,6 @@
"link": [13, 7],
"name": "Crystal Flash Standup - Super Block",
"requires": [
{"notable": "Crystal Flash Standup - Super Block"},
"h_canBombThings",
"h_canCrystalFlash",
{"ammo": {"type": "Super", "count": 1}}
Expand Down Expand Up @@ -3282,11 +3281,6 @@
"Requires pixel precision, although there are several pixels that work. The camera must be fully scrolled to the right, which may require going far left and back."
]
},
{
"id": 12,
"name": "Crystal Flash Standup - Super Block",
"note": "Crystal Flash in the morph tunnel to force a standup, making it possible to shoot the super block from the left while it's on-screen."
},
{
"id": 13,
"name": "Wall Ice Clip X-Ray Climb",
Expand Down
4 changes: 4 additions & 0 deletions region/brinstar/pink/Pink Brinstar Hopper Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1308,6 +1308,7 @@
"requires": [
{"notable": "Shinespark to Ride the Elevator"},
"canHorizontalShinespark",
"canUseSpeedEchoes",
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I think this makes sense to keep.

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This one is just adding the tech. Though, I was considering combining the 3 notables that raise the elevator eventually - it's not too important for now, since it will be split off as a walljumpless notable

{"shinespark": {"frames": 1, "excessFrames": 1}}
],
"clearsObstacles": ["B"],
Expand All @@ -1324,6 +1325,7 @@
{"shineChargeFrames": 45},
{"notable": "Shinespark to Ride the Elevator"},
"canHorizontalShinespark",
"canUseSpeedEchoes",
{"shinespark": {"frames": 1, "excessFrames": 1}}
],
"clearsObstacles": ["B"],
Expand All @@ -1340,6 +1342,7 @@
"requires": [
{"notable": "Shinespark to Ride the Elevator"},
"canHorizontalShinespark",
"canUseSpeedEchoes",
{"shinespark": {"frames": 15, "excessFrames": 6}}
],
"clearsObstacles": ["B"],
Expand All @@ -1352,6 +1355,7 @@
"requires": [
{"notable": "Shinespark to Ride the Elevator"},
"canHorizontalShinespark",
"canUseSpeedEchoes",
{"useFlashSuit": {}},
{"shinespark": {"frames": 1, "excessFrames": 1}}
],
Expand Down
44 changes: 35 additions & 9 deletions region/brinstar/red/Red Tower.json
Original file line number Diff line number Diff line change
Expand Up @@ -2463,18 +2463,44 @@
{
"id": 113,
"link": [9, 5],
"name": "Fast Climb with Space Jump",
"name": "Fast Climb with Space Jump, No Rippers",
"requires": [
{"notable": "Fast Climb with Space Jump"},
"SpaceJump",
"canTrickyJump",
{"obstaclesCleared": ["B"]}
],
"wallJumpAvoid": true,
"note": [
"Climb the top of Red Tower with just Space Jump.",
"This can be done by shooting the block as Samus is going upward, so she goes through the block as it breaks.",
"Alternatively, this can be done by shooting the block while falling right as it goes off screen,",
"then using well-timed short space jumps to go up as rapidly as possible before the block respawns."
]
},
{
"link": [9, 5],
"name": "HiJump, Space Jump Climb Between the Rippers",
"requires": [
{"notable": "Climb with Space Jump"},
"SpaceJump",
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"canTrickyJump"
],
"note": [
"Climb the top of Red Tower with just HiJump and Space Jump.",
"This can be done by dodging the Rippers and shooting the block as Samus is going upward, so she goes through the block as it breaks."
]
},
{
"link": [9, 5],
"name": "Bootless Space Jump Climb Between the Rippers",
"requires": [
"canPreciseSpaceJump",
"canTrickyDodgeEnemies"
],
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"note": [
"Climb the top of Red Tower with just Space Jump.",
"This can be done by dodging the Rippers and shooting the block as Samus is going upward, so she goes through the block as it breaks.",
"HiJump or killing the Rippers can help but are not required.",
"If the Rippers are killed, this can instead be done by shooting the block while falling right as it goes off screen,",
"then using well-timed short space jumps to go up as rapidly as possible before the block respawns."
"The positioning and timing of the final jump and shot is more precise without HiJump."
]
},
{
Expand Down Expand Up @@ -2732,12 +2758,12 @@
},
{
"id": 9,
"name": "Climb with Space Jump",
"name": "Fast Climb with Space Jump",
"wallJumpAvoid": true,
"note": [
"Climb the top of Red Tower with just Space Jump.",
"This can be done by dodging the Rippers and shooting the block as Samus is going upward, so she goes through the block as it breaks.",
"HiJump or killing the Rippers can help but are not required.",
"If the Rippers are killed, this can instead be done by shooting the block while falling right as it goes off screen,",
"This can be done by shooting the block as Samus is going upward, so she goes through the block as it breaks.",
"Alternatively, this can be done by shooting the block while falling right as it goes off screen,",
"then using well-timed short space jumps to go up as rapidly as possible before the block respawns."
]
}
Expand Down
11 changes: 1 addition & 10 deletions region/crateria/central/Landing Site.json
Original file line number Diff line number Diff line change
Expand Up @@ -1172,9 +1172,8 @@
{
"id": 46,
"link": [4, 1],
"name": "Blue Space Jump (Bottom)",
"name": "Blue Space Jump",
"requires": [
{"notable": "Blue Space Jump (Bottom)"},
"canBlueSpaceJump",
"HiJump",
{"getBlueSpeed": {"usedTiles": 38, "steepDownTiles": 3, "openEnd": 1}}
Expand Down Expand Up @@ -1859,14 +1858,6 @@
"The jump can be set up by using the full runway with a one-tap shortcharge, with the tap being at the top of the lowest slope."
]
},
{
"id": 4,
"name": "Blue Space Jump (Bottom)",
"note": [
"Starting near the right runway, run through the bomb block passage, then jump right after exiting.",
"Using HiJump and space jump, Samus is able to elevate enough to break through the bomb blocks blocking the Gauntlet entrance."
]
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},
{
"id": 5,
"name": "Crystal Flash X-Ray Climb",
Expand Down
7 changes: 0 additions & 7 deletions region/crateria/east/The Moat.json
Original file line number Diff line number Diff line change
Expand Up @@ -243,7 +243,6 @@
}
},
"requires": [
{"notable": "SpringBall Bounce"},
"canSpringBallBounce",
"canDisableEquipment",
{"or": [
Expand All @@ -259,7 +258,6 @@
"link": [1, 2],
"name": "SpringBall Bounce, Open Doorway",
"requires": [
{"notable": "SpringBall Bounce"},
"canSpringBallBounce",
"canDisableEquipment",
{"doorUnlockedAtNode": 1},
Expand Down Expand Up @@ -1137,11 +1135,6 @@
}
],
"notables": [
{
"id": 1,
"name": "SpringBall Bounce",
"note": "From an open doorway or adjacent room, run, jump, lateral midair morph on the way down, then bounce off the pedestal to get to the other side."
},
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{
"id": 2,
"name": "Leave With Grapple Teleport",
Expand Down
5 changes: 3 additions & 2 deletions region/crateria/west/Gauntlet Entrance.json
Original file line number Diff line number Diff line change
Expand Up @@ -914,6 +914,7 @@
{"obstaclesCleared": ["A"]},
"canMidairShinespark",
"canCameraManip",
"canTrickyDodgeEnemies",
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{"canShineCharge": {
"usedTiles": 22,
"steepUpTiles": 2,
Expand All @@ -929,9 +930,9 @@
}
},
"note": [
"Jump towards the yapping maw before it is on screen so it moves up.",
"Jump towards the Yapping Maw before it is on screen so it moves up.",
"Quickly move it off camera so it will be `frozen` in place.",
"Shortcharge like normal. If the Yapping Maw is returning to its hole, it will usually not grab Samus."
"Shortcharge like normal. If the Yapping Maw is returning to its hole, it will usually not grab Samus."
]
},
{
Expand Down
18 changes: 4 additions & 14 deletions region/lowernorfair/east/Lower Norfair Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -898,11 +898,10 @@
{
"id": 37,
"link": [4, 5],
"name": "Ice Bridge (Right to Left)",
"name": "Ice Bridge",
"requires": [
{"notable": "Ice Bridge"},
"canTrickyUseFrozenEnemies",
"canCarefulJump"
"canTrickyJump"
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],
"note": [
"Avoid killing the Firefleas and instead freeze them as a way accross the spikes.",
Expand Down Expand Up @@ -938,11 +937,10 @@
{
"id": 41,
"link": [5, 4],
"name": "Ice Bridge (Left to Right)",
"name": "Ice Bridge",
"requires": [
{"notable": "Ice Bridge"},
"canTrickyUseFrozenEnemies",
"canCarefulJump"
"canTrickyJump"
],
"note": [
"Avoid killing the Firefleas and instead freeze them as a way accross the spikes.",
Expand Down Expand Up @@ -1189,14 +1187,6 @@
}
],
"notables": [
{
"id": 1,
"name": "Ice Bridge",
"note": [
"Avoid killing the Firefleas and instead freeze them as a way accross the spikes.",
"It helps to freeze them low, closer to the spikes."
]
},
{
"id": 2,
"name": "G-Mode Morph Blind Top to Bottom",
Expand Down
11 changes: 5 additions & 6 deletions region/lowernorfair/east/Red Kihunter Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -813,7 +813,7 @@
"requires": [
{"notable": "KiHunter Dodge"},
"h_canNavigateHeatRooms",
"canTrickyJump",
"canTrickyDodgeEnemies",
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{"heatFrames": 100}
],
"note": "The KiHunter can be baited by jumping into the door then walking left."
Expand All @@ -826,8 +826,7 @@
{"notable": "Kihunter Manipulation from Middle Door"},
"h_canNavigateHeatRooms",
"canStopOnADime",
"canCarefulJump",
"Morph",
"canTrickyDodgeEnemies",
{"or": [
"HiJump",
"canWalljump"
Expand All @@ -837,7 +836,7 @@
"note": [
"Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door.",
"Stop on a dime on entry for positioning, because it is precise.",
"Wait 1 second then Morph and roll left, past the swooping kihunter.",
"Wait 1 second then run or Morph and roll left, past the swooping kihunter.",
"Quickly jump to the higher level and run into the left wall.",
"Wait there for half a second; it helps to jump into the wall.",
"The 2 KiHunters should be grouped above Samus and out of the way."
Expand Down Expand Up @@ -1509,7 +1508,7 @@
"requires": [
{"notable": "KiHunter Dodge"},
"h_canNavigateHeatRooms",
"canTrickyJump",
"canTrickyDodgeEnemies",
{"heatFrames": 710}
],
"note": [
Expand Down Expand Up @@ -1560,7 +1559,7 @@
"note": [
"Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door.",
"Stop on a dime on entry for positioning, because it is precise.",
"Wait 1 second then Morph and roll left, past the swooping kihunter.",
"Wait 1 second then run or Morph and roll left, past the swooping kihunter.",
"Quickly jump to the higher level and run into the left wall.",
"Wait there for half a second; it helps to jump into the wall.",
"The 2 KiHunters should be grouped above Samus and out of the way."
Expand Down
4 changes: 3 additions & 1 deletion region/lowernorfair/east/The Worst Room In The Game.json
Original file line number Diff line number Diff line change
Expand Up @@ -589,7 +589,7 @@
"HiJump",
"SpeedBooster",
"canPreciseWalljump",
"canCarefulJump",
"canTrickyDodgeEnemies",
"h_canUsePowerBombs",
"canTrivialMidAirMorph",
"canHitbox",
Expand Down Expand Up @@ -702,6 +702,7 @@
"canPreciseWalljump",
"canWalljumpWithCharge",
"canTrivialMidAirMorph",
"canTrickyDodgeEnemies",
{"ammo": {"type": "Missile", "count": 1}},
{"ammo": {"type": "Super", "count": 1}},
{"ammo": {"type": "PowerBomb", "count": 1}},
Expand Down Expand Up @@ -739,6 +740,7 @@
"canWalljumpWithCharge",
"h_canUseMorphBombs",
"canWallJumpInstantMorph",
"canTrickyDodgeEnemies",
{"ammo": {"type": "Missile", "count": 4}},
{"ammo": {"type": "PowerBomb", "count": 1}},
{"heatFrames": 900},
Expand Down
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