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41 changes: 37 additions & 4 deletions region/brinstar/red/Red Brinstar Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1029,13 +1029,22 @@
"link": [4, 1],
"name": "X-Ray Access Tricky SpringBall Jump",
"requires": [
{"notable": "X-Ray Access Tricky SpringBall Jump"},
"canTrickyJump",
"canTrickySpringBallJump",
"canSpringFling"
{"or": [
"canLateralMidAirMorph",
"can4HighMidAirMorph"
]}
],
"note": [
"Jump from the safe spot on the spikey stairs and use the momentum change from equipping SpringBall to move closer to the door's platform.",
"Then SpringBall jump to reach the door."
]
"Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.",
"There are multiple things which can help get further left:",
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It will help to have clips of these approaches.

"Perform a lateral morph to maintain Samus' horizontal momentum.",
"Morphing and pausing quickly, then delay the Spring Ball jump until after getting a horizontal boost from equipping Spring Ball.",
"Start with a short run and spin jump to move over more before morphing."
],
"detailNote": "It is possible to unequip Spring Ball to get a small Spring Fling, but it can be tricky to get any use out of it and it only helps a small amount."
},
{
"id": 59,
Expand Down Expand Up @@ -1089,6 +1098,7 @@
"link": [4, 1],
"name": "X-Ray Access SpikeJumps with HiJump",
"requires": [
{"notable": "X-Ray Access SpikeJumps with HiJump"},
"HiJump",
"canTrickyJump",
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removes this from being notable, which moves the spike variant from expert to VH

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The problem with this in VH is that no one other than me does this strat, so they would expect logic to want them to damage boost over.
The practical difference between the two is that you can retry the hijump jump once you make it this deep into the room, but the damage boost strat you cannot. And dboosting to this point and not to the door doesn't look modelled, so you have extra health if you do that.

{"or": [
Expand Down Expand Up @@ -1137,6 +1147,29 @@
"A precise strat that involves crossing both gaps by dboosting off Wavers.",
"The Wavers are also used for iframes to avoid taking damage from any spikes."
]
},
{
"id": 5,
"name": "X-Ray Access Tricky SpringBall Jump",
"note": [
"Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.",
"There are multiple things which can help get further left:",
"Perform a lateral morph to maintain Samus' horizontal momentum.",
"Morphing and pausing quickly, then delay the Spring Ball jump until after getting a horizontal boost from equipping Spring Ball.",
"Start with a short run and spin jump to move over more before morphing."
]
},
{
"id": 6,
"name": "X-Ray Access SpikeJumps with HiJump",
"note": [
"Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.",
"Cross the room by Jumping atop the spikes.",
"Taking enemy damage can be used to reduce some spike damage.",
"The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.",
"Setup run speed atop the spike stair by holding forward to be pushed backward.",
"The safe stair jump is much harder, but can be made without every pixel of runway."
]
}
],
"nextStratId": 63,
Expand Down
4 changes: 2 additions & 2 deletions region/crateria/central/Landing Site.json
Original file line number Diff line number Diff line change
Expand Up @@ -1138,7 +1138,7 @@
{
"id": 45,
"link": [4, 1],
"name": "Blue Space Jump",
"name": "Blue Space Jump (Plateau)",
"requires": [
"canBlueSpaceJump",
{"getBlueSpeed": {
Expand All @@ -1162,7 +1162,7 @@
{
"id": 46,
"link": [4, 1],
"name": "Blue Space Jump",
"name": "Blue Space, HiJump from Below",
"requires": [
"canBlueSpaceJump",
"HiJump",
Expand Down
5 changes: 0 additions & 5 deletions region/maridia/inner-pink/East Cactus Alley Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1439,11 +1439,6 @@
"At the top of the IBJ bomb to the left and unmorph to reset fall speed."
]
},
{
"id": 3,
"name": "Cross Room Jump with Spring Ball, Bomb Boost",
"note": "Use the bomb boost as Samus is going through the doorway, then spring ball after breaking the water, then ibj or use an unmorph bomb boost."
},
{
"id": 4,
"name": "Springball Spike Boost",
Expand Down