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Removing and refining "Expert" difficulty notables #2005
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -1029,13 +1029,22 @@ | |
| "link": [4, 1], | ||
| "name": "X-Ray Access Tricky SpringBall Jump", | ||
| "requires": [ | ||
| {"notable": "X-Ray Access Tricky SpringBall Jump"}, | ||
| "canTrickyJump", | ||
| "canTrickySpringBallJump", | ||
| "canSpringFling" | ||
| {"or": [ | ||
| "canLateralMidAirMorph", | ||
| "can4HighMidAirMorph" | ||
| ]} | ||
| ], | ||
| "note": [ | ||
| "Jump from the safe spot on the spikey stairs and use the momentum change from equipping SpringBall to move closer to the door's platform.", | ||
| "Then SpringBall jump to reach the door." | ||
| ] | ||
| "Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.", | ||
| "There are multiple things which can help get further left:", | ||
| "Perform a lateral morph to maintain Samus' horizontal momentum.", | ||
| "Morphing and pausing quickly, then delay the Spring Ball jump until after getting a horizontal boost from equipping Spring Ball.", | ||
| "Start with a short run and spin jump to move over more before morphing." | ||
| ], | ||
| "detailNote": "It is possible to unequip Spring Ball to get a small Spring Fling, but it can be tricky to get any use out of it and it only helps a small amount." | ||
| }, | ||
| { | ||
| "id": 59, | ||
|
|
@@ -1089,6 +1098,7 @@ | |
| "link": [4, 1], | ||
| "name": "X-Ray Access SpikeJumps with HiJump", | ||
| "requires": [ | ||
| {"notable": "X-Ray Access SpikeJumps with HiJump"}, | ||
| "HiJump", | ||
| "canTrickyJump", | ||
|
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. removes this from being notable, which moves the spike variant from expert to VH
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The problem with this in VH is that no one other than me does this strat, so they would expect logic to want them to damage boost over. |
||
| {"or": [ | ||
|
|
@@ -1137,6 +1147,29 @@ | |
| "A precise strat that involves crossing both gaps by dboosting off Wavers.", | ||
| "The Wavers are also used for iframes to avoid taking damage from any spikes." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 5, | ||
| "name": "X-Ray Access Tricky SpringBall Jump", | ||
| "note": [ | ||
| "Spring Ball jump from the safe spot on the spikey stairs. Moving over far enough left before the peak of the jump is the trickiest part of the jump.", | ||
| "There are multiple things which can help get further left:", | ||
| "Perform a lateral morph to maintain Samus' horizontal momentum.", | ||
| "Morphing and pausing quickly, then delay the Spring Ball jump until after getting a horizontal boost from equipping Spring Ball.", | ||
| "Start with a short run and spin jump to move over more before morphing." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 6, | ||
| "name": "X-Ray Access SpikeJumps with HiJump", | ||
| "note": [ | ||
| "Jump to the door leading to X-Ray either by jumping from spikes or with a very precise jump.", | ||
| "Cross the room by Jumping atop the spikes.", | ||
| "Taking enemy damage can be used to reduce some spike damage.", | ||
| "The final jump can either be made by jumping from the bottommost spike stair or from the safe stair.", | ||
| "Setup run speed atop the spike stair by holding forward to be pushed backward.", | ||
| "The safe stair jump is much harder, but can be made without every pixel of runway." | ||
| ] | ||
| } | ||
| ], | ||
| "nextStratId": 63, | ||
|
|
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It will help to have clips of these approaches.