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11 changes: 1 addition & 10 deletions region/brinstar/green/Early Supers Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -245,12 +245,12 @@
"link": [1, 1],
"name": "Leave With Spark To The Left",
"requires": [
{"notable": "Leave With Spark To The Left"},
{"obstaclesNotCleared": ["A"]},
"h_canCrouchJumpDownGrab",
{"canShineCharge": {"usedTiles": 17, "openEnd": 0}},
"canShinechargeMovementTricky",
"canQuickDrop",
{"shineChargeFrames": 175},
{"shinespark": {"frames": 1}}
],
"exitCondition": {
Expand Down Expand Up @@ -830,15 +830,6 @@
}
],
"notables": [
{
"id": 1,
"name": "Leave With Spark To The Left",
"note": [
"Gain a shinecharge on the long, lower platform in the screen above, then carry it left and down.",
"Use crumble quick drops, land on the floor at the bottom, spin jump left into the doorway, and activate the spark.",
"The required movement here is very precise, as the 180 shinecharge frames is only barely enough."
]
},
{
"id": 2,
"name": "Mockball",
Expand Down
10 changes: 2 additions & 8 deletions region/crateria/central/Final Missile Bombway.json
Original file line number Diff line number Diff line change
Expand Up @@ -97,9 +97,9 @@
}
},
"requires": [
{"notable": "Shinespark"},
"canMidAirMorph",
"canShinechargeMovementTricky",
{"shineChargeFrames": 175},
{"shinespark": {"frames": 7}}
],
"exitCondition": {
Expand Down Expand Up @@ -382,13 +382,7 @@
"flashSuitChecked": true
}
],
"notables": [
{
"id": 1,
"name": "Shinespark",
"note": "Tight movement is needed to enter with a shinecharge, carry it through the morph tunnel, and spark out the right door in time."
}
],
"notables": [],
"nextStratId": 21,
"nextNotableId": 2
}
13 changes: 3 additions & 10 deletions region/lowernorfair/east/Mickey Mouse Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1020,17 +1020,18 @@
"link": [4, 2],
"name": "Crumble Jump IBJ",
"requires": [
{"notable": "Crumble Jump IBJ"},
{"obstaclesCleared": ["A"]},
"canCrumbleJump",
"canInsaneJump",
"canJumpIntoIBJ",
"canDoubleBombJump",
{"heatFrames": 360}
],
"note": [
"Jump and mid-air morph off a crumble block to begin the IBJ.",
"Use double bomb jumps to make it up quickly before the shot block respawns."
]
],
"devNote": "This is likely to only be useful if the in-room item is Bombs, and Samus had to break the blocks with a Power Bomb to get to it."
},
{
"id": 38,
Expand Down Expand Up @@ -1855,14 +1856,6 @@
"Spinjump off a crumble block with just a tiny amount of run speed.",
"That gives just enough height to be able to walljump out."
]
},
{
"id": 4,
"name": "Crumble Jump IBJ",
"note": [
"Jump and mid-air morph off a crumble block to begin the IBJ.",
"Use double bomb jumps to make it up quickly before the shot block respawns."
]
}
],
"nextStratId": 88,
Expand Down
2 changes: 1 addition & 1 deletion region/lowernorfair/east/Three Musketeers' Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -557,7 +557,7 @@
"requires": [
{"notable": "Dodge Going Up"},
"h_canNavigateHeatRooms",
"canTrickyDodgeEnemies",
"canInsaneJump",
{"or": [
{"and": [
"canWallJumpInstantMorph",
Expand Down
9 changes: 2 additions & 7 deletions region/maridia/outer/Fish Tank.json
Original file line number Diff line number Diff line change
Expand Up @@ -2526,11 +2526,11 @@
"link": [6, 7],
"name": "Insane Naked Jump Over Pirate (Left to Right)",
"requires": [
{"notable": "Insane Naked Jump Over Pirate (Left to Right)"},
"canSuitlessMaridia",
"canInsaneJump"
],
"note": "This is particularly precise, and requires subpixel precision."
"note": "This is particularly precise, and requires subpixel precision.",
"devNote": "This is only useful if Samus is going to unlock the right door for later use, or with a flash suit to escape the room."
},
{
"id": 79,
Expand Down Expand Up @@ -2723,11 +2723,6 @@
"To get to the ledge: If the room above has normal physics, hold right in this room. If the room above has water physics, shoot to break spin while holding right in this room."
]
},
{
"id": 7,
"name": "Insane Naked Jump Over Pirate (Left to Right)",
"note": "This is particularly precise, and requires subpixel precision."
},
{
"id": 8,
"name": "Artificial Morph, Double Spring Ball Jump onto Frozen Fish",
Expand Down
11 changes: 0 additions & 11 deletions region/maridia/outer/Mt. Everest.json
Original file line number Diff line number Diff line change
Expand Up @@ -4901,7 +4901,6 @@
"link": [11, 1],
"name": "Top Left Shinecharge (to Top Left)",
"requires": [
{"notable": "Top Left Shinecharge"},
"Gravity",
{"canShineCharge": {"usedTiles": 11, "steepUpTiles": 5, "openEnd": 2}},
"canShinechargeMovementComplex",
Expand All @@ -4922,7 +4921,6 @@
"link": [11, 5],
"name": "Top Left Shinecharge (to Top Center)",
"requires": [
{"notable": "Top Left Shinecharge"},
"Gravity",
"SpaceJump",
"canTrickyDashJump",
Expand All @@ -4945,7 +4943,6 @@
"link": [11, 5],
"name": "Top Left Shinecharge (to Top Center, with HiJump)",
"requires": [
{"notable": "Top Left Shinecharge"},
"Gravity",
"HiJump",
"SpaceJump",
Expand Down Expand Up @@ -5064,14 +5061,6 @@
"Requires only luring 2 crabs. Only one crab and no supers are useable for the second half of the climb."
]
},
{
"id": 4,
"name": "Top Left Shinecharge",
"note": [
"Gain a shinecharge on the ledge near the top-left door.",
"This is a very short runway, making it an exceptionally difficult short-charge."
]
},
{
"id": 5,
"name": "Spring Ball Bounce Right to Left",
Expand Down