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30 changes: 30 additions & 0 deletions region/brinstar/green/Green Brinstar Main Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -4701,6 +4701,36 @@
"flashSuitChecked": true,
"note": "With a runway of at least 12 tiles in the adjacent room, Samus should always be able to jump high enough if she jumps just before hitting the right wall."
},
{
"link": [10, 14],
"name": "Side Platform Cross Room Jump",
"entranceCondition": {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [[3, 2]],
"requires": [],
"note": "Applies to Metal Pirates Room."
}
]
}
},
"requires": [
"canInsaneJump",
"canMomentumConservingMorph",
"canTrickySpringBallJump"
],
"wallJumpAvoid": true,
"note": [
"This has a 2-frame window for the jump,",
"then a 1-frame or 2-frame window for the morph (after the transition), depending on the jump,",
"with a last-frame jump giving a 2-frame morph window."
]
},
{
"id": 217,
"link": [10, 14],
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101 changes: 101 additions & 0 deletions region/brinstar/green/Green Hill Zone.json
Original file line number Diff line number Diff line change
Expand Up @@ -463,6 +463,107 @@
],
"devNote": "This is technically possible with 14 tiles but it might require too much precision."
},
{
"link": [1, 2],
"name": "Side Platform Cross Room Jump",
"entranceCondition": {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 27.4375,
"speedBooster": true,
"obstructions": [[1, 0]],
"requires": [
"canLateralMidAirMorph"
],
"note": ["This applies to Dust Torizo Room."],
"detailNote": ["This has a 2-frame window for the jump."]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[2, 0]],
"requires": [
"canMomentumConservingMorph"
],
"note": ["This applies to Waterway Energy Tank Room."],
"detailNote": [
"This has a 4-frame window for the jump,",
"and between a 1-frame and 5-frame window for the morph (before the transition),",
"with later jumps giving the larger window for the morph."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[3, 0]],
"requires": [
"canMomentumConservingMorph"
],
"note": ["This applies to Statues Hallway."],
"detailNote": [
"This has a 4-frame window for the jump,",
"and between a 2-frame and 4-frame window for the morph (before the transition),",
"with later jumps giving the larger window for the morph."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 38,
"speedBooster": true,
"obstructions": [[3, 0]],
"requires": [
"canMomentumConservingMorph"
],
"note": ["This applies to Flyway."],
"detailNote": [
"With ideal positioning, this has a 5-frame window for the jump,",
"and between a 1-frame and 3-frame window for the morph (before the transition),",
"with later jumps giving the larger window for the morph."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[4, 0]],
"requires": [
"canInsaneJump",
"canMomentumConservingMorph",
"canInsaneMidAirMorph"
],
"note": ["This applies to Baby Kraid Room."],
"detailNote": [
"With ideal positioning (turn around from the runway start, and perform a single arm pump while running),",
"this has a 2-frame window for the jump,",
"and either a 1-frame or 2-frame window for the morph (before the transition),",
"with a last-frame jump giving the larger window for the morph."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [[3, 2]],
"requires": [],
"note": ["This applies to Metal Pirates Room."],
"detailNote": ["This has a 3-frame window for the jump."]
}
]
}
},
"requires": [],
"wallJumpAvoid": true
},
{
"id": 18,
"link": [1, 2],
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10 changes: 7 additions & 3 deletions region/brinstar/kraid/Baby Kraid Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -649,9 +649,13 @@
},
"devNote": [
"Max extra run speed $7.0.",
"Using the full runway, there is a 2-frame window for the jump,",
"then a 1-frame or 2-frame window for the morph depending on the jump (with a last-frame jump giving a 2-frame morph window).",
"If there is a solid tile on the ceiling in the next room past the door frame, then a the jump and morph are both frame-perfect."
"Avoid backing into the corner at the start of runway;",
"instead press against it and turn around, to put Samus into a better position.",
"It can help to perform to advance 2 more pixels by performing an arm pump: press and release an angle button one time while running.",
Comment thread
blkerby marked this conversation as resolved.
Outdated
"Alternatively, Samus can press against the overhang to the left of the leftmost ceiling spikes,",
"then advance between 4 and 8 pixels by performing between 2 and 4 arm pumps.",
"There is a 2-frame window for the jump,",
"then a 1-frame or 2-frame window for the morph depending on the jump (with a last-frame jump giving a 2-frame morph window)."
]
},
{
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4 changes: 3 additions & 1 deletion region/crateria/central/Flyway.json
Original file line number Diff line number Diff line change
Expand Up @@ -379,7 +379,9 @@
"2) With a momentum-conserving turnaround through the transition, or",
"3) Jumping specifically with a extra run speed $5.2 or $5.3 and aiming down through the transition.",
"For the first two methods, avoid backing into the corner at the start of runway;",
"instead press against it and turn around, to put Samus into a better position."
"instead press against it and turn around, to put Samus into a better position.",
"An even better position is obtained by backing up an additional 8 to 12 pixels from the runway start,",
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Does this mean back into the corner and then do 4-6 arm pumps?

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Still pressing forward into the corner, not backing into it. Added another line to clarify

"or equivalently, pressing and releasing an angle button 4 to 6 times to arm pump while running."
],
"devNote": [
"Max extra run speed $6.1.",
Expand Down