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138 changes: 138 additions & 0 deletions region/brinstar/pink/Pink Brinstar Hopper Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -839,6 +839,144 @@
"note": "Come in with a spring ball bounce after gaining speed on a remote runway using at least 34 tiles.",
"devNote": "This requires extra run speed of at least $6.0."
},
{
"link": [1, 3],
"name": "Side Platform Cross Room Jump",
"entranceCondition": {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 1,
"maxHeight": 1,
"minTiles": 17,
"speedBooster": true,
"obstructions": [[1, 0]],
"requires": [
"HiJump"
],
"note": ["This applies to Warehouse Entrance."]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 11.4375,
"speedBooster": true,
"obstructions": [[1, 0]],
"requires": [
"HiJump"
],
"note": ["This applies to Ridley Tank Room, Halfie Climb Room, and Dust Torizo Room."],
"detailNote": [
"This has a 2-frame window for the jump.",
"Getting the jump on the last frame may requiring quickly aiming down (between 1 and 3 frames after the jump)."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 11.4375,
"speedBooster": true,
"obstructions": [[1, 0]],
"requires": [
"HiJump",
"canTrickyJump"
],
"note": ["This applies to Mickey Mouse Room."],
"detailNote": [
"Avoid backing into the corner; press towards it and turn around.",
"It helps to advance 4 pixels by performing 2 arm pumps (press and release of an angle button) while running.",
"This will give a 2-frame window for the jump, while without the arm pumps the jump would be frame perfect.",
"Getting the jump on the last frame requires quickly aiming down (between 1 and 5 frames after the jump)."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[2, 0]],
"requires": [
{"or": [
"canMomentumConservingMorph",
"canInsaneJump"
]}
],
"note": ["This applies to Waterway Energy Tank Room."],
"devNote": [
"This can be done most easily with a ceiling mockball through the transition:",
"this has a 5-frame window for the jump, and between a 1-frame and 5-frame window for the morph,",
"with later jumps giving the larger windows for the morph.",
"Without Morph, it is possible to jump directly through the door with a last-frame jump."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[3, 0]],
"requires": [
{"or": [
"canMomentumConservingMorph",
{"and": [
"canInsaneJump",
"canMomentumConservingTurnaround"
]}
]}
],
"note": ["This applies to Statues Hallway."],
"detailNote": [
"The momentum-conserving turnaround version requires a last-frame jump, with a 3-frame window for the turnaround;",
"the first of the possible frames for the turnaround requires a precise down-grab onto the Grapple block (4-frame window)."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [[3, 0]],
"requires": [
"canMomentumConservingMorph"
],
"note": ["This applies to Flyway."]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [[4, 0]],
"requires": [
"canMomentumConservingMorph",
"canInsaneJump",
"canInsaneMidAirMorph"
],
"note": ["This applies to Baby Kraid Room."]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [[3, 2]],
"requires": [
"canTrickyDashJump"
],
"note": ["This applies to Metal Pirates Room."]
}
]
}
},
"requires": [],
"wallJumpAvoid": true,
"flashSuitChecked": true,
"devNote": [
"Variations involving a spring ball jump are not included,",
"since a spring ball jump can be done using a 1-tile runway connected to the door.",
"Likewise, jumping up with HiJump and Speed Booster with a 2-tile runway is already covered."
]
},
{
"id": 34,
"link": [1, 3],
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