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228 changes: 227 additions & 1 deletion region/lowernorfair/east/Fast Pillars Setup Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,8 @@
"to": [
{"id": 1},
{"id": 2},
{"id": 4}
{"id": 4},
{"id": 5}
]
},
{
Expand Down Expand Up @@ -886,6 +887,91 @@
"canBeExtremelyPatient"
]
},
{
"link": [1, 4],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"h_heatedGMode",
{"or": [
"SpaceJump",
"canWalljump",
"HiJump",
"canSpringBallJumpMidAir",
{"and": [
"Charge",
"canUseFrozenEnemies"
]},
{"and": [
"canTrickyDodgeEnemies",
"canJumpIntoIBJ"
]}
]},
{"heatFrames": 80}
],
"flashSuitChecked": true,
"note": "After climbing the room, it is possible to shoot at the door and then use X-Ray, so the shot hits immediately afterwards.",
"devNote": [
"FIXME: It may be possible to kill the upper pirates in a way where Samus can collect their drops on the path to the door.",
"FIXME: It is possible to kill the pirates then IBJ or tricky dash jump, but using the runway will require at least one laser hit."
]
},
{
"link": [1, 4],
"name": "G-Mode Morph, Power Bomb the Pirate",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_heatedGMode",
{"ammo": { "type": "PowerBomb", "count": 3}},
"h_canArtificialMorphIBJ",
"canInsaneJump",
{"heatFrames": 80}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Use 3 Power Bombs to kill the pirate. If done quickly, it is possible to also kill one of the wall pirates.",
"IBJ up the room while avoiding any of the invisible, stationary lasers that the pirates have placed;",
"it is also possible to manipulate the bottom pirate to place several lasers before killing it, in order to overload them",
"and prevent the wall pirates from placing one when they jump. Abort the IBJ and fall if necessary to avoid a pirate hit.",
"It is then possible to shoot at the door and then use X-Ray, so the shot hits immediately afterwards."
],
"devNote": "FIXME: It may be possible to kill the upper pirates in a way where Samus can collect their drops on the path to the door."
},
{
"link": [1, 4],
"name": "G-Mode Morph, IBJ Pirate Avoid",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_heatedGMode",
"h_canArtificialMorphIBJ",
"canTrickyGMode",
{"heatFrames": 80}
],
"flashSuitChecked": true,
"note": [
"IBJ up the room while avoiding any of the invisible, stationary lasers that the pirates have placed;",
"it is possible to manipulate the bottom pirate to place several lasers, in order to overload them,",
"and then IBJ over the pirate and IBJ again from the right corner.",
"OVerloading the lasers can prevent the wall pirates from placing one when they jump. Abort the IBJ and fall if necessary to avoid a pirate hit.",
"It is then possible to shoot at the door and then use X-Ray, so the shot hits immediately afterwards."
]
},
{
"id": 15,
"link": [1, 5],
Expand Down Expand Up @@ -922,6 +1008,28 @@
"Then clip through the Power Bomb blocks with a moonfall."
]
},
{
"link": [1, 5],
"name": "G-Mode Morph, Power Bomb the Blocks",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_heatedGMode",
"h_canArtificialMorphPowerBomb",
{"heatFrames": 120}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Place a Power Bomb then exit G-mode to break the blocks.",
"If entering in indirect, without Morph, quickly place the Power Bomb and unmorph and start shooting the pirate,",
"in order to prevent it from moving forward or placing invisible, stationary lasers over the way down."
]
},
{
"id": 17,
"link": [2, 1],
Expand Down Expand Up @@ -1146,6 +1254,25 @@
],
"flashSuitChecked": true
},
{
"link": [2, 5],
"name": "G-Mode Morph, Power Bomb the Blocks",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_heatedGMode",
"h_canArtificialMorphMovement",
"h_canArtificialMorphPowerBomb",
{"heatFrames": 0}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": "Place a Power Bomb at the top of the room, then exit G-mode to have the blocks above break."
},
{
"id": 27,
"link": [3, 1],
Expand Down Expand Up @@ -1483,6 +1610,25 @@
],
"flashSuitChecked": true
},
{
"link": [3, 5],
"name": "G-Mode Morph, Power Bomb the Blocks",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_heatedGMode",
"h_canArtificialMorphMovement",
"h_canArtificialMorphPowerBomb",
{"heatFrames": 0}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": "Place a Power Bomb at the top of the room, then exit G-mode to have the blocks above break."
},
{
"id": 63,
"link": [4, 1],
Expand Down Expand Up @@ -1652,6 +1798,63 @@
"bypassesDoorShell": true,
"flashSuitChecked": true
},
{
"link": [4, 1],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_HeatedGModeOpenDifferentDoor"
],
"flashSuitChecked": true,
"note": "Avoid getting hit by one of the pirate's stationary, invisible lasers on G-mode exit."
},
{
"link": [4, 1],
"name": "G-Mode, Pirate Kill, Pause Abuse",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"canTrickyGMode",
{"enemyKill": {
"enemies": [["Yellow Space Pirate (standing)"]]
}},
"h_heatedGModePauseAbuse"
],
"flashSuitChecked": true,
"note": [
"Fall behind the standing pirate and avoid getting hit by one of its stationary, invisible lasers, or the wall pirate.",
"Crouch so that it can walk to the left door and kill it. Exit G-mode and pause abuse to pick up it's drops before going through the door."
]
},
{
"link": [4, 1],
"name": "G-Mode Morph, Pirate Kill, Pause Abuse",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"canTrickyGMode",
{"ammo": {"type": "PowerBomb","count": 3}},
"h_heatedGModePauseAbuse"
],
"flashSuitChecked": true,
"note": [
"Fall behind the standing pirate and avoid getting hit by one of its stationary, invisible lasers, or the wall pirate.",
"Kill the pirate while it is by the left door, which requires 3 Power Bombs. Exit G-mode and pause abuse to pick up it's drops before going through the door."
]
},
{
"id": 48,
"link": [4, 2],
Expand Down Expand Up @@ -1795,6 +1998,29 @@
"flashSuitChecked": true,
"note": "Fall onto the platform, then wait for the pirate to jump back to the right before returning through the door."
},
{
"link": [4, 5],
"name": "G-Mode Morph, Power Bomb the Blocks",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_heatedGMode",
"h_canArtificialMorphPowerBomb",
{"heatFrames": 120}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Fall behind the standing pirate in order to prevent it from placing invisible, stationary lasers over the way down.",
"If entering in direct G-mode, it is possible to fall through the wall pirate, using the i-frames from the G-mode setup.",
"If entering with Morph or a way to move while morphed, it is possible to land on the floating platform and manipulate the wall pirate into overloading the shots, making it safer to go down below.",
"Place a Power Bomb then exit G-mode to break the blocks."
]
},
{
"id": 54,
"link": [5, 1],
Expand Down
75 changes: 75 additions & 0 deletions region/lowernorfair/east/Pillar Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -558,6 +558,39 @@
"Acid damage is expected, but any mistakes greatly increases the time spent in acid."
]
},
{
"link": [1, 2],
"name": "G-Mode, Screw Attack",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"ScrewAttack",
{"or": [
"SpaceJump",
"canTrickyJump"
]},
"h_HeatedGModeOpenDifferentDoor"
],
"exitCondition": {
"leaveNormally": {}
},
"unlocksDoors": [
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}, {"acidFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
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Power bomb doors can be opened in Gmode, and you have the time from this direction.

"requires": [{"heatFrames": 110}, {"acidFrames": 110}]
}
],
"flashSuitChecked": true
},
{
"id": 12,
"link": [2, 1],
Expand Down Expand Up @@ -1161,6 +1194,48 @@
},
"bypassesDoorShell": true
},
{
"link": [2, 1],
"name": "G-Mode, Screw Attack",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"ScrewAttack",
{"or": [
"SpaceJump",
"canTrickyGMode",
{"and": [
"canTrickyJump",
"canPreciseWalljump",
{"acidFrames": 10}
]},
{"and": [
"canTrickyJump",
{"acidFrames": 24}
]}
]},
"h_HeatedGModeOpenDifferentDoor"
],
"exitCondition": {
"leaveNormally": {}
},
"unlocksDoors": [
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}, {"acidFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}, {"acidFrames": 110}]
}
],
"flashSuitChecked": true
},
{
"id": 26,
"link": [2, 2],
Expand Down