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104 changes: 104 additions & 0 deletions region/lowernorfair/east/Red Kihunter Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -159,6 +159,7 @@
"from": 2,
"to": [
{"id": 2},
{"id": 3},
{
"id": 6,
"devNote": "FIXME: Add Speedbooster strat."
Expand All @@ -169,6 +170,7 @@
"from": 3,
"to": [
{"id": 1},
{"id": 2},
{"id": 3},
{"id": 5},
{"id": 6},
Expand Down Expand Up @@ -548,6 +550,65 @@
],
"flashSuitChecked": true
},
{
"link": [2, 3],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
},
"comesThroughToilet": "any"
},
"requires": [
"h_canArtificialMorphMovement",
"canOffScreenMovement",
{"or": [
"h_canArtificialMorphBombThings",
"h_canArtificialMorphSpringBall",
{"and": [
"canXRayClimb",
"canCeilingClip",
{"heatFrames": 450},
{"or": [
"canTrickyGMode",
{"heatFrames": 200}
]}
]}
]},
{"or": [
"ScrewAttack",
{"enemyDamage": {"enemy": "Kihunter (red)", "type": "contact", "hits": 1}}
]},
"h_HeatedGModeOffCameraDoor"
],
"exitCondition": {
"leaveNormally": {}
},
"unlocksDoors": [
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
}
],
"flashSuitChecked": true,
"note": [
"Overload PLMs by rolling through the camera scroll block just right of the bomb blocks,",
"then roll through the morph tunnel and use a bomb boost or Spring Ball to escape the tunnel and get to the door.",
"Without a way to boost out of the tunnel, exit G-mode and use a two-turn X-Ray climb, then ceiling clip by jumping out of the tunnel.",
"Note that the Kihunter is global, and will hit Samus. Without any way to know where the Kihunter will be, a contact hit is expected without Screw Attack."
],
"devNote": [
"It is also possible, but not expected, to kill the Kihunter by the door and use its drop to get out of the room.",
"Because this is blind and there doesn't appear to be a way to fix the camera, it is not expected to climb higher in the room.",
"FIXME: These door unlock heat frames could be lowered, but it depends on if the Kihunter is alive, and if Samus had to exit G-mode to get out of the tunnel."
]
},
{
"id": 16,
"link": [2, 6],
Expand Down Expand Up @@ -638,6 +699,27 @@
},
"bypassesDoorShell": true
},
{
"link": [3, 2],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_canArtificialMorphMovement",
{"heatFrames": 30},
"h_HeatedGModeOffCameraDoor"
],
"flashSuitChecked": true,
"note": [
"Overload PLMs by rolling through the camera scroll block just left of the bomb blocks, then roll through to the door.",
"Jump and shoot down to hit the door, or use Grapple to save a few heat frames."
],
"devNote": "This door is slightly slower to get through than normal off-camera doors because it's vertical."
},
{
"id": 23,
"link": [3, 3],
Expand Down Expand Up @@ -728,6 +810,28 @@
"With good semi-blind movement, this makes it possible to reach the top with minimal heat damage."
]
},
{
"link": [3, 5],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
{"notable": "KiHunter Dodge"},
"canTrickyDodgeEnemies",
{"heatFrames": 125}
],
"flashSuitChecked": true,
"note": [
"Dodge or kill the Kihunters while climbing the room. It is possible to take it relatively slow, as there is no heat damage.",
"Shoot the first shot block before exiting G-mode to then jump through it immediately after using X-Ray to save a small amount of heat damage.",
"Note that with direct G-mode, it is possible to jump through the first Kihunter immediately on entry, as Samus will have i-frames."
],
"devNote": "Kill strats could be added, but it's not too hard to avoid them while taking it relatively slow."
},
{
"id": 28,
"link": [3, 6],
Expand Down