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197 changes: 196 additions & 1 deletion region/lowernorfair/east/Three Musketeers' Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,18 @@
[0, 1, 0, 0],
[1, 2, 1, 1]
]
},
{
"id": 5,
"name": "G-Mode Morph Junction (Above Bomb Block)",
"nodeType": "junction",
"nodeSubType": "g-mode",
"mapTileMask": [
[0, 1, 0, 0],
[0, 1, 0, 0],
[1, 2, 1, 1]
],
"note": "Represents being below the Kihunters, above the bomb block with G-Mode"
}
],
"obstacles": [
Expand Down Expand Up @@ -98,7 +110,8 @@
"from": 2,
"to": [
{"id": 2},
{"id": 4}
{"id": 4},
{"id": 5}
]
},
{
Expand All @@ -116,6 +129,15 @@
{"id": 3},
{"id": 4}
]
},
{
"from": 5,
"to": [
{"id": 1},
{"id": 3},
{"id": 4},
{"id": 5}
]
}
],
"strats": [
Expand Down Expand Up @@ -472,6 +494,57 @@
],
"note": "Enter the room while spacejumping and weave between the pillars."
},
{
"link": [2, 5],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"Morph",
{"or": [
"SpaceJump",
"canWalljump",
"HiJump",
{"and": [
"canInsaneJump",
{"disableEquipment": "SpeedBooster"}
]}
]},
{"heatFrames": 0}
],
"flashSuitChecked": true
},
{
"link": [2, 5],
"name": "G-Mode Morph",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
{"or": [
"h_canArtificialMorphJumpIntoIBJ",
{"and": [
"canTrickyGMode",
"h_canArtificialMorphSpringFling"
]}
]},
{"heatFrames": 0}
],
"flashSuitChecked": true,
"note": [
"Avoiding the acid completely requires precise movement. Either jump into IBJ or use a precise Spring Fling.",
"Getting a well-timed pause to trigger immediately after Samus jumps can give enough horizontal momentum to cross the second Hibashi and land in the alcove,",
"however, a quick pause with a second spring fling on the descent can help."
],
"devNote": "This may be possible with a very precise double bomb IBJ."
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https://videos.maprando.com/video/6063

To reach 5 while morphed you would need gravity and a few acid frames.

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That's great, thanks!
(Fortunately, getting to 5 while morphed is surprisingly not helpful, since you can't overload PLMs and go through the bomb block, and Kihunters are immune to PBs)

},
{
"id": 22,
"link": [3, 3],
Expand Down Expand Up @@ -1022,6 +1095,128 @@
"h_canHeatedCrystalFlash"
],
"flashSuitChecked": true
},
{
"link": [5, 1],
"name": "G-Mode, KiHunters Already Dead",
"requires": [
"h_heatedGMode",
{"obstaclesCleared": ["A"]},
{"or": [
"h_canCrouchJumpDownGrab",
"canWalljump",
"HiJump",
"canSpringBallJumpMidAir",
"SpaceJump",
"canIBJ"
]},
{"heatFrames": 200}
],
"flashSuitChecked": true,
"note": "Kill the Kihunters then shoot the shot blocks and escape."
},
{
"link": [5, 1],
"name": "G-Mode, KiHunter Dodge",
"requires": [
"h_heatedGMode",
{"notable": "Dodge Going Up"},
"h_canNavigateHeatRooms",
"canInsaneJump",
{"or": [
{"and": [
"canWallJumpInstantMorph",
"canPreciseWalljump"
]},
{"and": [
"SpeedBooster",
"HiJump",
"canMidAirMorph"
]}
]},
{"heatFrames": 220}
],
"flashSuitChecked": true,
"note": "Dodge the Kihunters then shoot the shot blocks and escape."
},
{
"link": [5, 3],
"name": "G-Mode, To the Item, Simple Blind Movement",
"requires": [
"h_heatedGMode",
"ScrewAttack",
"Morph",
{"heatFrames": 120}
],
"flashSuitChecked": true,
"note": [
"Use Screw Attack to break the bomb block and enter the morph tunnel.",
"Roll to the left without falling off into the acid, unmorph and walk back to the right to press against the morph tunnel.",
"Use X-Ray, Morph, then roll a little to the right to barely touch the camera scroll block, then move left towards the item while the camera fixes itself."
],
"devNote": "Even with very precise movement, it seems barely not possible to touch the item before PLMs are overloaded."
},
{
"link": [5, 4],
"name": "Exit G-Mode",
"requires": [
"h_heatedGMode",
{"heatFrames": 0}
],
"flashSuitChecked": true,
"note": "If going for the item, it is possible to place a Bomb or Power Bomb then exit G-mode to save a small number of heat frames."
},
{
"link": [5, 5],
"name": "G-Mode, KiHunter Kill",
"requires": [
"h_heatedGMode",
{"or": [
{"enemyKill": {
"enemies": [["Kihunter (red)", "Kihunter (red)", "Kihunter (red)"]],
"explicitWeapons": ["Super", "Missile", "Plasma", "ScrewAttack"]
}},
{"and": [
"Ice",
{"or": [
"Wave",
"Spazer",
"canBeVeryPatient",
{"and": [
"Charge",
"canBePatient"
]}
]}
]},
{"and": [
"Charge",
{"or": [
"Wave",
"Spazer",
"canBeVeryPatient"
]}
]},
{"and": [
"Spazer",
{"or": [
"Wave",
"canBePatient"
]}
]}
]},
{"or": [
"h_canCrouchJumpDownGrab",
"canWalljump",
"HiJump",
"canSpringBallJumpMidAir",
"SpaceJump",
"canIBJ"
]},
{"heatFrames": 0}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": "Kill the Kihunters then either exit the room at the top or go to the item."
}
],
"notables": [
Expand Down