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169 changes: 168 additions & 1 deletion region/lowernorfair/east/Wasteland.json
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,18 @@
[0, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 0]
]
},
{
"id": 9,
"name": "G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)",
"nodeType": "junction",
"nodeSubType": "g-mode",
"mapTileMask": [
[1, 1, 2, 2, 1, 1],
[0, 1, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 0]
],
"note": "Represents being left of the morph tunnel with G-Mode and morph or artificial morph"
}
],
"obstacles": [
Expand Down Expand Up @@ -169,7 +181,8 @@
"from": 2,
"to": [
{"id": 2},
{"id": 8}
{"id": 8},
{"id": 9}
]
},
{
Expand Down Expand Up @@ -225,6 +238,14 @@
{"id": 7},
{"id": 8}
]
},
{
"from": 9,
"to": [
{"id": 1},
{"id": 2},
{"id": 7}
]
}
],
"strats": [
Expand Down Expand Up @@ -349,6 +370,28 @@
],
"devNote": "FIXME: Heat count assumes the Kzan is blocking your path."
},
{
"link": [1, 5],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"h_heatedGMode",
"h_canUsePowerBombs",
{"heatFrames": 0}
],
"flashSuitChecked": true,
"note": "Climb the room and place a Power Bomb near the top before exiting G-mode.",
"devNote": [
"It is possible to do this with artificial morph, but progressing anywhere else in the room requires Morph.",
"FIXME: It looks like the heat frames going up from 5 don't take into account that the Power Bomb blocks could already be broken."
],
"clearsObstacles": ["A", "B"]
},
{
"id": 9,
"link": [1, 6],
Expand Down Expand Up @@ -450,6 +493,27 @@
{"heatFrames": 50}
]
},
{
"link": [2, 9],
"name": "G-Mode, Simple Blind Movement",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
},
"comesThroughToilet": "any"
},
"requires": [
"h_canArtificialMorphMovement",
{"heatFrames": 0}
],
"flashSuitChecked": true,
"note": "Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left.",
"devNote": [
"It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement,",
"but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)."
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You could enemyStuck moonfall clip down through the door.
For an artificial morph way, I can only think of a sandpit connecting to this door.

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I always use sand-to-door connections to test these rooms. Downward setups are too crazy for me.

]
},
{
"id": 16,
"link": [3, 3],
Expand Down Expand Up @@ -1670,6 +1734,109 @@
"devNote": [
"FIXME: This can have a side effect of damaging the Bomb block which is not modelled."
]
},
{
"link": [9, 1],
"name": "G-Mode, Collect the Item and Go Down Blind",
"requires": [
"h_heatedGMode",
"canOffScreenMovement",
"h_canUsePowerBombs",
{"or": [
"canTrickyGMode",
{"spikeHits": 1}
]},
{"heatFrames": 550}
],
"collectsItems": [3],
"flashSuitChecked": true,
"note": [
"Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeega that can't damage Samus off-screen.",
"Use a Power Bomb and fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky."
],
"devNote": "FIXME: Strats could be added on remote acquire strats that use the item for the escape, such as Morph, explosives, or an E-Tank."
},
{
"link": [9, 1],
"name": "G-Mode, Go Down Blind",
"requires": [
"h_heatedGMode",
"canOffScreenMovement",
"h_canArtificialMorphPowerBomb",
{"or": [
"h_canArtificialMorphMovement",
{"heatFrames": 100}
]},
{"or": [
"canTrickyGMode",
{"spikeHits": 1}
]},
{"heatFrames": 350}
],
"flashSuitChecked": true,
"note": [
"With a way to move while morphed, use a Power Bomb while on the Power Bomb blocks and quickly exit G-mode.",
"Otherwise, do so to the right of the Power Bomb blocks, quickly exit G-mode, and jump up and over to fall through the blocks.",
"Fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky."
]
},
{
"link": [9, 2],
"name": "G-Mode, Collect the Item and Return to the Right",
"requires": [
"h_heatedGMode",
"Morph",
{"or": [
{"and": [
"h_canUseMorphBombs",
{"heatFrames": 1000}
]},
{"and": [
{"heatFrames": 850},
{"ammo": {"type": "PowerBomb", "count": 3}}
]}
]},
{"or": [
"canOffScreenMovement",
{"heatFrames": 200}
]}
],
"collectsItems": [3],
"flashSuitChecked": true,
"note": [
"Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.",
"It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,",
"but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward."
]
},
{
"link": [9, 7],
"name": "G-Mode, Collect the Item and Reset Camera in the Right Morph Tunnel",
"requires": [
"h_heatedGMode",
"Morph",
{"or": [
{"and": [
"h_canUseMorphBombs",
{"heatFrames": 800}
]},
{"and": [
{"heatFrames": 700},
{"ammo": {"type": "PowerBomb", "count": 2}}
]}
]},
{"or": [
"canOffScreenMovement",
{"heatFrames": 200}
]}
],
"collectsItems": [3],
"flashSuitChecked": true,
"note": [
"Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.",
"It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,",
"but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward."
]
}
],
"notables": [
Expand Down