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Obstacle for the Wasteland Hibashi #2024
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -142,6 +142,11 @@ | |
| "id": "D", | ||
| "name": "3 Dessgeegas", | ||
| "obstacleType": "enemies" | ||
| }, | ||
| { | ||
| "id": "E", | ||
| "name": "Pillar Under Spikes", | ||
| "obstacleType": "inanimate" | ||
| } | ||
| ], | ||
| "enemies": [ | ||
|
|
@@ -514,6 +519,38 @@ | |
| "but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [2, 9], | ||
| "name": "G-Mode, Simple Blind Movement, Activate Pillar", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "any", | ||
| "morphed": false | ||
| }, | ||
| "comesThroughToilet": "any" | ||
| }, | ||
| "requires": [ | ||
| "Morph", | ||
| {"or": [ | ||
| "canInsaneJump", | ||
| {"ammo": {"type": "Super", "count": 1}}, | ||
| {"ammo": {"type": "Missile", "count": 1}}, | ||
| "Charge", | ||
| "Ice", | ||
| "Wave", | ||
| "Spazer", | ||
| "Plasma" | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. can also jump into the hole, overload PLMs, then use a PB to raise it. This could be a separate strat, since it can be done with artificial morph |
||
| ]}, | ||
| {"heatFrames": 0} | ||
| ], | ||
| "clearsObstacles": ["E"], | ||
| "note": [ | ||
| "Raise the pillar by shooting a missile or upgraded beam at it.", | ||
| "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", | ||
| "A basic beam shot will work if fired vertically down, onto the side of the spike.", | ||
| "Then, get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 16, | ||
| "link": [3, 3], | ||
|
|
@@ -1601,9 +1638,14 @@ | |
| "requires": [ | ||
| "h_heatResistant", | ||
| "h_canBombThings", | ||
| "h_canUsePowerBombs", | ||
| {"or": [ | ||
| "h_canUsePowerBombs", | ||
| "canInsaneJump", | ||
| {"obstaclesCleared": ["E"]} | ||
| ]}, | ||
| {"heatFrames": 350} | ||
| ], | ||
| "clearsObstacles": ["E"], | ||
| "note": [ | ||
| "The hibashi hit can be avoided by waiting for the pillar to go up.", | ||
| "That requires the use of one PB and more time than is worth unless heat proof." | ||
|
|
@@ -1630,7 +1672,8 @@ | |
| {"ammo": {"type": "PowerBomb", "count": 2}}, | ||
| {"heatFrames": 350}, | ||
| {"hibashiHits": 1} | ||
| ] | ||
| ], | ||
| "clearsObstacles": ["E"] | ||
| }, | ||
| { | ||
| "id": 90, | ||
|
|
@@ -1721,7 +1764,8 @@ | |
| {"heatFrames": 240} | ||
| ]} | ||
| ]} | ||
| ] | ||
| ], | ||
| "clearsObstacles": ["E"] | ||
| }, | ||
| { | ||
| "id": 95, | ||
|
|
@@ -1730,11 +1774,41 @@ | |
| "requires": [ | ||
| "h_canHeatedCrystalFlash" | ||
| ], | ||
| "clearsObstacles": ["E"], | ||
| "flashSuitChecked": true, | ||
| "devNote": [ | ||
| "FIXME: This can have a side effect of damaging the Bomb block which is not modelled." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [8, 8], | ||
| "name": "Raise Pillar", | ||
| "requires": [ | ||
| {"or": [ | ||
| {"and":[ | ||
| "canInsaneJump", | ||
| {"heatFrames": 60} | ||
| ]}, | ||
| {"ammo": {"type": "Super", "count": 1}}, | ||
| {"ammo": {"type": "Missile", "count": 1}}, | ||
| "Charge", | ||
| "Ice", | ||
| "Wave", | ||
| "Spazer", | ||
| "Plasma" | ||
| ]}, | ||
| {"heatFrames": 40} | ||
| ], | ||
| "clearsObstacles": ["E"], | ||
| "note": [ | ||
|
osse101 marked this conversation as resolved.
|
||
| "Raise the pillar by shooting a missile or upgraded beam at it.", | ||
| "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", | ||
| "A basic beam shot will work if fired vertically down, onto the side of the spike." | ||
| ], | ||
| "devNote": [ | ||
| "Power Bombs is handled by another strat." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [9, 1], | ||
| "name": "G-Mode, Collect the Item and Go Down Blind", | ||
|
|
@@ -1799,6 +1873,15 @@ | |
| {"or": [ | ||
| "canOffScreenMovement", | ||
| {"heatFrames": 200} | ||
| ]}, | ||
| {"or": [ | ||
| {"and": [ | ||
| "canInsaneJump", | ||
| {"heatFrames": 60} | ||
| ]}, | ||
| {"obstaclesCleared": ["E"]}, | ||
| {"hibashiHits": 1}, | ||
| {"ammo": {"type": "PowerBomb", "count": 1}} | ||
| ]} | ||
| ], | ||
| "collectsItems": [3], | ||
|
|
@@ -1807,7 +1890,33 @@ | |
| "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.", | ||
| "It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,", | ||
| "but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward." | ||
| ] | ||
| ], | ||
| "devNote": "FIXME: The Hibashi doesn't need a 4th PB in the power bomb case." | ||
| }, | ||
| { | ||
| "link": [9, 2], | ||
| "name": "G-Mode, Blind Temporary Blue and Speedball", | ||
| "requires": [ | ||
| "canEnterGMode", | ||
| "h_heatProof", | ||
| "canOffScreenMovement", | ||
| {"getBlueSpeed": {"usedTiles": 20, "steepDownTiles": 4, "openEnd": 1}}, | ||
| "canChainTemporaryBlue", | ||
| "canTrickyJump", | ||
| "canSpeedball", | ||
| {"or": [ | ||
| "canInsaneJump", | ||
| "SpringBall", | ||
|
osse101 marked this conversation as resolved.
Outdated
|
||
| {"ammo": {"type": "PowerBomb", "count": 1}}, | ||
| {"hibashiHits": 1}, | ||
| {"obstaclesCleared": ["E"]} | ||
| ]} | ||
| ], | ||
| "collectsItems": [3], | ||
| "clearsObstacles": ["B"], | ||
| "note": [ | ||
| "Use Speedbooster to break the bomb block near the item to collect it and then again to speedball back to the door." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [9, 7], | ||
|
|
||
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I think shutter might be a better name for it?
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I prefer shutter, but I was keeping consistent to the usage of pillar in some of these notes.