Screw Attack Room left-to-right side platform jumps#2029
Screw Attack Room left-to-right side platform jumps#2029osse101 merged 3 commits intovg-json-data:masterfrom
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| {"or": [ | ||
| "canMomentumConservingMorph", | ||
| {"and": [ | ||
| "canBeVeryPatient", |
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It's close to reliable with a stutter 4 tap. canSlowShortCharge would work well here 😸 I also duck the overhang and then straighten out after to touch the bomb blocks.
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Going for a lower speed ($1.F or a little less) did seem better; I think sometimes I was trying it at higher speeds, which apparently doesn't work. It's still much tougher than the version with Morph. I got rid of canBeVeryPatient but left the canInsaneJump, sound good?
The getBlueSpeed requirement is intended as a replacement for canSlowShortCharge.
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| }}, | ||
| {"or": [ | ||
| "canMomentumConservingMorph", |
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It feels to me like it is an airball and not really ceilingMorphTech. I'm morphing after the door.
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Fair enough, changed to canLateralMidAirMorph + canTrickyJump.
This is mainly useful as an alternative to shinesparking, in order to preserve a flash suit. It can also save some energy.
The test failure should be resolved after #2026 is merged (which can be done first).
Updated the Baby Kraid Room right-side setup note. Using the overhang makes the setup faster, and doing 4 arm pumps give you a 2nd possible frame for the morph, something I had missed before.