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Screw Attack Room left-to-right side platform jumps#2029

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osse101 merged 3 commits intovg-json-data:masterfrom
blkerby:side-platforms-14
Apr 29, 2025
Merged

Screw Attack Room left-to-right side platform jumps#2029
osse101 merged 3 commits intovg-json-data:masterfrom
blkerby:side-platforms-14

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@blkerby
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@blkerby blkerby commented Apr 23, 2025

This is mainly useful as an alternative to shinesparking, in order to preserve a flash suit. It can also save some energy.

The test failure should be resolved after #2026 is merged (which can be done first).

Updated the Baby Kraid Room right-side setup note. Using the overhang makes the setup faster, and doing 4 arm pumps give you a 2nd possible frame for the morph, something I had missed before.

@blkerby blkerby added the Area:Lower Norfair Stuff in Lower Norfair label Apr 23, 2025
{"or": [
"canMomentumConservingMorph",
{"and": [
"canBeVeryPatient",
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It's close to reliable with a stutter 4 tap. canSlowShortCharge would work well here 😸 I also duck the overhang and then straighten out after to touch the bomb blocks.

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Going for a lower speed ($1.F or a little less) did seem better; I think sometimes I was trying it at higher speeds, which apparently doesn't work. It's still much tougher than the version with Morph. I got rid of canBeVeryPatient but left the canInsaneJump, sound good?

The getBlueSpeed requirement is intended as a replacement for canSlowShortCharge.

"openEnd": 1
}},
{"or": [
"canMomentumConservingMorph",
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It feels to me like it is an airball and not really ceilingMorphTech. I'm morphing after the door.

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Fair enough, changed to canLateralMidAirMorph + canTrickyJump.

Comment thread region/lowernorfair/west/Screw Attack Room.json
Comment thread region/lowernorfair/west/Screw Attack Room.json
@osse101 osse101 merged commit 06811eb into vg-json-data:master Apr 29, 2025
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@blkerby blkerby deleted the side-platforms-14 branch February 15, 2026 00:10
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2 participants