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Refine Crab Shaft shinecharges#2050

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osse101 merged 1 commit intovg-json-data:masterfrom
blkerby:stutter-shinecharges-7
May 20, 2025
Merged

Refine Crab Shaft shinecharges#2050
osse101 merged 1 commit intovg-json-data:masterfrom
blkerby:stutter-shinecharges-7

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@blkerby blkerby commented May 4, 2025

  • Added a junction node 5 representing getting a shinecharge after running in from the left door.
  • Added temporary blue chain strats from there to all 3 doors.
  • Refined the shinespark frames and excessFrames for the strat that shinesparks up. The old value of 6 excess frames was unsound for getting onto the top platform.

@blkerby blkerby added the Area:Maridia Stuff in Maridia label May 4, 2025
Comment on lines +1919 to +1921
"canShinechargeMovementComplex",
{"shineChargeFrames": 120},
{"shinespark": {"frames": 9}}
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  • There isn't a simple way to shinespark back out the door.
  • Are shineChargeFrames lenienced at this step? I don't want scaling to make a return shinespark impossible.

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Right, shinesparking back out the door requires turning around and shooting the door open first, which I was thinking justifies the "canShinechargeMovementComplex" requirement, and at that level it seemed reasonable to expect jumping toward the door a bit to save some energy. The lenience for shinecharge frames is 60 in Hard, 30 in Very Hard. So with this amount of frames, the spark would just barely be in Hard logic if "canShinechargeMovementComplex" were enabled.

@osse101 osse101 merged commit d748ffc into vg-json-data:master May 20, 2025
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@blkerby blkerby deleted the stutter-shinecharges-7 branch February 15, 2026 00:11
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2 participants