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8 changes: 4 additions & 4 deletions region/brinstar/red/Alpha Power Bomb Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -461,7 +461,7 @@
]},
{"and": [
{"ammo": {"type": "PowerBomb", "count": 4}},
"canTrickyJump",
"canInsaneJump",
"canHitbox"
]},
{"and": [
Expand All @@ -473,7 +473,7 @@
{"ammo": {"type": "PowerBomb", "count": 2}},
"h_artificialMorphBombHorizontally",
{"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 1}},
"canTrickyJump",
"canInsaneJump",
"canHitbox"
]},
{"and": [
Expand Down Expand Up @@ -510,7 +510,7 @@
"requires": [
"canUseIFrames",
"canNeutralDamageBoost",
"canTrickyJump",
"canInsaneJump",
{"thornHits": 5},
"h_artificialMorphPowerBomb",
"h_additionalBomb"
Expand Down Expand Up @@ -542,7 +542,7 @@
"requires": [
"canUseIFrames",
"canNeutralDamageBoost",
"canInsaneJump",
"canTrickyGMode",
{"thornHits": 2},
"h_artificialMorphPowerBomb"
],
Expand Down
10 changes: 4 additions & 6 deletions region/brinstar/red/Caterpillar Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1219,7 +1219,6 @@
"HiJump",
"canWalljump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
{"and": [
"canTrickyDashJump",
Expand Down Expand Up @@ -1281,7 +1280,6 @@
"HiJump",
"canWalljump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
{"and": [
"canTrickyDashJump",
Expand Down Expand Up @@ -1836,7 +1834,8 @@
"morphed": false
}
},
"flashSuitChecked": true
"flashSuitChecked": true,
"devNote": "There could be an artificial morph IBJ option, but that would just bypass a crouch jump + down grab requirement."
},
{
"id": 82,
Expand All @@ -1862,7 +1861,6 @@
"HiJump",
"canWalljump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"h_crouchJumpDownGrab"
]}
Expand Down Expand Up @@ -2019,7 +2017,7 @@
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": true
"morphed": false
}
},
"requires": [],
Expand Down Expand Up @@ -2135,7 +2133,7 @@
"The camera will not scroll through the morph tunnel, but Samus will still be visible;",
"position where Samus appears to be standing on air one tile to the right of the ledge.",
"It is possible to test the location, as there is a block on the ceiling one tile left of the gate.",
"With Morph, Samus can fix the camera by going through the morph tunnel."
"With Morph, Samus can then fix the camera by going through the morph tunnel."
]
}
],
Expand Down
8 changes: 4 additions & 4 deletions region/brinstar/red/Red Brinstar Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -355,7 +355,7 @@
{
"id": 15,
"link": [1, 2],
"name": "Long Ceiling Bomb Jump (Artificial Morph)",
"name": "G-Mode Morph Long Ceiling Bomb Jump",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
Expand All @@ -366,7 +366,7 @@
{"notable": "Long Ceiling Bomb Jump"},
"h_artificialMorphLongCeilingBombJump",
"canBeVeryPatient",
"canInsaneJump"
"canTrickyGMode"
],
"flashSuitChecked": true,
"note": [
Expand Down Expand Up @@ -636,7 +636,7 @@
{
"id": 32,
"link": [2, 1],
"name": "Long Ceiling Bomb Jump (Artificial Morph)",
"name": "G-Mode Morph Long Ceiling Bomb Jump",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
Expand All @@ -649,7 +649,7 @@
"h_artificialMorphIBJ",
"h_artificialMorphLongCeilingBombJump",
"canBeVeryPatient",
"canInsaneJump"
"canTrickyGMode"
],
"flashSuitChecked": true,
"note": [
Expand Down
160 changes: 132 additions & 28 deletions region/brinstar/red/Red Tower.json
Original file line number Diff line number Diff line change
Expand Up @@ -1309,6 +1309,67 @@
},
"bypassesDoorShell": true
},
{
"id": 62,
"link": [3, 2],
"name": "G-mode Morph IBJ, Power Bomb the Rippers",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_artificialMorphLongIBJ",
"h_artificialMorphPowerBomb",
{"or": [
"h_artificialMorphStaggeredIBJ",
"h_artificialMorphPowerBomb"
]},
"h_artificialMorphPowerBomb",
{"or": [
"canWalljump",
"HiJump"
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall."
],
"devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6."
},
{
"id": 63,
"link": [3, 2],
"name": "G-Mode Morph IBJ Between the Bottom Rippers, Power Bomb the Blocks",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
{"notable": "IBJ Between the Bottom Rippers"},
"h_artificialMorphDoubleBombJump",
"h_artificialMorphStaggeredIBJ",
"h_artificialMorphPowerBomb",
"h_artificialMorphLongIBJ",
{"or": [
"canWalljump",
"HiJump"
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall.",
"With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers."
],
"devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6."
},
{
"id": 48,
"link": [3, 2],
Expand Down Expand Up @@ -1605,7 +1666,6 @@
]
},
{
"id": 62,
"link": [3, 6],
"name": "G-mode Morph IBJ, Power Bomb the Rippers",
"entranceCondition": {
Expand All @@ -1618,22 +1678,16 @@
"h_artificialMorphLongIBJ",
"h_artificialMorphPowerBomb",
{"or": [
"canTrickyJump",
"h_artificialMorphStaggeredIBJ",
"h_artificialMorphPowerBomb"
]},
"h_artificialMorphPowerBomb"
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall."
]
"note": "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all."
},
{
"id": 63,
"link": [3, 6],
"name": "IBJ Between the Bottom Rippers (Artificial Morph)",
"name": "G-Mode Morph IBJ Between the Bottom Rippers",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
Expand All @@ -1647,12 +1701,10 @@
"h_artificialMorphPowerBomb",
"h_artificialMorphLongIBJ"
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall.",
"With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers."
"With a Power Bomb, it can help to kill some of the Rippers."
]
},
{
Expand Down Expand Up @@ -1720,6 +1772,67 @@
"FIXME: This might also be possible with Spring Ball instead of HiJump, but if so it seems really bad."
]
},
{
"id": 81,
"link": [4, 2],
"name": "G-mode Morph IBJ, Power Bomb the Rippers",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_artificialMorphLongIBJ",
"h_artificialMorphPowerBomb",
{"or": [
"h_artificialMorphStaggeredIBJ",
"h_artificialMorphPowerBomb"
]},
"h_artificialMorphPowerBomb",
{"or": [
"canWalljump",
"HiJump"
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall."
],
"devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6."
},
{
"id": 82,
"link": [4, 2],
"name": "G-Mode Morph IBJ Between the Bottom Rippers, Power Bomb the Blocks",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
{"notable": "IBJ Between the Bottom Rippers"},
"h_artificialMorphDoubleBombJump",
"h_artificialMorphStaggeredIBJ",
"h_artificialMorphPowerBomb",
"h_artificialMorphLongIBJ",
{"or": [
"canWalljump",
"HiJump"
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall.",
"With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers."
],
"devNote": "This will kill the Beetom, which could prevent using it to get up, so this needs to get all the way to 2. Anything with Morph can exit G-Mode at 6."
},
{
"id": 68,
"link": [4, 2],
Expand Down Expand Up @@ -1966,7 +2079,6 @@
"flashSuitChecked": true
},
{
"id": 81,
"link": [4, 6],
"name": "G-mode Morph IBJ, Power Bomb the Rippers",
"entranceCondition": {
Expand All @@ -1979,22 +2091,16 @@
"h_artificialMorphLongIBJ",
"h_artificialMorphPowerBomb",
{"or": [
"canTrickyJump",
"h_artificialMorphStaggeredIBJ",
"h_artificialMorphPowerBomb"
]},
"h_artificialMorphPowerBomb"
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall."
]
"note": "Use two Power Bombs to kill the Rippers, or carefully pass the first two and place a single Power Bomb on the left ledge to kill them all."
},
{
"id": 82,
"link": [4, 6],
"name": "IBJ Between the Bottom Rippers (Artificial Morph)",
"name": "G-Mode Morph IBJ Between the Bottom Rippers",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
Expand All @@ -2008,12 +2114,10 @@
"h_artificialMorphPowerBomb",
"h_artificialMorphLongIBJ"
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Requires switching between single and double IBJs. While Doubles are not techincally necessary, they make the strat more bearable.",
"Exit G-Mode before the Power Bomb explodes in order to break the wall.",
"With an extra Power Bomb, it may be worthwhile to use it to kill some of the Rippers."
"With a Power Bomb, it can help to kill some of the Rippers."
]
},
{
Expand Down