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19 changes: 14 additions & 5 deletions region/brinstar/kraid/Baby Kraid Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -502,7 +502,7 @@
{"and": [
"h_artificialMorphIBJ",
"h_artificialMorphBombHorizontally",
"canTrickyJump"
"canTrickyDodgeEnemies"
]},
{"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 1}}
]}
Expand All @@ -526,17 +526,26 @@
}
},
"requires": [
{"enemyDamage": {"enemy": "Mini-Kraid", "type": "contact", "hits": 1}},
{"or": [
{"enemyDamage": {"enemy": "Mini-Kraid", "type": "contact", "hits": 1}},
{"and": [
{"or": [
"h_artificialMorphSpringBall",
"h_artificialMorphPowerBomb"
]},
{"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 10}}
]}
]},
"h_artificialMorphPowerBomb"
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Wait on the right side of Baby Kraid for about 10 seconds so that he shoots the maximum amount of projectiles which will move to the right after exiting G-Mode.",
"Roll through him and kill the left pirates with a Power Bomb. Only one is necessary when placing next to the pirate when it is as far to the left as possible.",
"When Baby Kraid is as far left as possible, use a Power Bomb to boost up and hit the stationary, invisible spikes, then roll to the left and kill the pirates with another Power Bomb.",
"To save a Power Bomb and take a bit more damage, roll through Baby Kraid then kill the left pirates with a Power Bomb. Only one is necessary when placing next to the pirate when it is as far to the left as possible.",
"Unmorph, freely kill Baby Kraid, then exit G-Mode. The his projectiles should all shoot to the right."
],
"devNote": "FIXME: It should be possible to use a second Power Bomb or Spring Ball to hit one of Kraids invisible projectiles to save Energy."
]
},
{
"id": 23,
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20 changes: 13 additions & 7 deletions region/brinstar/kraid/Warehouse Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -415,28 +415,34 @@
"name": "G-Mode Morph Kill the Beetoms",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"mode": "any",
"morphed": true
}
},
"requires": [
{"or": [
"h_artificialMorphPowerBomb",
{"and": [
"h_artificialMorphPowerBomb",
{"or": [
"canTrickyDodgeEnemies",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}}
]}
]},
{"and": [
"h_artificialMorphBombs",
{"or": [
"canTrickyJump",
"canTrickyGMode",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}}
]}
]}
]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": "Roll in while avoiding the Beetoms. It is possible to kill them all without getting hit; one of the most safe areas is the center of the lower floor.",
"devNote": [
"There is no way to avoid all damage in direct g-mode, nor a way to get out of immobile.",
"It is technically possible but very precise to kill them with a Power Bomb entering with 4 energy and both suits."
"note": [
"Quickly kill the Beetoms with Bombs or a Power Bomb.",
"In direct G-mode, Samus has a few i-frames to place a Power Bomb, in indirect G-mode, enter and immediately roll to the left to avoid the first Beetom.",
"With Bombs and without taking any damage, everything is harder. It is recommended to roll in the lower section, placing Bombs, while avoiding touching a Beetom or getting Bomb boosted."
]
},
{
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9 changes: 7 additions & 2 deletions region/brinstar/kraid/Warehouse Kihunter Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -282,12 +282,17 @@
"requires": [
{"or": [
"h_artificialMorphPowerBomb",
"canTrickyGMode",
{"enemyDamage": {"enemy": "Kihunter (green)", "type": "contact", "hits": 1}}
]}
],
"flashSuitChecked": true,
"note": "Overload the PLMs by rolling through the camera scroll blocks which are just above the shot blocks.",
"devNote": "In immobile, the Kihunters are in a worse location, but Samus starts with i-frames."
"note": [
"Overload the PLMs by rolling through the camera scroll blocks which are just above the shot blocks.",
"It is possible but tricky to do this damageless without a Power Bomb. Get the first Kihunter to swoop left twice,",
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I rushed to the shot blocks and backed up when swooped at.
Move in front of the blocks 3 times and retreat 3 times, then the PLMs are overloaded too.
But it feels like there is some ki movement RNG because they sometimes move differently and then it doesn't work. -direct

"then quickly move back and forth getting each other Kihunter to swoop without touching Samus.",
"In immobile, the Kihunters are in a worse location, but Samus starts with i-frames, so it is a similar difficulty."
]
},
{
"id": 9,
Expand Down