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Crab Maze leave shinecharged#2059

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osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:stutter-shinecharges-8
May 20, 2025
Merged

Crab Maze leave shinecharged#2059
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:stutter-shinecharges-8

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@blkerby blkerby commented May 19, 2025

There's already a "Leave with Spark" water shinecharge strat here in Very Hard that can only spark out in bottom position. The new strat can make it out with frames remaining. Without canInsaneJump, the extra lenience is designed to make it so that in Expert you would only be expected to spark at the doorway, not actually leave with frames remaining.

Video: https://videos.maprando.com/video/6401

@blkerby blkerby added the Area:Crateria Stuff in Crateria label May 19, 2025
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osse101 previously approved these changes May 20, 2025
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My best left the room with 7 frames remaining. But all of these PreciseStutterWaterShineCharges have been too hard for me.

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blkerby commented May 20, 2025

My best left the room with 7 frames remaining. But all of these PreciseStutterWaterShineCharges have been too hard for me.

Bumped it up a difficulty tier now by changing it to require canInsaneJump and then give 15 extra frames except with canBeVeryPatient. This makes it more consistent with the requirements that we've been putting on other stutter shinecharge strats. Compared to the others, this one doesn't require resetting the room on each attempt; but that's probably not enough to justify the harder way it was written before. So now it won't be in logic at all on Expert; on Extreme it would expect leaving with 5 frames remaining (after accounting for lenience); and on Insane it would expect leaving with 25. My best is 30, so that leaves at least some cushion, though it is very hard.

@osse101 osse101 merged commit 4f86351 into vg-json-data:master May 20, 2025
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@blkerby blkerby deleted the stutter-shinecharges-8 branch February 15, 2026 00:11
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2 participants