Add reqs to deal with Pirates in Escape Room 4 L->R#2073
Merged
osse101 merged 2 commits intovg-json-data:masterfrom May 30, 2025
Merged
Add reqs to deal with Pirates in Escape Room 4 L->R#2073osse101 merged 2 commits intovg-json-data:masterfrom
osse101 merged 2 commits intovg-json-data:masterfrom
Conversation
osse101
reviewed
May 29, 2025
| }}, | ||
| {"or": [ | ||
| "HiJump", | ||
| "canWalljump", |
Contributor
There was a problem hiding this comment.
I think, canConsecutiveWalljump for difficulty placement. Or it would take more pirate hits to climb up, at medium.
Contributor
Author
There was a problem hiding this comment.
canConsecutiveWalljump is a Medium tech so it wouldn't change the difficulty. I think you're right it's a problem. Medium players will probably get knocked down almost indefinitely while trying to walljump past the Pirates. It needs some non-trivial enemy dodging to avoid that outcome, and this fits more in Hard. So seems best to just remove the canWalljump option here. The Hard-level Pirate evade with walljump is covered already in the other strat.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
With nothing, killing all the Pirates here takes quite a long time, which doesn't seem fair for Basic. And even for Hard, if you were in a situation where you really had to kill them (e.g. walljumpless with IBJ) and had no weapons, I think it would feel pretty bad. So this splits off "Evade Pirates" and "Tank Damage" strats from the "Base" kill strat. There could possibly be more options here, so let me know if I missed something.