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Add reqs to deal with Pirates in Escape Room 4 L->R#2073

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osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:tourian-escape-4-kill
May 30, 2025
Merged

Add reqs to deal with Pirates in Escape Room 4 L->R#2073
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:tourian-escape-4-kill

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@blkerby blkerby commented May 26, 2025

With nothing, killing all the Pirates here takes quite a long time, which doesn't seem fair for Basic. And even for Hard, if you were in a situation where you really had to kill them (e.g. walljumpless with IBJ) and had no weapons, I think it would feel pretty bad. So this splits off "Evade Pirates" and "Tank Damage" strats from the "Base" kill strat. There could possibly be more options here, so let me know if I missed something.

@blkerby blkerby added the Area:Tourian Stuff in Tourian label May 26, 2025
}},
{"or": [
"HiJump",
"canWalljump",
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I think, canConsecutiveWalljump for difficulty placement. Or it would take more pirate hits to climb up, at medium.

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canConsecutiveWalljump is a Medium tech so it wouldn't change the difficulty. I think you're right it's a problem. Medium players will probably get knocked down almost indefinitely while trying to walljump past the Pirates. It needs some non-trivial enemy dodging to avoid that outcome, and this fits more in Hard. So seems best to just remove the canWalljump option here. The Hard-level Pirate evade with walljump is covered already in the other strat.

@osse101 osse101 merged commit 0a0fea0 into vg-json-data:master May 30, 2025
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@blkerby blkerby deleted the tourian-escape-4-kill branch February 15, 2026 00:08
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