Kraid X-mode leave shinecharged#2079
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| "canBeVeryPatient" | ||
| ]}, | ||
| {"shineChargeFrames": 10} | ||
| ]} |
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I don't follow this or, but the rest looks good
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That or just makes it expect 10 more shinecharge frames for the case where you don't do the neutral damage boost to get up to the ledge quicker. My thinking is the damage boost version fits more in Insane, and the 5 lenience shinecharge frames in Extreme isn't enough to make up the difference so you want a little extra lenience here.
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That's very hard to pull off well.
I learned you can turn around in xmode without losing blue speed. For whatever reason, holding angle retains blue so you can turn around, or arm pump. Dunno if that helps enough to change shinechargeFrames.
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Interesting, I didn't know about that. This is easier than the neutral damage boost and leaves more frames remaining. I found that by timing the shinecharge and X-ray release to come after the i-frame refresh (not particularly precise), you can avoid the second thorn hit. With this you can leave with 140 frames remaining, matching the Kraid dead strat. Given what you have to do for each attempt, I'm thinking 135 frames remaining seems reasonable at the Insane level. We could add some new advanced X-mode tech but for now I just used canBeVeryPatient to give more lenience in Extreme.
Also added a right-side strat (assuming "h_KraidCameraFix") with the same requirements.
| "canBeVeryPatient" | ||
| ]}, | ||
| {"shineChargeFrames": 10} | ||
| ]} |
There was a problem hiding this comment.
That's very hard to pull off well.
I learned you can turn around in xmode without losing blue speed. For whatever reason, holding angle retains blue so you can turn around, or arm pump. Dunno if that helps enough to change shinechargeFrames.
We had a note about this one, suggesting it was left out because canRiskPermanentLossOfAccess would be required, but it's not really because gaining a shinecharge is also possible with Kraid dead.
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