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Ridley G-mode and ridleyKill requirement #2083
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| Original file line number | Diff line number | Diff line change | ||||
|---|---|---|---|---|---|---|
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@@ -395,6 +395,84 @@ | |||||
| {"heatFrames": 50} | ||||||
| ] | ||||||
| }, | ||||||
| { | ||||||
| "link": [1, 3], | ||||||
| "name": "G-Mode Crystal Flash Stuck Ridley", | ||||||
| "entranceCondition": { | ||||||
| "comeInWithGMode": { | ||||||
| "mode": "any", | ||||||
| "morphed": false | ||||||
|
blkerby marked this conversation as resolved.
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|
||||||
| } | ||||||
| }, | ||||||
| "requires": [ | ||||||
| {"notable": "G-Mode Crystal Flash Stuck Ridley"}, | ||||||
| "h_CrystalFlash", | ||||||
| "h_usePowerBomb", | ||||||
| {"or": [ | ||||||
| {"and": [ | ||||||
| {"or": [ | ||||||
| "canWalljump", | ||||||
| "HiJump", | ||||||
| "canSpringBallJumpMidAir", | ||||||
| "SpaceJump" | ||||||
| ]}, | ||||||
| {"ridleyKill": { | ||||||
| "powerBombs": false, | ||||||
| "gMode": true, | ||||||
| "stuck": "bottom"} | ||||||
| } | ||||||
| ]}, | ||||||
| {"ridleyKill": { | ||||||
| "powerBombs": false, | ||||||
| "gMode": true, | ||||||
| "stuck": "top" | ||||||
| }} | ||||||
| ]}, | ||||||
| {"autoReserveTrigger": {}}, | ||||||
| {"heatFrames": 720}, | ||||||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If you trigger reserves while against the wall, ridley will quickly explode which is safer and faster. Bottom right was the hardest stuck position because it looked like you need to use the tail and that is close to the acid, but you can do it.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You may need a second reserve for the lower positions, actually. And an etank to use them.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This amount of heat frames is already going to be forcing a second reserve and ETank (or Varia). By the way, I had the heatFrames wrong before because I forgot about the heatFrames included in the
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm curious how the quick explode thing works; I thought Ridley had to try grabbing you a bunch of times before that would happen. The heat frames aren't accounting for the quick explode option: I wasn't sure if it is something generally possible or only in this specific stuck position.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The 10 lunges attempts happen very very quickly for the quick explode. Getting it as quickly as the reserve trigger in my clip does is extremely rare. I think its more common to get 2-4 real lunges if you are trying to get an explode kill. So quick explode is not generally possible. Also, I tried quick explode in a normal fight, and getting grabbed was faster. |
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| {"partialRefill": {"type": "Energy", "limit": 100}} | ||||||
| ], | ||||||
| "setsFlags": ["f_DefeatedRidley"], | ||||||
| "note": [ | ||||||
| "Enter the room in G-mode, perform a Crystal Flash, then lay an additional Power Bomb, preferably at the top of the room.", | ||||||
| "The Power Bomb will not explode but will continually force Ridley into a corner of the room.", | ||||||
| "If the Power Bomb is laid near the top of the room, then Ridley will be forced into the bottom of the room,", | ||||||
| "making it easy to damage Ridley at the highest possible rate;", | ||||||
| "if the Power Bomb is laid lower, Ridley will be forced to the top of room, and Samus will have to jump repeatedly to bring it on camera.", | ||||||
| "in which case Ridley can still be damaged but more slowly and with some caution needed to avoid invisible fireballs.", | ||||||
| "After reducing Ridley's health to zero, take damage from Ridley or an invisible fireball to trigger auto-reserves and exit G-mode.", | ||||||
| "Then get grabbed by Ridley to finish the fight." | ||||||
| ] | ||||||
| }, | ||||||
| { | ||||||
| "link": [1, 3], | ||||||
| "name": "G-Mode Ridley with 30 Supers", | ||||||
| "entranceCondition": { | ||||||
| "comeInWithGMode": { | ||||||
| "mode": "any", | ||||||
| "morphed": false | ||||||
|
blkerby marked this conversation as resolved.
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|
||||||
| } | ||||||
| }, | ||||||
| "requires": [ | ||||||
| {"notable": "G-Mode Ridley with 30 Supers"}, | ||||||
| {"heatFrames": 0}, | ||||||
|
osse101 marked this conversation as resolved.
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| {"ammo": {"type": "Super", "count": 30}}, | ||||||
| {"partialRefill": {"type": "Energy", "limit": 100}} | ||||||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. can use the helper
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If you have the energy, then it's possible to just not collect the drops, in which case no pause abuse is needed and no additional heat damage is taken either (there are still Base heat frames needed to make it from node 3 to one of the doors). Added an option for that now, and included the pause abuse requirement for the other case. |
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| ], | ||||||
| "setsFlags": ["f_DefeatedRidley"], | ||||||
| "note": [ | ||||||
| "Enter the room in G-mode and quickly kill Ridley with 30 Supers.", | ||||||
| "G-mode protects against heat damage but also causes Ridley's fireballs to be invisible and not move.", | ||||||
| "As long as Ridley is swooping, not many fireballs will be placed, so delaying Ridley from pogoing can be helpful.", | ||||||
| "Once Ridley begins pogoing, it generally becomes unsafe for Samus to jump high because of the risk of touching a fireball.", | ||||||
| "By the end of the fight, projectiles will probably be overloaded, causing Ridley's drops not to spawn;", | ||||||
| "to solve this, exit G-mode just before drops spawn, and pause abuse in order to collect them." | ||||||
| ], | ||||||
| "devNote": [ | ||||||
| "Leaving back through the open door while still in G-Mode can also be possible,", | ||||||
| "but the risk of hitting a fireball is probably too high for that to be reasonable." | ||||||
| ] | ||||||
| }, | ||||||
| { | ||||||
| "id": 4, | ||||||
| "link": [2, 2], | ||||||
|
|
@@ -577,6 +655,85 @@ | |||||
| ], | ||||||
| "flashSuitChecked": true | ||||||
| }, | ||||||
| { | ||||||
| "link": [2, 3], | ||||||
| "name": "G-Mode Crystal Flash Stuck Ridley", | ||||||
| "entranceCondition": { | ||||||
| "comeInWithGMode": { | ||||||
| "mode": "any", | ||||||
| "morphed": false | ||||||
|
blkerby marked this conversation as resolved.
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|
||||||
| } | ||||||
| }, | ||||||
| "requires": [ | ||||||
| {"notable": "G-Mode Crystal Flash Stuck Ridley"}, | ||||||
| "h_CrystalFlash", | ||||||
| "h_usePowerBomb", | ||||||
| {"or": [ | ||||||
| {"and": [ | ||||||
| {"or": [ | ||||||
| "canWalljump", | ||||||
| "HiJump", | ||||||
| "canSpringBallJumpMidAir", | ||||||
| "SpaceJump" | ||||||
| ]}, | ||||||
| {"ridleyKill": { | ||||||
| "powerBombs": false, | ||||||
| "gMode": true, | ||||||
| "stuck": "bottom"} | ||||||
| } | ||||||
| ]}, | ||||||
| {"ridleyKill": { | ||||||
| "powerBombs": false, | ||||||
| "gMode": true, | ||||||
| "stuck": "top" | ||||||
| }} | ||||||
| ]}, | ||||||
| {"autoReserveTrigger": {}}, | ||||||
| {"heatFrames": 720}, | ||||||
| {"partialRefill": {"type": "Energy", "limit": 100}} | ||||||
| ], | ||||||
| "setsFlags": ["f_DefeatedRidley"], | ||||||
| "note": [ | ||||||
| "Enter the room in G-mode, perform a Crystal Flash, then lay an additional Power Bomb, preferably at the top of the room.", | ||||||
| "The Power Bomb will not explode but will continually force Ridley into a corner of the room.", | ||||||
| "If the Power Bomb is laid near the top of the room, then Ridley will be forced into the bottom of the room,", | ||||||
| "making it easy to damage Ridley at the highest possible rate;", | ||||||
| "if the Power Bomb is laid lower, Ridley will be forced to the top of room, and Samus will have to jump repeatedly to bring it on camera.", | ||||||
| "in which case Ridley can still be damaged but more slowly and with some caution needed to avoid invisible fireballs.", | ||||||
| "After reducing Ridley's health to zero, take damage from Ridley or an invisible fireball to trigger auto-reserves and exit G-mode.", | ||||||
| "Then get grabbed by Ridley to finish the fight." | ||||||
| ], | ||||||
| "devNote": [ | ||||||
| "FIXME: artificial morph with direct G-mode is another option for laying a Power Bomb at the top of the room,", | ||||||
|
osse101 marked this conversation as resolved.
|
||||||
| "by landing on the door ledge on entry." | ||||||
| ] | ||||||
| }, | ||||||
| { | ||||||
| "link": [2, 3], | ||||||
| "name": "G-Mode Ridley with 30 Supers", | ||||||
| "entranceCondition": { | ||||||
| "comeInWithGMode": { | ||||||
| "mode": "any", | ||||||
| "morphed": false | ||||||
|
blkerby marked this conversation as resolved.
Outdated
|
||||||
| } | ||||||
| }, | ||||||
| "requires": [ | ||||||
| {"notable": "G-Mode Ridley with 30 Supers"}, | ||||||
| {"heatFrames": 0}, | ||||||
| {"ammo": {"type": "Super", "count": 30}}, | ||||||
| {"partialRefill": {"type": "Energy", "limit": 100}} | ||||||
| ], | ||||||
| "setsFlags": ["f_DefeatedRidley"], | ||||||
| "note": [ | ||||||
| "Enter the room in G-mode and quickly kill Ridley with 30 Supers.", | ||||||
| "G-mode protects against heat damage but also causes Ridley's fireballs to be invisible and not move.", | ||||||
| "As long as Ridley is swooping, not many fireballs will be placed, so delaying Ridley from pogoing can be helpful.", | ||||||
| "Once Ridley begins pogoing, it generally becomes unsafe for Samus to jump high because of the risk of touching a fireball.", | ||||||
| "By the end of the fight, projectiles will probably be overloaded, causing Ridley's drops not to spawn;", | ||||||
| "to solve this, exit G-mode just before drops spawn, and pause abuse in order to collect them.", | ||||||
| "Leaving back through the open door while still in G-mode is also possible." | ||||||
| ] | ||||||
| }, | ||||||
| { | ||||||
| "id": 9, | ||||||
| "link": [3, 1], | ||||||
|
|
@@ -662,9 +819,7 @@ | |||||
| "name": "Heat Proof Ridley", | ||||||
| "requires": [ | ||||||
| "h_heatProof", | ||||||
| {"enemyKill": { | ||||||
| "enemies": [["Ridley"]] | ||||||
| }} | ||||||
| {"ridleyKill": {}} | ||||||
| ], | ||||||
| "setsFlags": ["f_DefeatedRidley"] | ||||||
| }, | ||||||
|
|
@@ -675,9 +830,7 @@ | |||||
| "requires": [ | ||||||
| {"notable": "Ridley without Heat Protection"}, | ||||||
| {"heatFrames": 0}, | ||||||
| {"enemyKill": { | ||||||
| "enemies": [["Ridley"]] | ||||||
| }} | ||||||
| {"ridleyKill": {}} | ||||||
| ], | ||||||
| "setsFlags": ["f_DefeatedRidley"], | ||||||
| "note": "Fight Ridley without immunity to heat damage.", | ||||||
|
|
@@ -698,8 +851,24 @@ | |||||
| "id": 1, | ||||||
| "name": "Ridley without Heat Protection", | ||||||
| "note": "Fight Ridley without immunity to heat damage." | ||||||
| }, | ||||||
| { | ||||||
| "id": 2, | ||||||
| "name": "G-Mode Crystal Flash Stuck Ridley", | ||||||
| "note": [ | ||||||
| "In G-mode, use a Crystal Flash and additional Power Bomb to get Ridley stuck at the bottom-left of the room.", | ||||||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
osse101 marked this conversation as resolved.
Outdated
|
||||||
| "To end the fight, exit G-mode by using damage from Ridley to trigger auto-reserves." | ||||||
| ] | ||||||
| }, | ||||||
| { | ||||||
| "id": 3, | ||||||
| "name": "G-Mode Ridley with 30 Supers", | ||||||
| "note": [ | ||||||
| "In G-Mode, use 30 Supers to end the fight quickly, carefully avoiding the invisible fireballs that Ridley spawns.", | ||||||
| "Use X-Ray to exit G-Mode precisely at the end of the fight just before drops spawn." | ||||||
| ] | ||||||
| } | ||||||
| ], | ||||||
| "nextStratId": 27, | ||||||
| "nextNotableId": 2 | ||||||
| "nextNotableId": 4 | ||||||
| } | ||||||
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