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Refine some Metroid Room 2 shinecharges #2085
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osse101
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vg-json-data:master
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blkerby:metroid-room-2-shinecharges
Jun 10, 2025
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65b53e7
Refine some Metroid Room 2 shinecharges
blkerby 27fdfea
add Wave option for avoiding Metroid eating shot
blkerby 891d475
update note on lower platform run speed
blkerby 2ce75be
add notes and canTrickyDodgeEnemies requirement
blkerby 28202d7
add devNote about unmorph downback method
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comeInShinechargingthough.comeInShinechargingtoo.There was a problem hiding this comment.
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Here's a little practice session for the moonfall: https://videos.maprando.com/video/6622. I got 6 successful attempts in a row at the end, showing it can be reliable if you do the moonfall from the correct position. I need to add to the note to explain this though
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For me avoiding damage with the morph roll was harder: https://videos.maprando.com/video/6623. It feels like it can be reliable if you aim for the correct place to soft-morph. I still miss it a lot but it feels like movement errors on my part rather than something fundamentally unpredictable/uncontrollable.
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Like this https://videos.maprando.com/video/6631
And it would be the hardest method to execute.
I feel I would always trust TwoTileSqueeze over moonfall here. But they are both low level tech in context here, and not driving the logic.
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I see, nice, didn't think of that one. Yeah that feels harder than all the other methods but it leaves with more frames remaining (and avoids all damage). Left it as a FIXME because I wasn't sure what the tech requirement should be.