add Zeb Ice Clip SBA to Big Pink#2092
Conversation
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The other Zeb Ice Clip strat has
Probably OK here too?, but I didn't check anything. Un- and re-equipping Ice would need another requirement I think. Didn't include that one either, maybe I should have... |
| "devNote": "If the item is not there, then another strat will be used to overload PLMs another way." | ||
| }, | ||
| { | ||
| "id": 177, |
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This will get auto added and incremented when we run the scripts
| "id": 177, |
| } | ||
| ], | ||
| "nextStratId": 177, | ||
| "nextStratId": 178, |
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| "nextStratId": 178, | |
| "nextStratId": 177, |
| "Freeze the Zebbo low in the pipe. Crouch and shoot works for that, or shooting as Samus is approaching it.", | ||
| "Jump on the left side of the pipe and walk right until you get blocked by the frozen Zebbo.", | ||
| "Start the ice SBA facing right. The bottom particle will instantly kill the Zebbo. Turn around towards the left.", | ||
| "At the right moment, jump to prevent the tail particle of the clockwise rotation to freeze the Zebbo inside the pipe.", | ||
| "As Samus starts falling down again, push left to freeze the rising Zebbo with the leading particle of the rotation.", | ||
| "While preserving the remaining 2 particles, spinjump over the frozen Zebbo to quickly get to the floor above Samus.", | ||
| "Run left until Samus hits the wall. While in the standing pose and holding jump, press right to do a buffered turnaround spinjump. Holding L+R during the jump can help to stop at the correct position after landing.", | ||
| "Wait until one of the remaining particles flies off and freezes the Zebbo at the correct height.", | ||
| "Move towards the right side of the floor below the Zebbo pipe. While running left, un- and then re-equip ice to synchronize with the Zebbo. At the left side, jump up and shoot up to freeze the Zebbo one last time, then walljump up and do the clip.", | ||
| "Note: If the Zebbo drops something, the frozen position at the end will be 1 pixel lower. This doesn't matter, both pixels work." |
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Zebbo are the green ones
| "Freeze the Zebbo low in the pipe. Crouch and shoot works for that, or shooting as Samus is approaching it.", | |
| "Jump on the left side of the pipe and walk right until you get blocked by the frozen Zebbo.", | |
| "Start the ice SBA facing right. The bottom particle will instantly kill the Zebbo. Turn around towards the left.", | |
| "At the right moment, jump to prevent the tail particle of the clockwise rotation to freeze the Zebbo inside the pipe.", | |
| "As Samus starts falling down again, push left to freeze the rising Zebbo with the leading particle of the rotation.", | |
| "While preserving the remaining 2 particles, spinjump over the frozen Zebbo to quickly get to the floor above Samus.", | |
| "Run left until Samus hits the wall. While in the standing pose and holding jump, press right to do a buffered turnaround spinjump. Holding L+R during the jump can help to stop at the correct position after landing.", | |
| "Wait until one of the remaining particles flies off and freezes the Zebbo at the correct height.", | |
| "Move towards the right side of the floor below the Zebbo pipe. While running left, un- and then re-equip ice to synchronize with the Zebbo. At the left side, jump up and shoot up to freeze the Zebbo one last time, then walljump up and do the clip.", | |
| "Note: If the Zebbo drops something, the frozen position at the end will be 1 pixel lower. This doesn't matter, both pixels work." | |
| "Freeze the Zeb low in the pipe. Crouch and shoot works for that, or shooting as Samus is approaching it.", | |
| "Jump on the left side of the pipe and walk right until you get blocked by the frozen Zeb.", | |
| "Start the ice SBA facing right. The bottom particle will instantly kill the Zeb. Turn around towards the left.", | |
| "At the right moment, jump to prevent the tail particle of the clockwise rotation to freeze the Zeb inside the pipe.", | |
| "As Samus starts falling down again, push left to freeze the rising Zeb with the leading particle of the rotation.", | |
| "While preserving the remaining 2 particles, spinjump over the frozen Zeb to quickly get to the floor above Samus.", | |
| "Run left until Samus hits the wall. While in the standing pose and holding jump, press right to do a buffered turnaround spinjump. Holding L+R during the jump can help to stop at the correct position after landing.", | |
| "Wait until one of the remaining particles flies off and freezes the Zeb at the correct height.", | |
| "Move towards the right side of the floor below the Zeb pipe. While running left, un- and then re-equip ice to synchronize with the Zeb. At the left side, jump up and shoot up to freeze the Zeb one last time, then walljump up and do the clip.", | |
| "Note: If the Zeb drops something, the frozen position at the end will be 1 pixel lower. This doesn't matter, both pixels work." |
| "Freeze the Zebbo low in the pipe. Crouch and shoot works for that, or shooting as Samus is approaching it.", | ||
| "Jump on the left side of the pipe and walk right until you get blocked by the frozen Zebbo.", | ||
| "Start the ice SBA facing right. The bottom particle will instantly kill the Zebbo. Turn around towards the left.", | ||
| "At the right moment, jump to prevent the tail particle of the clockwise rotation to freeze the Zebbo inside the pipe.", | ||
| "As Samus starts falling down again, push left to freeze the rising Zebbo with the leading particle of the rotation.", | ||
| "While preserving the remaining 2 particles, spinjump over the frozen Zebbo to quickly get to the floor above Samus.", | ||
| "Run left until Samus hits the wall. While in the standing pose and holding jump, press right to do a buffered turnaround spinjump. Holding L+R during the jump can help to stop at the correct position after landing.", | ||
| "Wait until one of the remaining particles flies off and freezes the Zebbo at the correct height.", | ||
| "Move towards the right side of the floor below the Zebbo pipe. While running left, un- and then re-equip ice to synchronize with the Zebbo. At the left side, jump up and shoot up to freeze the Zebbo one last time, then walljump up and do the clip.", | ||
| "Note: If the Zebbo drops something, the frozen position at the end will be 1 pixel lower. This doesn't matter, both pixels work." |
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Did you test both pixels without HiJump? HiJump adds a third pixel.
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No HiJump used
| "canUseFrozenEnemies", | ||
| "Charge", |
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| "canUseFrozenEnemies", | |
| "Charge", | |
| "canSpecialBeamAttack", | |
| "canInsaneJump", |
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canInsaneJump seems like too much for me, the movement is kind of easy
| "canUseFrozenEnemies", | ||
| "Charge", | ||
| {"ammo": {"type": "PowerBomb", "count": 1}}, | ||
| "canStaggeredWalljump" |
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| "canStaggeredWalljump" | |
| "canStaggeredWalljump", | |
| "h_preciseIceClip" |
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I thought this might be similar to e.g. the ice clip in botwoon hallway in the sense that it's always (at least I think so?) guaranteed to freeze at the correct height and that strat doesn't use h_preciseIceClip. Is that line of thinking not correct?
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I havent tested the strat, but here is some quick feedback.
Un- and re-equipping Ice could include |
osse101
left a comment
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The strat block needs to be moved next to the other "link": [13, 5], ones.
It should be the same difficulty as the wave/spazer versions, but many little things matter and I'm going through them.
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https://videos.maprando.com/video/6636 |
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@kjbranch: @osse101: I'll modify the pr as soon as I figure out how ^^° |
Basically it means: the strat was written in a way to account for if it is possible to maintain/prevent using a flash suit. And since the
I'm surprised it's not harder than it is. I figured that would be required but hadn't tried it. Looks like osse is suggesting using
It would still require the precise ice clip, even though there is a reliable setup. It only wouldnt be if the strat was significantly easier than
Reach out if you need help! |
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Thanks! I'm not sure but I think just pushing the changes to the branch also update the pr. I think the thing that confuses me a little bit about canPreciseCeilingClip is that in botwoon hallway the mochtroid also has to be frozen at a precise vertical position, it's just really easy to hit that position so it doesn't have the About |
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The PR looks good to me.
There are three types of ice clips (x-ray, precise, high), and Botwoons is actually a high pixel clip, but it's so easy and well known that we made a notable for it and moved it down to Medium. But the precise clip tech is mostly defined as getting the enemy into the correct position and crouching on it and jumping through, all of which are exactly what's included in this strat. There's a more complex setup than most, giving a reliable positioning, but it still seems like a
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Yeah, the plan is that eventually every strat will have Once we begin supporting flash suit logic in the randomizer, it will conservatively assume that any strats without |
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Looks good to me. I find it equivalently hard to Eddie's Spazer setup. |
Not 100% sure if this is all satisfactory.