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16 changes: 16 additions & 0 deletions region/brinstar/green/Green Hill Zone.json
Original file line number Diff line number Diff line change
Expand Up @@ -1170,6 +1170,22 @@
"requires": [],
"flashSuitChecked": true
},
{
"link": [3, 1],
"name": "G-Mode Direct, Open Gate",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
},
"requires": [],
"flashSuitChecked": true,
"note": [
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
]
},
{
"id": 50,
"link": [3, 1],
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110 changes: 110 additions & 0 deletions region/norfair/east/Double Chamber.json
Original file line number Diff line number Diff line change
Expand Up @@ -2532,6 +2532,116 @@
"flashSuitChecked": true,
"note": "Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper."
},
{
"link": [3, 4],
"name": "G-Mode, Open Gate",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"h_heatedGMode",
{"or": [
"SpaceJump",
"canPreciseGrapple",
"canSpringBallJumpMidAir",
"canInsaneWalljump",
{"and": [
"HiJump",
"canWalljump"
]},
{"and": [
"HiJump",
"SpeedBooster"
]},
{"and": [
"canStaggeredIBJ",
"canDoubleBombJump",
"canBombHorizontally"
]},
"h_IBJFromSpikes"
]},
{"heatFrames": 35}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room.",
"With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper.",
"In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.",
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
]
},
{
"link": [3, 4],
"name": "G-Mode, Kill the Ripper then IBJ, Open Gate",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"h_heatedGMode",
{"or": [
"ScrewAttack",
"h_usePowerBomb",
{"ammo": {"type": "Missile", "count": 2}},
{"ammo": {"type": "Super", "count": 1}}
]},
"canIBJ",
"canBombHorizontally",
{"heatFrames": 35}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room.",
"In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.",
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
]
},
{
"link": [3, 4],
"name": "G-Mode Morph, Open Gate",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_heatedGMode",
{"or": [
"h_artificialMorphCeilingBombJump",
{"and": [
"h_artificialMorphBombHorizontally",
"h_artificialMorphIBJ",
"h_artificialMorphPowerBomb"
]},
{"and": [
"h_artificialMorphBombHorizontally",
"canTrickyDodgeEnemies",
"h_artificialMorphDoubleBombJump",
"h_artificialMorphStaggeredIBJ"
]}
]},
{"heatFrames": 35}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper.",
"In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate.",
"In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it.",
"Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit."
],
"devNote": "Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item."
},
{
"id": 60,
"link": [3, 5],
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