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9 changes: 6 additions & 3 deletions region/maridia/outer/Main Street.json
Original file line number Diff line number Diff line change
Expand Up @@ -502,12 +502,15 @@
"link": [1, 1],
"name": "G-Mode Regain Mobility",
"requires": [
"never"
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}}
],
"gModeRegainMobility": {},
"flashSuitChecked": true,
"note": "Start on the right side and carefully land on the right edge. If in artificial morph, use spring ball or quickly bomb or bomb over the crab to avoid a second hit.",
"devNote": "FIXME: It may be possible to get hit on the left side, but it would be dependent on the strats coming in, sometimes you're immobilized too high to get hit."
"note": [
"Start on the far right or left side to get hit by the crab.",
"If on the right side, carefully land on the right edge; if in artificial morph, use Spring Ball or quickly bomb to kill or boost over the crab to avoid a second hit."
],
"devNote": "Using artificial morph in-room will already require some sort of movement, so it is not included here to avoid a second hit."
},
{
"id": 152,
Expand Down
188 changes: 157 additions & 31 deletions region/maridia/outer/Mt. Everest.json
Original file line number Diff line number Diff line change
Expand Up @@ -250,13 +250,7 @@
"note": "Shinespark direct link"
},
{"id": 5},
{
"id": 9,
"devNote": [
"FIXME It is possible to spark 4->9 with precise positioning and a downgrab on the grapple blocks.",
"It is also possible to have a precise amount of energy to fall onto the blocks."
]
},
{"id": 9},
{"id": 11},
{"id": 12}
]
Expand Down Expand Up @@ -304,7 +298,8 @@
{
"id": 10,
"note": "One-way link for shinesparking and cross-room jumps."
}
},
{"id": 12}
]
},
{
Expand Down Expand Up @@ -891,7 +886,8 @@
"note": "Crouch on the lowest stair, then shinespark horizontally to bonk at the top corner of the grapple block. Down grab to get onto it.",
"devNote": [
"This is only done suitless, as with Gravity, you can gravity jump up there.",
"A similar strat can be done from the top right door, but it doesn't have a nice setup and has to be done midair."
"A similar strat can be done from the top right door, but it doesn't have a nice setup and has to be done midair.",
"FIXME: Add a variant with canControlShinesparkEnd."
]
},
{
Expand Down Expand Up @@ -965,13 +961,15 @@
"canTrickyJump",
{"or": [
"h_EverestMorphTunnelExpanded",
"h_artificialMorphPowerBomb",
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}}
]}
],
"flashSuitChecked": true,
"note": [
"Bounce from the right peak into the morph tunnel.",
"Samus can't bounce twice in a single fall, so start from the right ground, not the raised scaffolding by the door."
"Samus can't bounce twice in a single fall, so start from the right ground, not the raised scaffolding by the door.",
"A Power Bomb can be placed on the descent to kill the Crab."
]
},
{
Expand Down Expand Up @@ -1051,8 +1049,7 @@
"requires": [
"h_artificialMorphDoubleSpringBallJump"
],
"flashSuitChecked": true,
"devNote": "FIXME: Strats like this could be added to 3, but it would require indirect, requiring a vertical doorlock bypass in the room below."
"flashSuitChecked": true
},
{
"id": 27,
Expand Down Expand Up @@ -1855,6 +1852,50 @@
"flashSuitChecked": true,
"note": "Jumping from the raised tile to the right of the door can save 1 Energy."
},
{
"link": [2, 12],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
},
"comesThroughToilet": "any"
},
"requires": [
"Morph",
{"or": [
{"and": [
"Gravity",
{"or": [
"HiJump",
"canWalljump",
"SpeedBooster",
"SpaceJump",
"canSpringBallJumpMidAir",
"canSpringBallBombJump",
"canGravityJump",
{"and": [
"h_crouchJumpDownGrab",
"canTrickyJump"
]}
]}
]},
{"and": [
"canSuitlessMaridia",
{"or": [
"canTrickyUseFrozenEnemies",
{"and": [
"HiJump",
"canSpringBallJumpMidAir"
]},
"canUnderwaterWalljump"
]}
]}
]}
],
"flashSuitChecked": true
},
{
"id": 65,
"link": [2, 12],
Expand All @@ -1869,10 +1910,7 @@
"requires": [
"Gravity",
{"or": [
{"and": [
"h_artificialMorphIBJ",
"h_artificialMorphBombHorizontally"
]},
"h_artificialMorphIBJ",
{"and": [
"h_artificialMorphSpringBall",
{"or": [
Expand All @@ -1887,10 +1925,7 @@
]}
],
"flashSuitChecked": true,
"devNote": [
"FIXME: Add strats to get here with Morph.",
"A long IBJ could be added if the door is closed, but a horizontal boost is easy enough."
]
"devNote": "It is assumed that the door is open."
},
{
"id": 245,
Expand Down Expand Up @@ -2408,6 +2443,61 @@
"This strat is applicable in Crocomire's Room and the Post Crocomire Jump Room (with Power Bomb blocks broken)."
]
},
{
"link": [3, 12],
"name": "Indirect G-Mode, To the Tunnel",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
},
"comesThroughToilet": "any"
},
"requires": [
"Morph",
{"or": [
{"and": [
"Gravity",
{"or": [
"HiJump",
"canWalljump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"canSpringBallBombJump",
"canGravityJump"
]}
]},
{"and": [
"canSuitlessMaridia",
{"or": [
{"and": [
"HiJump",
"canSpringBallJumpMidAir"
]},
"canUnderwaterWalljump"
]}
]},
{"and": [
"h_navigateUnderwater",
"canTrickyUseFrozenEnemies",
{"ammo": {"type": "Super", "count": 1}},
{"or": [
"canInsaneJump",
"Spazer",
"Wave",
"Plasma",
{"ammo": {"type": "Super", "count": 1}}
]}
]}
]}
],
"flashSuitChecked": true,
"devNote": [
"Direct G-mode will have an open door and Samus will fall. Indirect will require a doorlock bypass in the room below.",
"FIXME: A direct G-mode regain mobility and fall through the door would be possible if entering on the right side of the door, but there is not a way to represent that yet."
]
},
{
"id": 91,
"link": [4, 1],
Expand Down Expand Up @@ -2950,6 +3040,42 @@
],
"devNote": "With enough energy, this goes all the way to 1, but with less it stops prematurely at 11."
},
{
"link": [4, 12],
"name": "G-Mode",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
},
"requires": [
"Morph",
"h_navigateUnderwater",
{"or": [
"Gravity",
"HiJump",
{"and": [
"Grapple",
"canUseEnemies"
]},
{"and": [
"canSpringBallJumpMidAir",
{"or": [
"canTrickyJump",
"canSpringFling",
"canStationaryLateralMidAirMorph",
"canTrickyUseFrozenEnemies"
]}
]},
{"and": [
"canTrickyUseFrozenEnemies",
"canTrickyJump"
]}
]}
],
"flashSuitChecked": true
},
{
"id": 117,
"link": [4, 12],
Expand All @@ -2963,7 +3089,6 @@
"requires": [
"Gravity",
{"or": [
"Morph",
{"and": [
"h_artificialMorphSpringBall",
{"or": [
Expand All @@ -2979,8 +3104,7 @@
"h_artificialMorphSpringBallBombJump"
]}
],
"flashSuitChecked": true,
"devNote": "FIXME: Add strats to get here with Morph, suitless."
"flashSuitChecked": true
},
{
"id": 118,
Expand Down Expand Up @@ -3168,7 +3292,7 @@
"devNote": [
"It isn't possible to get the crab frozen at the high pixel position here,",
"nor is it possible to clip without Morph and X-Ray.",
"FIXME: suitless variations would be possible with HiJump in combination with Spring Ball or Grapple."
"FIXME: suitless variations would be possible with HiJump in combination with Spring Ball or Grapple and patience."
]
},
{
Expand Down Expand Up @@ -3335,16 +3459,20 @@
"requires": [
"canSuitlessMaridia",
"canTrickyJump",
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}},
{"or": [
"h_EverestMorphTunnelExpanded",
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}}
"h_artificialMorphPowerBomb",
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 2}},
{"and": [
"h_EverestMorphTunnelExpanded",
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}}
]}
]}
],
"flashSuitChecked": true,
"note": [
"Bounce from the right peak into the morph tunnel.",
"Samus can't bounce twice in a single fall, so come to a stop on the top platform or avoid it completely."
"Samus can't bounce twice in a single fall, so come to a stop on the top platform or avoid it completely.",
"A Power Bomb can be placed on the descent to kill the Crab."
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You have to land approximately on the top part of the peak for this.

You can also hit the Powamp on the way down to avoid a crab hit 👀

]
},
{
Expand Down Expand Up @@ -4302,8 +4430,7 @@
"SpaceJump",
"canIBJ"
]}
],
"devNote": "FIXME: It's possible to clip through the door with morph, xray, a super and a way to lure the crab, but its a precise and unforgiving freeze."
]
},
{
"id": 181,
Expand Down Expand Up @@ -5134,7 +5261,6 @@
"nextStratId": 256,
"nextNotableId": 11,
"devNote": [
"FIXME: This room could have strats for using Ice to bypass the top door.",
"FIXME: A 4->6 grapple teleport is possible, but the wrong-side transition will usually put Samus out-of-bounds. "
]
}
4 changes: 4 additions & 0 deletions region/norfair/east/Bubble Mountain.json
Original file line number Diff line number Diff line change
Expand Up @@ -2516,6 +2516,10 @@
"note": [
"The blocks are breakable with 4 Power Bombs.",
"Horizontally bomb over the vertical door then up two ledges before placing a Power Bomb that can reach the blocks above."
],
"devNote": [
"FIXME: It is possible to enter 5 in indirect, and shoot the door at 4 if it has ever been locked,",
"or 5 if its still locked to overload PLMs and go through the bomb maze."
]
},
{
Expand Down
23 changes: 23 additions & 0 deletions region/tourian/main/Tourian Escape Room 1.json
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,29 @@
"name": "Base",
"requires": []
},
{
"link": [2, 1],
"name": "Indirect G-Mode, Carry G-Mode to the Right",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
},
"comesThroughToilet": "any"
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": false
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": ["never"]}],
"flashSuitChecked": true,
"devNote": [
"Direct G-mode will have an open door and Samus will fall. Indirect will require a doorlock bypass in the room below.",
"If there is any type of door here, the strat won't work."
]
},
{
"id": 6,
"link": [2, 2],
Expand Down