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5 changes: 3 additions & 2 deletions region/crateria/east/Crateria Kihunter Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -492,8 +492,9 @@
},
"flashSuitChecked": true,
"note": [
"Run from the ledge into the open doorway while hitting the frozen Crab as it thaws and the door transition simultaneously.",
"Note that this requires a pixel perfect freeze, a small pixel starting window, and has tight timing. It then has a 50% success rate due to collision oscillation."
"Run from the ledge into the open doorway while hitting the frozen crab and the door transition simultaneously, just as the crab thaws and touches Samus during the transition.",
"Note that this requires a precise freeze (2 pixel window), a small pixel starting window (approximately 2 pixel window), precise thaw timing, and a 50% success rate due to collision oscillation.",
"The positioning of the crab is where its hitbox is one or two pixels away from the edge of the door frame, so that Samus can clip into the wall and stand as she touches the transition."
]
},
{
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18 changes: 18 additions & 0 deletions region/norfair/crocomire/Post Crocomire Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -297,6 +297,24 @@
"flashSuitChecked": true,
"note": "Use a Super to knock off the Viola to regain mobility."
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit by Thawing Viola",
"requires": [
"canWallIceClip",
"canDownwardGModeSetup",
{"ammo": {"type": "Super", "count": 1}}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": [
"Run from the ledge into the open doorway while hitting the frozen Viola and the door transition simultaneously, just as the Viola thaws and touches Samus during the transition.",
"Note that this requires a precise freeze (2 pixel window), a small pixel starting window (approximately 1 pixel window), precise thaw timing, and a 50% success rate due to collision oscillation.",
"The positioning of the Viola is where its hitbox is one or two pixels away from the edge of the door frame, so that Samus can clip into the wall and stand as she touches the transition."
]
},
{
"id": 9,
"link": [2, 3],
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19 changes: 19 additions & 0 deletions region/wreckedship/main/Attic.json
Original file line number Diff line number Diff line change
Expand Up @@ -855,6 +855,25 @@
"note": "Use a Covern or Kihunter. A flying Kihunter takes about 25 seconds to get to the door.",
"devNote": "The Kihunter will do more damage than the Covern, so whether Phantoon is dead or not, that strat will be accurate or conservative."
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit by Thawing Atomic",
"requires": [
"f_DefeatedPhantoon",
"canWallIceClip",
"canDownwardGModeSetup"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": [
"Run from the ledge into the open doorway while hitting the frozen Atomic and the door transition simultaneously, just as the Atomic thaws and touches Samus during the transition.",
"Note that this requires a precise freeze (3 pixel window), precise thaw timing, and a 50% success rate due to collision oscillation.",
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Where I froze the atomic, it looks like this is subpixel dependant too. Running into the right pillar to normalize position, turnaround, run full speed, seems to work for that.

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They all seem to have some subpixel dependence. With the short runway variants, there is only one place to stand, so the edge pixels sometimes work and sometimes dont. This one is more lenient, but also more chaotic. I added a description of that setup

"The starting position of Samus is a bit more lenient than other downward G-mode setups, as Samus can have higher run speed when hitting the Atomic than in most other rooms."
],
"devNote": "This can not work with a Covern, as it only moves vertically and can't hit Samus in the transition."
},
{
"id": 41,
"link": [2, 3],
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21 changes: 21 additions & 0 deletions region/wreckedship/main/Wrecked Ship Main Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -929,6 +929,27 @@
"Falling with too much speed can cause Samus to go out of bounds."
]
},
{
"link": [3, 7],
"name": "G-Mode Setup - Get Hit by Thawing Atomic",
"requires": [
"f_DefeatedPhantoon",
"canWallIceClip",
"canDownwardGModeSetup",
"Morph"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true,
"note": [
"Run from the ledge into the open doorway while hitting the frozen Atomic and the door transition simultaneously, just as the Atomic thaws and touches Samus during the transition.",
"Note that this requires a precise freeze (2 pixel window), a small pixel starting window (approximately 3 pixel window), precise thaw timing, and a 50% success rate due to collision oscillation.",
"The positioning of the Atomic is where its hitbox is one or two pixels away from the edge of the door frame, so that Samus can clip into the wall and stand as she touches the transition."
],
"devNote": "This can not work with a Covern, as it only moves vertically and can't hit Samus in the transition."
},
{
"id": 38,
"link": [3, 8],
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