Refine Seaweed Room shinecharges#2109
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blkerby
commented
Jul 5, 2025
- Bugfix: the 3->1 strats were missing a Wave requirement.
- Add strats based on Sam's method to carry a shinecharge from bottom-right to bottom-left without Wave.
- Likewise, add strats to carry shinecharge from bottom-left to bottom-right without Wave.
- Refine/tighten shinecharge frames throughout (and add videos to document them).
- Include comeInShinecharging+leaveShinecharged variants that were skipped before.
osse101
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There is a [3, 1] come in shinecharging, leave sparking without wave.
You shoot 4 upshots and then follow them up.
With just walljump its barely possible. Hijump makes it more reasonable.
| {"and": [ | ||
| "HiJump", | ||
| "canWalljump", | ||
| {"shineChargeFrames": 100}, |
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I can't get 100 frames with hijump+walljump. And my best Hijump only is 1 frame slower than my best hi+wall, but hijump only is a good deal harder to do fast.
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Here's a video showing getting 93 frames with HiJump+walljump: https://videos.maprando.com/video/6938. My best is 91.
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That may be the problem. I was doing "Carry Shinecharge", above this.
Nice find. Added strats for that now. With Hi-Jump it's possible to leave with frames remaining. Bootless I think sparking out bottom position fits in Extreme, top position feels Insane. |