Skip to content

Refine Seaweed Room shinecharges#2109

Merged
blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:seaweed-shinecharges
Jul 7, 2025
Merged

Refine Seaweed Room shinecharges#2109
blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:seaweed-shinecharges

Conversation

@blkerby
Copy link
Copy Markdown
Contributor

@blkerby blkerby commented Jul 5, 2025

  • Bugfix: the 3->1 strats were missing a Wave requirement.
  • Add strats based on Sam's method to carry a shinecharge from bottom-right to bottom-left without Wave.
  • Likewise, add strats to carry shinecharge from bottom-left to bottom-right without Wave.
  • Refine/tighten shinecharge frames throughout (and add videos to document them).
  • Include comeInShinecharging+leaveShinecharged variants that were skipped before.

@blkerby blkerby added the Area:Tourian Stuff in Tourian label Jul 5, 2025
Copy link
Copy Markdown
Contributor

@osse101 osse101 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

There is a [3, 1] come in shinecharging, leave sparking without wave.
You shoot 4 upshots and then follow them up.
With just walljump its barely possible. Hijump makes it more reasonable.

{"and": [
"HiJump",
"canWalljump",
{"shineChargeFrames": 100},
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I can't get 100 frames with hijump+walljump. And my best Hijump only is 1 frame slower than my best hi+wall, but hijump only is a good deal harder to do fast.

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Here's a video showing getting 93 frames with HiJump+walljump: https://videos.maprando.com/video/6938. My best is 91.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

That may be the problem. I was doing "Carry Shinecharge", above this.

@blkerby
Copy link
Copy Markdown
Contributor Author

blkerby commented Jul 6, 2025

There is a [3, 1] come in shinecharging, leave sparking without wave. You shoot 4 upshots and then follow them up. With just walljump its barely possible. Hijump makes it more reasonable.

Nice find. Added strats for that now. With Hi-Jump it's possible to leave with frames remaining. Bootless I think sparking out bottom position fits in Extreme, top position feels Insane.

@blkerby blkerby merged commit 372e0b8 into vg-json-data:master Jul 7, 2025
1 check passed
@blkerby blkerby deleted the seaweed-shinecharges branch February 15, 2026 00:07
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Area:Tourian Stuff in Tourian

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants