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Wrecked Ship G-Mode: Second Pass #2111
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -141,6 +141,18 @@ | |
| [1, 1, 1, 2, 2, 1], | ||
| [0, 1, 1, 1, 1, 1] | ||
| ] | ||
| }, | ||
| { | ||
| "id": 7, | ||
| "name": "Bowling In G-Mode", | ||
| "nodeType": "junction", | ||
| "nodeSubType": "g-mode", | ||
| "mapTileMask": [ | ||
| [0, 0, 1, 1, 1, 1], | ||
| [1, 2, 2, 2, 2, 1], | ||
| [0, 1, 1, 1, 1, 1] | ||
| ], | ||
| "note": "Represents being in the statue's hands with G-mode and morph or artificial morph, and about to fall into the spike pit." | ||
| } | ||
| ], | ||
| "obstacles": [ | ||
|
|
@@ -184,7 +196,8 @@ | |
| "from": 2, | ||
| "to": [ | ||
| {"id": 2}, | ||
| {"id": 6} | ||
| {"id": 6}, | ||
| {"id": 7} | ||
| ] | ||
| }, | ||
| { | ||
|
|
@@ -216,6 +229,13 @@ | |
| {"id": 1}, | ||
| {"id": 3} | ||
| ] | ||
| }, | ||
| { | ||
| "from": 7, | ||
| "to": [ | ||
| {"id": 2}, | ||
| {"id": 3} | ||
| ] | ||
| } | ||
| ], | ||
| "strats": [ | ||
|
|
@@ -800,6 +820,112 @@ | |
| "note": "This is a very long ceiling bomb jump.", | ||
| "devNote": "There is no reason to go back to the left." | ||
| }, | ||
| { | ||
| "link": [2, 7], | ||
| "name": "G-Mode, Bowling", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "any", | ||
| "morphed": false | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "f_DefeatedPhantoon", | ||
| "Morph", | ||
| {"or": [ | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "canUseIFrames", | ||
| {"spikeHits": 3} | ||
| ]}, | ||
| {"and": [ | ||
| "canUseIFrames", | ||
| "SpeedBooster", | ||
| {"spikeHits": 2} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Ride the statue, which will not take Samus down, and will instead drop her off in the spike pit somewhat near the door." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [2, 7], | ||
| "name": "G-Mode, Crystal Flash, Bowling", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "any", | ||
| "morphed": false | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "f_DefeatedPhantoon", | ||
| "h_CrystalFlash", | ||
| {"or": [ | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "canUseIFrames", | ||
| "h_pauseAbuseMinimalReserveRefill", | ||
| "h_pauseAbuseMinimalReserveRefill", | ||
| "h_pauseAbuseMinimalReserveRefill" | ||
| ]}, | ||
| {"and": [ | ||
| "canUseIFrames", | ||
| "SpeedBooster", | ||
| "h_pauseAbuseMinimalReserveRefill", | ||
| "h_pauseAbuseMinimalReserveRefill" | ||
| ]} | ||
| ]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Crystal Flash then pause abuse to cross the spikeway with minimal Energy loss.", | ||
| "Ride the statue, which will not take Samus down, and will instead drop her off in the spike pit somewhat near the door." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [2, 7], | ||
| "name": "G-Mode Morph, Bowling, Spring Fling", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "any", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "f_DefeatedPhantoon", | ||
| "h_artificialMorphSpringFling", | ||
| "canInsaneJump", | ||
| {"spikeHits": 4} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Spring fling many times to cross the spikeway with as few hits as possible.", | ||
| "Ride the statue, which will not take Samus down, and will instead drop her off in the spike pit somewhat near the door." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [2, 7], | ||
| "name": "G-Mode Morph, Bowling, Long Ceiling IBJ", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "any", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "f_DefeatedPhantoon", | ||
| {"notable": "Ceiling Bomb Jump"}, | ||
| "canLongCeilingBombJump", | ||
| "canBeVeryPatient" | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "This is a very long ceiling bomb jump.", | ||
| "Ride the statue, which will not take Samus down, and will instead drop her off in the spike pit somewhat near the door." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 35, | ||
| "link": [3, 2], | ||
|
|
@@ -1399,6 +1525,40 @@ | |
| "Morph" | ||
| ], | ||
| "clearsObstacles": ["C"] | ||
| }, | ||
| { | ||
| "link": [7, 2], | ||
| "name": "G-Mode, Bowling Without Going Down", | ||
| "requires": [ | ||
| {"spikeHits": 1}, | ||
| {"or": [ | ||
| "canInsaneJump", | ||
| {"spikeHits": 1} | ||
| ]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": "Quickly unmorph and jump to the left edge to take as few spike hits as possible." | ||
| }, | ||
| { | ||
| "link": [7, 3], | ||
| "name": "G-Mode, Bowling Then Go Down", | ||
| "requires": [ | ||
| {"spikeHits": 1}, | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You can place a bomb before getting grabbed to bounce upward after the release, avoiding the first spike hit.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Very cool, I never would have guessed. I added a horizontal boost or insane jump to the normal 2-spike strat, it is still in VH, but we could make it a notable if you think it should be moved to expert. |
||
| {"or": [ | ||
| "canInsaneJump", | ||
| {"spikeHits": 1} | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| }, | ||
| "unlocksDoors": [{"types": ["ammo"], "requires": []}], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Quickly unmorph and jump onto the bowling statue. Be careful not to jump below its hand and be pushed back down.", | ||
| "Exit G-mode then jump to the right into the spike pit, which will now have a section that is air. Go to the bottom door to exit the room and fix the camera." | ||
| ], | ||
| "devNote": "FIXME: It is possible to go down and grab one or both items then return, but that is a difficult trek while blind, with the Workrobots awake." | ||
| } | ||
| ], | ||
| "notables": [ | ||
|
|
||
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Damageboosting into the ground makes 2 spike hits fully reasonable at ~expert.
You can do it without the damageboost but that has only a small number of frames lenience.