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G-Mode Metroid Rooms: Second Pass #2119
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -359,20 +359,71 @@ | |
| }, | ||
| "requires": [ | ||
| "canMetroidAvoid", | ||
| "canTrickyDodgeEnemies", | ||
| "h_artificialMorphSpringBall", | ||
| {"ammo": {"type": "PowerBomb", "count": 4}} | ||
| {"ammo": {"type": "PowerBomb", "count": 3}}, | ||
| {"or": [ | ||
| "canTrickyGMode", | ||
| {"ammo": {"type": "PowerBomb", "count": 1}} | ||
| ]} | ||
| ], | ||
| "setsFlags": ["f_KilledMetroidRoom3"], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Kill the Metroids while artificially morphed with just Spring Ball to avoid them.", | ||
| "A Metroid (or a Rinka) must be completely on screen while a Power Bomb explodes in order for it to lure the other Metroids.", | ||
| "A Rinka must be completely on screen while a Power Bomb explodes in order for it to lure the Metroids.", | ||
| "One strategy for this location is to wait for the Rinkas to fire twice, then place a Power Bomb in the hallway to the right and return to lure one.", | ||
| "Jump over it twice and at the top of the second jump place a second Power Bomb; this one will explode when the other two Metroids arrive.", | ||
| "Jumping high to the right can also help get them stuck in the top right corner while placing a Power Bomb.", | ||
| "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed.", | ||
| "With only 3 Power Bombs, cluster the Metroids before laying Power Bombs." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "G-Mode Morph Power Bomb Metroid Kill, No Movement Items", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "any", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "canMetroidAvoid", | ||
| "canTrickyGMode", | ||
| {"ammo": {"type": "PowerBomb", "count": 4}} | ||
| ], | ||
| "setsFlags": ["f_KilledMetroidRoom3"], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Kill the Metroids while artificially morphed without any movement items.", | ||
| "Dodge the Rinkas then place a Power Bomb on the lower middle section. Place a second in the right corner and use it to boost up to the right.", | ||
| "Without moving too far to the right, place a third Power Bomb and then move back to the left pit after a short delay.", | ||
| "Place a fourth in the bottom right corner again and it should explode just before the Metroids get to Samus.", | ||
| "Occasionally, the right-most Metroid gets stuck and Samus needs to go to the right and use two more Power Bombs.", | ||
| "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "Direct G-Mode Morph Crystal Flash Light Orb Metroid Kill", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "direct", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "h_artificialMorphCrystalFlash", | ||
| {"autoReserveTrigger": {}} | ||
| ], | ||
| "devNote": "It is occasionally possible with just 3 Power Bombs, which doesn't make sense since the first one doesn't hit all of the Metroids." | ||
| "setsFlags": ["f_KilledMetroidRoom3"], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "On entry, dodge the first Rinkas then Crystal Flash. While in the light orb, Samus will be almost immune and the Metroids will take damage.", | ||
| "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves in the acid or on a Rinka.", | ||
| "To minimize damage taken, lure a Rinka away from its spawner before touching it to prevent multiple hits during the auto Reserve trigger." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 16, | ||
|
|
@@ -945,20 +996,51 @@ | |
| }, | ||
| "requires": [ | ||
| "canMetroidAvoid", | ||
| "canTrickyDodgeEnemies", | ||
| "h_artificialMorphSpringBall", | ||
| "h_artificialMorphBombHorizontally", | ||
| {"ammo": {"type": "PowerBomb", "count": 3}} | ||
| {"or": [ | ||
| {"tech": "canSpringBallBombJump"}, | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should this include an extra bomb for the springballbombjump? |
||
| "canInsaneJump" | ||
| ]}, | ||
| {"ammo": {"type": "PowerBomb", "count": 3}}, | ||
| {"or": [ | ||
| "canTrickyGMode", | ||
| {"ammo": {"type": "PowerBomb", "count": 1}} | ||
| ]} | ||
| ], | ||
| "setsFlags": ["f_KilledMetroidRoom3"], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Kill the Metroids while artificially morphed with just Spring Ball to avoid them.", | ||
| "A Metroid (or a Rinka) must be completely on screen while a Power Bomb explodes in order for it to lure the other Metroids.", | ||
| "A Rinka must be completely on screen while a Power Bomb explodes in order for it to lure the Metroids.", | ||
| "Start the room with a bomb boost spring ball jump or a precise horizontal bomb boost.", | ||
| "In general, this seems to be easiest by minimizing Samus's horizontal movement as much as possible and getting the Metroids in sync with each other while circling around her.", | ||
| "While moving horizontally, their movement is less predictable and harder to sync.", | ||
| "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed." | ||
| "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed.", | ||
| "With only 3 Power Bombs, cross the room with a spring fling and cluster the Metroids before laying Power Bombs." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
| "name": "Direct G-Mode Morph Crystal Flash Light Orb Metroid Kill", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "direct", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "h_artificialMorphCrystalFlash", | ||
| {"autoReserveTrigger": {}} | ||
| ], | ||
| "setsFlags": ["f_KilledMetroidRoom3"], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "On entry, dodge the first Rinkas then Crystal Flash. While in the light orb, Samus will be almost immune and the Metroids will take damage.", | ||
| "Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves in the acid or on a Rinka.", | ||
| "The Rinkas will likely all be dead, so jump into the acid then start jumping out just before the Reserves trigger to minimize damage taken." | ||
| ], | ||
| "devNote": "The acid doesn't do much damage if Samus is jumping out as Reserves trigger. The Metroid drops should more than make up for the acid damage taken." | ||
| } | ||
| ], | ||
| "notables": [], | ||
|
|
||
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The instructions work, so its not that insane to do. Up to you if you want to keep the tech here.