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84 changes: 83 additions & 1 deletion region/tourian/main/Tourian Escape Room 1.json
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@
"nodeAddress": "0x001aae0",
"doorOrientation": "right",
"doorEnvironments": [{"physics": "air"}],
"useImplicitCarryGModeBackThrough": false,
"useImplicitCarryGModeMorphBackThrough": false,
"locks": [
{
"name": "Tourian Escape 1 Lock (to Mother Brain)",
Expand Down Expand Up @@ -89,6 +91,86 @@
],
"flashSuitChecked": true
},
{
"link": [1, 1],
"name": "Carry Direct G-Mode Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
},
"requires": [
"h_openTourianEscape1RightDoor"
],
"exitCondition": {
"leaveWithGMode": {
"morphed": false
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true,
"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
},
{
"link": [1, 1],
"name": "Carry Direct G-Mode Morph Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
"h_openTourianEscape1RightDoor"
],
"exitCondition": {
"leaveWithGMode": {
"morphed": true
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true,
"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
},
{
"link": [1, 1],
"name": "Carry Indirect G-Mode Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": false
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true,
"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
},
{
"link": [1, 1],
"name": "Carry Indirect G-Mode Morph Back Through",
"entranceCondition": {
"comeInWithGMode": {
"mode": "indirect",
"morphed": true
}
},
"requires": [],
"exitCondition": {
"leaveWithGMode": {
"morphed": true
}
},
"bypassesDoorShell": "free",
"flashSuitChecked": true,
"devNote": "In vanilla, the doorway remains open in indirect but not in direct G-mode."
},
{
"id": 3,
"link": [1, 2],
Expand Down Expand Up @@ -136,7 +218,7 @@
"flashSuitChecked": true,
"devNote": [
"Direct G-mode will have an open door and Samus will fall. Indirect will require a doorlock bypass in the room below.",
"If there is any type of door here, the strat won't work."
"If there is any type of door on the right, the strat won't work. In vanilla, the right doorway remains open when coming from below."
]
},
{
Expand Down
29 changes: 28 additions & 1 deletion region/tourian/main/Tourian Escape Room 4.json
Original file line number Diff line number Diff line change
Expand Up @@ -416,10 +416,37 @@
],
"flashSuitChecked": true,
"note": [
"IBJ and use 10 PBs to kill the pirates and get to the top. Exit gmode and fall to the bottom.",
"IBJ and use 10 PBs to kill the pirates and get to the top. Exit G-mode and fall to the bottom.",
"Note that there is a path up to the right that doesn't need wall jumps, but a crouch jump down grab is needed to get to the final platform."
]
},
{
"link": [1, 4],
"name": "G-Mode Morph Bomb Boost Spring Ball, Pirate Avoid",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"canCameraManip",
"canInsaneJump",
"h_artificialMorphSpringBallBombJump",
"h_additionalBomb",
"h_additionalBomb",
"h_additionalBomb",
"h_additionalBomb"
],
"flashSuitChecked": true,
"note": [
"Spring Ball bomb jump up to the top, then exit G-mode and fall to the bottom.",
"It is recommended to stay near the right wall with the camera positioned so that the left wall pirates are off camera.",
"Avoid touching any of the pirates' stationary, invisible lasers, which they place when they jump to the opposite wall.",
"Note that there is a path up to the right that doesn't need wall jumps, but a crouch jump down grab is needed to get to the final platform."
],
Comment thread
kjbranch marked this conversation as resolved.
Outdated
"devNote": "FIXME: This is likely possible with just Bombs, but seems very difficult, a diagonal bomb jump around th overhangs might make it feasible."
},
{
"id": 10,
"link": [1, 4],
Expand Down
2 changes: 1 addition & 1 deletion region/tourian/main/Tourian Hopper Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -175,7 +175,7 @@
"bypassesDoorShell": "free",
"flashSuitChecked": true,
"note": "Immediately on entry Spring Ball Bomb Jump. Be sure not to land left of the pillar below the door or it is harder to get up in time.",
"devNote": "FIXME: This could be possible with Bombs by luring the hoppers to the left."
"devNote": "FIXME: This it possible with Bombs by luring the hoppers to the left, but it is dependent on hopper RNG."
Comment thread
kjbranch marked this conversation as resolved.
Outdated
},
{
"id": 7,
Expand Down