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47 changes: 44 additions & 3 deletions region/brinstar/blue/Blue Brinstar Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -494,6 +494,21 @@
"leaveWithTemporaryBlue": {}
}
},
{
"link": [1, 1],
"name": "Geemer Farm",
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I would think there is a best farm between these two that logic would always use.

"requires": [
"h_ZebesIsAwake",
{"resetRoom": {
"nodes": [1]
}},
{"cycleFrames": 135}
],
"resetsObstacles": ["A", "B", "C", "D"],
"farmCycleDrops": [
{"enemy": "Geemer (blue)", "count": 2}
]
},
{
"id": 14,
"link": [1, 1],
Expand All @@ -503,10 +518,14 @@
{"resetRoom": {
"nodes": [1]
}},
{"refill": ["Missile"]},
{"partialRefill": {"type": "Energy", "limit": 200}}
{"cycleFrames": 400}
],
"resetsObstacles": ["A", "B", "C", "D"]
"resetsObstacles": ["A", "B", "C", "D"],
"farmCycleDrops": [
{"enemy": "Geemer (blue)", "count": 2},
{"enemy": "Skree", "count": 2},
{"enemy": "Reo", "count": 1}
]
},
{
"id": 15,
Expand Down Expand Up @@ -883,6 +902,28 @@
"flashSuitChecked": true,
"note": "Falling down the shaft and breaking the crumble block does not require Morph."
},
{
"link": [2, 2],
"name": "Geemer, Skree, and Reo Farm",
"requires": [
"h_ZebesIsAwake",
{"or": [
"ScrewAttack",
"h_useMorphBombs"
]},
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A way to climb the shaft
Morph

The way it's written would use the return through crumble notable too.

{"resetRoom": {
"nodes": [2]
}},
{"cycleFrames": 1350}
],
"resetsObstacles": ["C", "D"],
"clearsObstacles": ["A", "B"],
"farmCycleDrops": [
{"enemy": "Geemer (blue)", "count": 2},
{"enemy": "Skree", "count": 2},
{"enemy": "Reo", "count": 1}
]
},
{
"id": 38,
"link": [2, 2],
Expand Down
67 changes: 67 additions & 0 deletions region/brinstar/blue/Morph Ball Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -363,6 +363,73 @@
"leaveWithTemporaryBlue": {}
}
},
{
"link": [1, 1],
"name": "Sidehopper Farm",
"requires": [
"h_ZebesIsAwake",
"canPrepareForNextRoom",
{"resetRoom": {"nodes": [1]}},
{"or": [
{"and": [
"Plasma",
"Charge",
{"cycleFrames": 230}
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]},
{"and": [
"ScrewAttack",
{"cycleFrames": 250}
]},
{"and": [
"Plasma",
"Wave",
"canTrickyDodgeEnemies",
{"cycleFrames": 300}
]},
{"and": [
"h_PlasmaHitbox",
{"cycleFrames": 360}
]},
{"and": [
"Morph",
"canTrickyDodgeEnemies",
{"or": [
{"and": [
"Wave",
"Spazer",
{"cycleFrames": 600}
]},
{"and": [
"Wave",
{"cycleFrames": 840}
]},
{"and": [
"Spazer",
"Ice",
{"cycleFrames": 840}
]},
{"and": [
"Spazer",
{"cycleFrames": 960}
]},
{"and": [
"Ice",
{"cycleFrames": 1560}
]},
{"and": [
"canBePatient",
{"cycleFrames": 2320}
]}
]}
]}
]}
],
"resetsObstacles": ["A", "B", "D"],
"clearsObstacles": ["C"],
"farmCycleDrops": [
{"enemy": "Sidehopper", "count": 3}
]
},
{
"id": 10,
"link": [1, 1],
Expand Down