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Refine Volcano Room #2124
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Refine Volcano Room #2124
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -108,22 +108,29 @@ | |
| "exitCondition": { | ||
| "leaveWithRunway": { | ||
| "length": 8, | ||
| "openEnd": 1 | ||
| "openEnd": 1, | ||
| "heated": false | ||
| } | ||
| } | ||
| }, | ||
| "unlocksDoors": [ | ||
| {"types": ["ammo"], "requires": []} | ||
| ] | ||
| }, | ||
| { | ||
| "id": 2, | ||
| "link": [1, 1], | ||
| "name": "Crystal Flash", | ||
| "entranceCondition": { | ||
| "comeInNormally": {} | ||
| }, | ||
| "requires": [ | ||
| {"resetRoom": { | ||
| "nodes": [1] | ||
| }}, | ||
| "h_CrystalFlash" | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "devNote": "Resetting the room through node 1 ensures that there is no heat." | ||
| "devNote": "The comeInNormally entrance condition ensures that there is no heat." | ||
| }, | ||
| { | ||
| "id": 3, | ||
|
|
@@ -147,6 +154,18 @@ | |
| {"lavaFrames": 60} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. FIXME: LeaveWithRunway using gravity and no Speedbooster. |
||
| }, | ||
| "unlocksDoors": [ | ||
| {"types": ["missiles"], "requires": [{"lavaFrames": 80}]}, | ||
| {"types": ["super"], "requires": []}, | ||
| {"types": ["powerbomb"], "requires": [{"lavaFrames": 60}]} | ||
| ], | ||
| "devNote": [ | ||
| "FIXME: A leaveWithRunway variation could be added, but it would require Speed Booster to be disabled,", | ||
| "which would need new schema support in order to properly match entrance conditions in the next room." | ||
| ] | ||
| }, | ||
| { | ||
|
|
@@ -160,19 +179,70 @@ | |
| {"and": [ | ||
| "canCarefulJump", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. In races, this mockball hasn't been worth attempting. |
||
| "canMockball", | ||
| {"lavaFrames": 180} | ||
| {"lavaFrames": 155} | ||
| ]}, | ||
| {"lavaFrames": 220} | ||
| {"lavaFrames": 200} | ||
| ]}, | ||
| {"or": [ | ||
| {"and": [ | ||
| "canSpaceJumpWaterBounce", | ||
| {"lavaFrames": 120} | ||
| {"or": [ | ||
| {"and": [ | ||
| "canPreciseSpaceJump", | ||
| {"lavaFrames": 35} | ||
| ]}, | ||
| {"lavaFrames": 60} | ||
| ]} | ||
| ]}, | ||
| {"lavaFrames": 150} | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| }, | ||
| "unlocksDoors": [ | ||
| {"types": ["missiles"], "requires": [{"lavaFrames": 80}]}, | ||
| {"types": ["super"], "requires": []}, | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This added lava frames when spacejumping. The fastest way I saw with a blue door was to do an aim down shot to open the door. |
||
| {"types": ["powerbomb"], "requires": [{"lavaFrames": 150}]} | ||
| ] | ||
| }, | ||
| { | ||
| "link": [1, 2], | ||
| "name": "Farm Funes and Suitless Lava Dive", | ||
| "requires": [ | ||
| "canSuitlessLavaDive", | ||
| "canFarmWhileShooting", | ||
| {"enemyKill": {"enemies": [["Fune", "Fune"]], "explicitWeapons": ["PowerBomb"]}}, | ||
| "canMockball", | ||
| {"lavaFramesWithEnergyDrops": { | ||
| "frames": 120, | ||
| "drops": [{"enemy": "Fune", "count": 1}] | ||
| }}, | ||
| {"lavaFrames": 35}, | ||
| {"or": [ | ||
| {"and": [ | ||
| "canSpaceJumpWaterBounce", | ||
| {"or": [ | ||
| {"and": [ | ||
| "canPreciseSpaceJump", | ||
| {"lavaFrames": 35} | ||
| ]}, | ||
| {"lavaFrames": 60} | ||
| ]} | ||
| ]}, | ||
| {"lavaFrames": 150} | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| }, | ||
| "unlocksDoors": [ | ||
| {"types": ["missiles"], "requires": [{"lavaFrames": 80}]}, | ||
| {"types": ["super"], "requires": []}, | ||
| {"types": ["powerbomb"], "requires": [{"lavaFrames": 150}]} | ||
| ], | ||
| "devNote": "FIXME: a Gravity version of this could be added." | ||
| }, | ||
| { | ||
| "id": 5, | ||
| "link": [2, 1], | ||
|
|
@@ -190,11 +260,18 @@ | |
| "types": ["missiles"], | ||
| "requires": [{"heatFrames": 20}] | ||
| }, | ||
| { | ||
| "types": ["super"], | ||
| "requires": [] | ||
| }, | ||
| { | ||
| "types": ["powerbomb"], | ||
| "requires": [{"heatFrames": 60}] | ||
| } | ||
| ] | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| } | ||
| }, | ||
| { | ||
| "id": 6, | ||
|
|
@@ -211,7 +288,8 @@ | |
| "exitCondition": { | ||
| "leaveWithRunway": { | ||
| "length": 8, | ||
| "openEnd": 1 | ||
| "openEnd": 1, | ||
| "heated": true | ||
| } | ||
| }, | ||
| "unlocksDoors": [ | ||
|
|
@@ -238,7 +316,57 @@ | |
| {"heatFrames": 35} | ||
| ]}, | ||
| {"heatFrames": 405} | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. SpaceJump + Come in Running + Mockball can be done without an etank. |
||
| ] | ||
| ], | ||
| "unlocksDoors": [ | ||
| { | ||
| "types": ["missiles"], | ||
| "requires": [{"heatFrames": 20}] | ||
| }, | ||
| { | ||
| "types": ["super"], | ||
| "requires": [] | ||
| }, | ||
| { | ||
| "types": ["powerbomb"], | ||
| "requires": [{"heatFrames": 60}] | ||
| } | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| } | ||
| }, | ||
| { | ||
| "link": [2, 1], | ||
| "name": "Come in Running, Space Jump", | ||
| "entranceCondition": { | ||
| "comeInRunning": { | ||
| "minTiles": 2, | ||
| "speedBooster": "any" | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "Morph", | ||
| "SpaceJump", | ||
| "canMockball", | ||
| {"heatFrames": 390} | ||
| ], | ||
| "unlocksDoors": [ | ||
| { | ||
| "types": ["missiles"], | ||
| "requires": [{"heatFrames": 20}] | ||
| }, | ||
| { | ||
| "types": ["super"], | ||
| "requires": [] | ||
| }, | ||
| { | ||
| "types": ["powerbomb"], | ||
| "requires": [{"heatFrames": 60}] | ||
| } | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| } | ||
| }, | ||
| { | ||
| "id": 10, | ||
|
|
@@ -337,6 +465,23 @@ | |
| ]}, | ||
| {"heatFrames": 1000} | ||
| ], | ||
| "unlocksDoors": [ | ||
| { | ||
| "types": ["missiles"], | ||
| "requires": [{"heatFrames": 20}] | ||
| }, | ||
| { | ||
| "types": ["super"], | ||
| "requires": [] | ||
| }, | ||
| { | ||
| "types": ["powerbomb"], | ||
| "requires": [{"heatFrames": 60}] | ||
| } | ||
| ], | ||
| "exitCondition": { | ||
| "leaveNormally": {} | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Enter the morph tunnel then exit G-mode. Shooting the shot block off screen can be done by jumping and shooting up or with Grapple or a Power Bomb.", | ||
|
|
@@ -353,13 +498,12 @@ | |
| "entranceCondition": { | ||
| "comeInNormally": {} | ||
| }, | ||
| "requires": [ | ||
| {"heatFrames": 60} | ||
| ], | ||
| "requires": [], | ||
| "exitCondition": { | ||
| "leaveWithRunway": { | ||
| "length": 6, | ||
| "openEnd": 1 | ||
| "openEnd": 1, | ||
| "heated": true | ||
| } | ||
| }, | ||
| "unlocksDoors": [{"types": ["ammo"], "requires": []}] | ||
|
|
@@ -374,10 +518,7 @@ | |
| "requires": [ | ||
| "h_heatedCrystalFlash" | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "devNote": [ | ||
| "When coming from 1: A lava proof CF could CF at 1, otherwise going through this door should be less damage than staying in Lava." | ||
| ] | ||
| "flashSuitChecked": true | ||
| } | ||
| ], | ||
| "notables": [], | ||
|
|
||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Every room except this one has heat+lava damage simultaneously. In SMZ3, Gravity grants full protection from lava and Varia full protection from heat. So I think the usage would be running both lavaFramesWithEnergyDrops and HeatFrameWithEnergyDrops in parallel so the randomizer picks which is better for the situation.