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Warehouse Brinstar farms #2131
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Warehouse Brinstar farms #2131
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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|
@@ -247,6 +247,50 @@ | |
| "It might be possible to avoid enemy damage but this would be even more difficult." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "Kihunter Farm", | ||
| "requires": [ | ||
| {"resetRoom": {"nodes": [1]}}, | ||
| {"or": [ | ||
| {"and": [ | ||
| "ScrewAttack", | ||
| {"cycleFrames": 360} | ||
| ]}, | ||
| {"and": [ | ||
| "Plasma", | ||
| {"cycleFrames": 360} | ||
| ]}, | ||
| {"and": [ | ||
| "Wave", | ||
| {"cycleFrames": 390} | ||
| ]}, | ||
| {"and": [ | ||
| "Spazer", | ||
| {"cycleFrames": 390} | ||
| ]}, | ||
| {"and": [ | ||
| "Ice", | ||
| "canDodgeWhileShooting", | ||
| {"cycleFrames": 600} | ||
| ]}, | ||
| {"and": [ | ||
| "canPseudoScrew", | ||
| "canTrickyDodgeEnemies", | ||
| {"cycleFrames": 600} | ||
| ]}, | ||
| {"and": [ | ||
| "canTrickyDodgeEnemies", | ||
| {"cycleFrames": 1000} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Kihunter (green)", "count": 4} | ||
| ], | ||
| "resetsObstacles": ["A", "B", "D"], | ||
| "clearsObstacles": ["C"] | ||
| }, | ||
| { | ||
| "id": 6, | ||
| "link": [1, 1], | ||
|
|
@@ -373,6 +417,52 @@ | |
| } | ||
| } | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
| "name": "Kihunter Farm", | ||
| "requires": [ | ||
| {"resetRoom": {"nodes": [1]}}, | ||
|
blkerby marked this conversation as resolved.
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|
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| "canDodgeWhileShooting", | ||
| {"or": [ | ||
| "HiJump", | ||
| "canWalljump", | ||
| "h_crouchJumpDownGrab", | ||
| "SpaceJump" | ||
| ]}, | ||
| {"or": [ | ||
| {"and": [ | ||
| "Plasma", | ||
| {"cycleFrames": 480} | ||
| ]}, | ||
| {"and": [ | ||
| "ScrewAttack", | ||
| {"cycleFrames": 570} | ||
| ]}, | ||
| {"and": [ | ||
| "Wave", | ||
| {"cycleFrames": 660} | ||
| ]}, | ||
| {"and": [ | ||
| "Spazer", | ||
| {"cycleFrames": 660} | ||
| ]}, | ||
| {"and": [ | ||
| "Charge", | ||
| {"cycleFrames": 780} | ||
| ]}, | ||
| {"and": [ | ||
| "Ice", | ||
| {"cycleFrames": 840} | ||
| ]}, | ||
| {"cycleFrames": 1200} | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I didn't have any trouble with the first Kihunter falling down, probably because I wasn't shooting out the shot block fast enough for it to happen. Testing it again, I can see that if you rush to shoot the block as fast as possible, then it does happen. I'm not sure "canPrepareForNextRoom" is needed, since if the player has fast enough movement for it to be a problem, then they can probably be expected to already know or be able to figure out how to avoid it. Added a note about it. For collecting the drops, I try to spread out the damage rather than focusing on one Kihunter at a time. This way they can all be killed at closer to the same time. It only really seemed to be an issue with Power Beam, added a stronger tech requirement now for this case (canTrickyDodgeEnemies) since it does seem a lot harder to avoid damage while feeling pressure to collect the drops. I wasn't sure what canCameraManip would mean here?
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I was planting and shooting up through the hole. Jumping and shooting works better than I thought. |
||
| ]} | ||
| ], | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Kihunter (green)", "count": 4} | ||
| ], | ||
| "resetsObstacles": ["A", "B"], | ||
| "clearsObstacles": ["C", "D"] | ||
| }, | ||
| { | ||
| "id": 15, | ||
| "link": [2, 2], | ||
|
|
@@ -481,6 +571,49 @@ | |
| "Then continue chaining temporary blue through the door." | ||
| ] | ||
| }, | ||
| { | ||
| "link": [3, 3], | ||
| "name": "Kihunter Farm", | ||
| "requires": [ | ||
| {"resetRoom": {"nodes": [1]}}, | ||
|
blkerby marked this conversation as resolved.
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|
||
| "h_useMorphBombs", | ||
| {"or": [ | ||
| {"and": [ | ||
| "Plasma", | ||
| {"cycleFrames": 750} | ||
| ]}, | ||
| {"and": [ | ||
| "ScrewAttack", | ||
| {"cycleFrames": 810} | ||
| ]}, | ||
| {"and": [ | ||
| "Wave", | ||
| {"cycleFrames": 870} | ||
| ]}, | ||
| {"and": [ | ||
| "Spazer", | ||
| {"cycleFrames": 840} | ||
| ]}, | ||
| {"and": [ | ||
| "Charge", | ||
| {"cycleFrames": 945} | ||
| ]}, | ||
| {"and": [ | ||
| "Ice", | ||
| {"cycleFrames": 1005} | ||
| ]}, | ||
| {"and": [ | ||
| "canDodgeWhileShooting", | ||
| {"cycleFrames": 1125} | ||
| ]} | ||
| ]} | ||
| ], | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Kihunter (green)", "count": 4} | ||
| ], | ||
| "resetsObstacles": ["A", "D"], | ||
| "clearsObstacles": ["B", "C"] | ||
| }, | ||
| { | ||
| "id": 22, | ||
| "link": [3, 3], | ||
|
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