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simpleHeatFrames and simpleCycleFrames#2132

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osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:simple-frames
Jul 16, 2025
Merged

simpleHeatFrames and simpleCycleFrames#2132
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:simple-frames

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@blkerby blkerby commented Jul 16, 2025

This PR just adds the schema, docs, and a few examples, mostly simpleHeatFrames in Speed Booster Hall.

Been wanting to add this for a while. The immediate motivation is that when we get to converting heated farms (e.g. Gamets) into the farm cycle schema, we're going to need this simpleHeatFrames, because otherwise the heat multiplier would mess things up too much with being able to get a net positive energy gain.

@blkerby blkerby added the Model:Logic Element Involves adding a logical element. Can be a breaking change if modifying existing strats to use it. label Jul 16, 2025
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I don't agree with removing Speed Run and Leave Shinecharged because leave with runway is a tier higher in difficulty. The hero shot is probably very hard, but feels harder because it doesn't come up often. On the other hand storing the shinespark without falling through the crumbles is harder than it seems as well.

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blkerby commented Jul 16, 2025

I don't agree with removing Speed Run and Leave Shinecharged because leave with runway is a tier higher in difficulty. The hero shot is probably very hard, but feels harder because it doesn't come up often. On the other hand storing the shinespark without falling through the crumbles is harder than it seems as well.

Makes sense, I didn't see the purpose of it and assumed it was just a holdover from an older schema or something. It's true that the leaveShinecharged doesn't require hero shot to open the door, so yeah it can make sense to keep it as a separate strat.

@osse101 osse101 merged commit 235141d into vg-json-data:master Jul 16, 2025
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@blkerby blkerby deleted the simple-frames branch February 15, 2026 00:10
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