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12 changes: 10 additions & 2 deletions region/maridia/outer/Boyon Gate Hall.json
Original file line number Diff line number Diff line change
Expand Up @@ -1079,7 +1079,11 @@
"link": [3, 3],
"name": "Zebbo Farm",
"requires": [
{"refill": ["Energy", "Missile", "Super"]}
{"simpleCycleFrames": 120},
{"cycleFrames": 30}
],
"farmCycleDrops": [
{"enemy": "Zebbo", "count": 1}
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You can double farm if you walk dangerously close to the boyon. I spawn the bug with a jump over the boyon.
Looks like its worth an extra half farm per cycle.
You'd want a stronger beam to kill both fast enough.

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Nice find! It works well, yeah. It can be done with Power Beam too but with significantly greater difficulty: https://videos.maprando.com/video/7091

]
},
{
Expand Down Expand Up @@ -1248,7 +1252,11 @@
"link": [4, 4],
"name": "Zebbo Farm",
"requires": [
{"refill": ["Energy", "Missile", "Super"]}
{"simpleCycleFrames": 120},
{"cycleFrames": 30}
],
"farmCycleDrops": [
{"enemy": "Zebbo", "count": 1}
]
}
],
Expand Down
89 changes: 82 additions & 7 deletions region/maridia/outer/Crab Gate Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -382,10 +382,48 @@
{"resetRoom": {
"nodes": [1]
}},
{"partialRefill": {"type": "Energy", "limit": 100}},
{"partialRefill": {"type": "PowerBomb", "limit": 3}}
{"or": [
"Gravity",
{"cycleFrames": 20}
]},
{"or": [
{"and": [
"Grapple",
{"cycleFrames": 110}
]},
{"and": [
"Plasma",
{"cycleFrames": 120}
]},
{"and": [
"Wave",
{"cycleFrames": 150}
]},
{"and": [
"Gravity",
"ScrewAttack",
{"cycleFrames": 150}
]},
{"and": [
"Spazer",
{"cycleFrames": 170}
]},
{"and": [
"Gravity",
"canPseudoScrew",
{"cycleFrames": 200}
]},
{"and": [
"Ice",
{"cycleFrames": 205}
]},
{"cycleFrames": 250}
]}
],
"resetsObstacles": ["A"]
"resetsObstacles": ["A"],
"farmCycleDrops": [
{"enemy": "Sciser", "count": 1}
]
},
{
"id": 6,
Expand Down Expand Up @@ -662,14 +700,51 @@
"link": [2, 2],
"name": "Sciser Farm",
"requires": [
"h_navigateUnderwater",
{"resetRoom": {
"nodes": [2]
}},
{"partialRefill": {"type": "Energy", "limit": 240}},
{"partialRefill": {"type": "PowerBomb", "limit": 6}}
{"or": [
"Gravity",
{"cycleFrames": 500}
]},
{"or": [
{"and": [
"Grapple",
{"cycleFrames": 540}
]},
{"and": [
"Gravity",
"ScrewAttack",
{"cycleFrames": 600}
]},
{"and": [
"Plasma",
{"cycleFrames": 630}
]},
{"and": [
"Wave",
{"cycleFrames": 720}
]},
{"and": [
"Spazer",
{"cycleFrames": 900}
]},
{"and": [
"Gravity",
"canPseudoScrew",
{"cycleFrames": 840}
]},
{"and": [
"Ice",
{"cycleFrames": 1260}
]},
{"cycleFrames": 1590}
]}
],
"resetsObstacles": ["A"]
"resetsObstacles": ["A"],
"farmCycleDrops": [
{"enemy": "Sciser", "count": 5}
]
},
{
"id": 23,
Expand Down
114 changes: 106 additions & 8 deletions region/maridia/outer/Crab Hole.json
Original file line number Diff line number Diff line change
Expand Up @@ -168,10 +168,61 @@
"name": "Sciser Farm",
"requires": [
"h_navigateUnderwater",
{"resetRoom": {
"nodes": [1, 4]
}},
{"refill": ["Energy", "PowerBomb"]}
{"or": [
{"resetRoom": {
"nodes": [1]
}},
{"and": [
{"resetRoom": {
"nodes": [4]
}},
{"cycleFrames": 50}
]}
]},
{"or": [
{"and": [
"canUseGrapple",
{"cycleFrames": 120}
]},
{"and": [
"Gravity",
"ScrewAttack",
{"cycleFrames": 225}
]},
{"and": [
"Plasma",
{"cycleFrames": 260}
]},
{"and": [
"Wave",
{"cycleFrames": 300}
]},
{"and": [
"Spazer",
{"cycleFrames": 330}
]},
{"and": [
"Gravity",
"canPseudoScrew",
{"cycleFrames": 400}
]},
{"and": [
"Ice",
{"cycleFrames": 600}
]},
{"and": [
"canFarmWhileShooting",
{"cycleFrames": 880}
]},
{"cycleFrames": 1500}
]}
],
"farmCycleDrops": [
{"enemy": "Sciser", "count": 3}
],
"devNote": [
"One more Sciser could be farmed, but in most scenarios it seems not worth it.",
"Gravity can also slightly speed up some other variants but not enough to be worth modeling."
]
},
{
Expand Down Expand Up @@ -1779,10 +1830,57 @@
"name": "Sciser Farm",
"requires": [
"h_navigateUnderwater",
{"resetRoom": {
"nodes": [2, 3]
}},
{"refill": ["Energy", "PowerBomb"]}
{"or": [
{"resetRoom": {
"nodes": [2]
}},
{"and": [
{"resetRoom": {
"nodes": [3]
}},
{"cycleFrames": 80}
]}
]},
{"or": [
{"and": [
"canUseGrapple",
{"cycleFrames": 95}
]},
{"and": [
"Gravity",
"ScrewAttack",
{"cycleFrames": 120}
]},
{"and": [
"Plasma",
{"cycleFrames": 150}
]},
{"and": [
"Gravity",
"canPseudoScrew",
{"cycleFrames": 170}
]},
{"and": [
"Wave",
{"cycleFrames": 180}
]},
{"and": [
"Spazer",
{"cycleFrames": 200}
]},
{"and": [
"Ice",
{"cycleFrames": 240}
]},
{"cycleFrames": 300}
]}
],
"farmCycleDrops": [
{"enemy": "Sciser", "count": 1}
],
"devNote": [
"More than one Sciser could be farmed, but in most scenarios it seems not worth it.",
"Gravity can also slightly speed up some other variants but not enough to be worth modeling."
]
},
{
Expand Down